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Ocarina of Time Remake vs N64 vs 3DS: What Changed

Compare the Ocarina of Time Switch 2 remake with the 1998 N64 original and 2011 3DS version: controls, graphics, voice, new systems and open questions.

2026/8/30 QuestFern Team 最終更新: 2026/10/15 英語原文を表示中 8 分で読めます

Ocarina of Time has now been released three different ways: the 1998 Nintendo 64 original, the 2011 Nintendo 3DS remake, and the Switch 2 remake due on November 5, 2026. This page compares them using official announcements for the new version, labelled preview observations, and documented facts about the older two. For prices and pre-orders, see the release date page.

How do the three versions compare at a glance?

Nintendo 64 (1998)Nintendo 3DS (2011)Nintendo Switch 2 (2026)
DeveloperNintendo EADGrezzoNot announced (Nintendo; producers Eiji Aonuma and Hidemaro Fujibayashi)
ReleaseNov 21, 1998 (JP), Nov 23 (NA), Dec 11 (EU)June 16, 2011 (JP/EU), June 19 (NA)November 5, 2026
TypeOriginalRemake of the same design with new graphicsFull remake, “built from the ground up”
Frame rate20 fps30 fpsNot announced
JumpingAutomatic at ledgesAutomatic at ledgesFree jumping on a button
DashNoNoYes
CameraRestricted, no free rotationRestricted, no free rotationFree camera on the right stick
AimingStickGyro or stickMotion controls
Item handlingBoots changed in the pause menuTouch screen for items and bootsQuick swapping on the fly
VoiceText-only dialogueText-only dialogueFully voiced cutscenes; whether Link speaks is not confirmed
MusicOriginal soundtrackOriginal soundtrackSymphonic orchestral score
Quest logNoneNoneThreads of Time
HintsNaviNavi plus Sheikah Stone hint videosNavi’s role not detailed; Threads of Time shows objectives
Hard modeMaster Quest on a later GameCube discMaster Quest, mirrored, double damageNot announced
Rematches / boss rushNoBoss ChallengeMonster rematches confirmed; 3DS-style boss rush rules not confirmed
Link standing before the Great Deku Tree in the Nintendo 64 original, with low-polygon models
The Great Deku Tree in the 1998 Nintendo 64 original.
Young Link walking toward the Great Deku Tree among falling leaves in the Switch 2 remake
The same place in the Switch 2 remake: the Great Deku Tree, rebuilt with new visuals.

What did the 3DS version change from the N64 original?

The 3DS version is useful context because many people assume the Switch 2 remake builds on it. Grezzo kept the original design and changed the presentation and some convenience features:

  • Real-time 3D backgrounds. Areas that used pre-rendered backdrops on N64, such as the Castle Town market, became real-time 3D.
  • Touch screen equipment. Boots and items moved to the lower screen, which removed most pause-menu trips in the Water Temple.
  • Gyro aiming for the slingshot, bow and boomerang.
  • Sheikah Stones. Stones near Link’s house in Kokiri Forest and in the Temple of Time play short hint videos called Visions.
  • Shard of Agony. The Stone of Agony relied on Rumble Pak vibration, so the 3DS replaced it with a sound cue.
  • Master Quest unlocks after you beat the main game. It mirrors the world and doubles the damage enemies deal. Our Master Quest guide covers what it changes.
  • Boss Challenge lets you refight bosses one at a time or in a row.
  • Water Temple tweaks that make it easier to track where you are.
Link playing the ocarina in the 3DS version, with the song notes shown on a red staff
Playing a song in the 3DS version, which keeps the original button-based ocarina.

What does the Switch 2 remake change?

Everything in this section is from Nintendo’s own pages, its September 8 news release or the Direct. Each item is explained in more depth on the new features page.

Movement. A new dash and free jumping are the headline changes. Nintendo says you jump with a button press and dash by holding a button. This is the first version of the game where Link jumps on command.

Aiming, items and camera. Motion aiming returns in a new form, and Nintendo promises you can swap weapons and items “on the fly”. Nintendo says the right stick now controls the camera, which spins freely around Link.

Time of day. Time now passes everywhere, including towns and interiors, where the original stopped the clock. Nintendo says new people and enemies may appear after sunset.

Presentation. Visuals are completely overhauled, cutscenes are fully voiced and dialogue is expanded. The score is re-recorded as symphonic orchestral music. Nintendo says load times are faster and the game runs much smoother, without giving numbers. On compatible TVs you get HDR and VRR output, and the download is about 27 GB.

Threads of Time. A new menu recaps the story and shows your current objective. No earlier version had anything like it.

Ocarina input. Songs still work with buttons. You can also hum or play an instrument into the Switch 2 microphone.

Young Link playing the ocarina in the Switch 2 remake, with the song notes on a parchment staff
The same song in the Switch 2 remake. The buttons still play the notes; humming into the microphone is the new option.

Castle Town. The market had a fixed camera in the original. Nintendo says you can now explore it up close, including back alleys, with gossip from townspeople and minigames in the shops.

Extras. Young Link and Young Zelda amiibo unlock special masks in 2027, and the game supports Zelda Notes on your phone.

Is the remake open world?

Not in the way Breath of the Wild is, and Nintendo has not used the term for this game. In the Direct, Aonuma says a loading screen still appears when you move from one area to another, and that the team kept it on purpose to stay true to the original. Nintendo’s own description keeps the original layout too: Hyrule Field sits in the middle as a gateway to the towns, the volcano, the lake and the desert.

What changes is how you cross that world. You can dash on foot, jump freely and turn the camera, you still get Epona to ride later in the quest, and time keeps passing wherever you are. Nintendo has not said whether dungeons can be tackled in a freer order. The Direct shows the opening in the original order.

Adult Link on a rearing chestnut horse in a wide grassy field under a blue sky in the Switch 2 remake
Adult Link and Epona in the remake. Hyrule Field is still the hub between separate areas.

What did the October preview add?

The October 14 hands-on report describes revised Forest Temple puzzles and combat, and five bottle slots in the inventory. These are preview observations, not a full audit of the finished game. See our amiibo and preview update for selected examples.

Nintendo separately confirmed Hall of Fallen Heroes, where you can learn about defeated monsters and fight them again. This does not establish that the 3DS Boss Challenge returns with identical rules.

What is still unconfirmed for the remake?

As of October 6, 2026, Nintendo has not announced:

  • Frame rate and resolution targets
  • Master Quest, the Boss Challenge, or 3DS-style hint videos
  • Difficulty options
  • The full extent of dungeon changes and the final Heart Piece and Gold Skulltula totals
  • Whether Link speaks, the voice cast, and which languages have voice acting
  • Any way to carry saves over from the N64 or 3DS versions

On the art direction, Aonuma said in the Direct that the team did not want a simply realistic look. The aim was a refreshed world that still feels nostalgic. Whether it works for you is a matter of taste rather than a feature change.

Do N64 and 3DS guides still apply?

Probably for the big picture. The Direct shows the opening in the original order (Kokiri Forest, Inside the Deku Tree, Hyrule Field, Castle Town), and Aonuma says loading screens between areas were kept on purpose. Our full walkthrough covers the original route; it is not a verified remake route. Room layouts, puzzle solutions and collectible locations are a different matter. The October preview already reports revised puzzles, so we will check each dungeon page against the remake after launch.

If you want to play before November, how to play Ocarina of Time now compares the versions you can still get.

よくある質問

Is the Ocarina of Time remake a remaster or a full remake?
Nintendo calls it a full remake of the 1998 Nintendo 64 game, built for Nintendo Switch 2. It has new visuals, voiced cutscenes and reworked controls rather than an upscaled copy of the old game.
Is the Ocarina of Time remake based on the 3DS version?
Nintendo describes it as a remake of the Nintendo 64 original and has not called it a port of the 3DS version. Some ideas overlap, like motion aiming, but 3DS extras such as Master Quest have not been confirmed.
Does the Ocarina of Time remake have better graphics than the 3DS version?
Nintendo says the visuals are completely overhauled, and the game outputs HDR and VRR on compatible TVs. Frame rate and resolution targets have not been announced, so we cannot compare those numbers yet.
Will N64 walkthroughs work for the remake?
Use them as background, not verified remake instructions. The October preview already reports changed puzzles and combat; final routes and collectible locations still need checking after launch.
Is the Ocarina of Time remake open world?
Nintendo has not called it open world. Areas are still separate, with a loading screen between them that the team kept on purpose, and Hyrule Field remains the hub that links towns, the volcano, the lake and the desert.

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