Ocarina of Time Remake Walkthrough: All 15 Story Chapters
Follow the Switch 2 remake from Kokiri Forest to the ending: 15 linked chapters covering dungeon routes, key items, age changes, bosses and Zelda’s escape.
Start at the top for a new save, or choose the chapter matching your current location. These 15 chapters follow the Switch 2 remake through the ending, including the trips between dungeons. The routes were checked against remake gameplay footage; they are not a claim of hands-on testing or a complete collectible run. For the plot without the route, read the story summary.
Which chapter should you open?
The chapter numbers describe this guide’s route, not an official count of dungeons. Read the arrival and departure sections as well as the dungeon steps: they explain where to learn a song, change ages or collect the item needed next. How many dungeons there are, and how age changes work, is summarised in the FAQ.
| Chapter | Route | Link’s age | Preparation and result |
|---|---|---|---|
| 01 | Kokiri Forest and the Deku Tree | Child | Sword and shield → Slingshot, Kokiri Emerald, ocarina |
| 02 | Hyrule Castle | Child | Castle approach and audience → Zelda’s Letter and Lullaby |
| 03 | Death Mountain and Dodongo Cavern | Child | Saria’s Song, bracelet → Bomb Bag, Goron Ruby, magic and Din’s Fire |
| 04 | Zora River and Jabu-Jabu | Child | Diving reward, bottle and letter, fish → Boomerang and Zora Sapphire |
| 05 | Temple of Time and the Hookshot | Child → adult | Three stones, recovered ocarina and Song of Time → Master Sword and Hookshot |
| 06 | Forest Temple | Adult | Hookshot and forest route → Fairy Bow and Forest Medallion |
| 07 | Fire Temple | Adult | Goron City and crater approach → Goron Tunic, Hammer and Fire Medallion |
| 08 | Ice Cavern and King Zora | Adult | Bottle and Blue Fire → Iron Boots, Serenade of Water and Zora Tunic |
| 09 | Water Temple and Fire Arrows | Adult | Boots, tunic and water controls → Longshot, Water Medallion and Fire Arrows |
| 10 | Windmill and Bottom of the Well | Adult → child | Village event, Song of Storms and drained well → Lenses of Truth |
| 11 | Shadow Temple | Adult | Nocturne, Lenses and Din’s Fire → Hover Boots and Shadow Medallion |
| 12 | Gerudo Fortress | Adult | Cross the valley and free four carpenters → passage through the fortress |
| 13 | Mirage Desert and Evil Desert Colossus | Adult → child | Longshot, flag route and ghost guide → Requiem of Spirit and child temple entrance |
| 14 | Spirit Temple | Child → adult | Child wing → Silver Gauntlets; adult wing → Mirror Shield and Spirit Medallion |
| 15 | Ganondorf’s Castle and the ending | Adult | Light Arrows, six trials and tower → Zelda escort and the final battles |
How do the first four chapters connect?
Begin in Kokiri Forest, obtain the sword and shield and clear the Deku Tree. After leaving the forest with the ocarina, follow the castle chapter through the town, guarded grounds and meeting with Zelda. Her letter and song carry forward into the Death Mountain route.
The Dodongo chapter includes the trip back through the Lost Woods for Saria’s Song, the Goron bracelet, the cavern and the summit fairy. Finish the summit visit for magic and Din’s Fire (the Great Fairy asks for a 25-rupee offering) before setting out for the Zora region. The Jabu-Jabu chapter explains the diving reward, bottled letter, King Zora and fish delivery; it does not begin with Link already inside the dungeon.
Once you have all three Spiritual Stones, open chapter 5: Temple of Time and Hookshot. Recover the ocarina outside Castle Town, learn the Song of Time, draw the Master Sword and complete the Graveyard race for the Hookshot before approaching the Forest Temple.
What must you keep track of as an adult?
| Before this chapter | Check first |
|---|---|
| Forest Temple | Hookshot from the Graveyard; Saria’s Song from childhood |
| Fire Temple | Follow its Goron City approach for the tunic and crater access |
| Ice Cavern | An empty bottle for Blue Fire; keep fire for thawing King Zora afterward |
| Water Temple | Iron Boots, Zora Tunic, Hookshot, Bow, Hammer, Din’s Fire and magic |
| Bottom of the Well | Learn the Song of Storms as an adult; return to childhood before draining the well |
| Shadow Temple | Become adult again; bring Lenses, Din’s Fire, Nocturne of Shadow and the Fire Arrows collected after Water |
| Desert and Spirit Temple | Fortress permission, Longshot and Lenses; learn the Requiem before returning as a child |
| Ganondorf’s Castle | Finish the medallion route, collect Light Arrows in the Temple of Time and refill arrows and magic |
The Water Temple chapter tracks the water levels and four Small Keys in sequence. Its last step obtains the Fire Arrows, which later chapters use for torches and webs. The well chapter includes the village event, windmill song and age change; the Shadow chapter explains how to recover Din’s Fire if you skipped the earlier fairy stop.
When do you need to change ages?
- First adulthood: after the three stones and the Door of Time, draw the Master Sword. Complete the Hookshot preparation, then Forest, Fire, Ice and Water.
- The well visit: learn the Song of Storms from the adult windmill musician. The well chapter also covers the Prelude of Light and returning the sword to become a child. Drain the well as a child and obtain the Lenses.
- Return for Shadow: draw the sword again and use the Nocturne of Shadow. Continue as an adult through the fortress and desert.
- Spirit Temple childhood: learn the Requiem of Spirit at the Evil Desert Colossus, return to the Temple of Time, become a child and warp back. Obtain the Silver Gauntlets in the child wing.
- Spirit Temple adulthood: return to the pedestal, become adult and warp back again. The Silver Gauntlets open the adult route to the Mirror Shield, Twinrova and the final medallion. Stay adult for the castle finale.
How does the final chapter work?
The Ganondorf’s Castle chapter begins with the Light Arrows, not with the last boss. It explains six trial routes, the Golden Gauntlets needed for the Fire and Light trials, and the tower’s Boss Key. After Ganondorf, it follows Zelda through the escape route, including the Longshot crossing and Hammer-cleared rubble.
Ganon’s fight changes after the opening tail-crystal phase. The final chapter separates the sword recovery, glowing body weak points and forehead-eye finish so that you do not keep repeating an attack that belongs to an earlier phase.
Is this a full-collection route?
It is a main-story walkthrough. Optional chests and nearby rewards appear where they have been checked, with detours marked clearly. Epona, the Biggoron Sword trade, minigames and every Heart Piece or spider token are not required to follow this route.
Separate pages such as Gold Skulltulas, Heart Pieces and side quests may still show an original-version notice. Their old totals, locations and rewards should not be treated as verified remake checklists. Use each page’s version notice and keep required progression on the 15 chapters above.
For a new game, begin with Kokiri Forest and the Deku Tree. If you have just reached adulthood, open Temple of Time and the Hookshot before the Forest Temple.
Video walkthrough
FAQ
Where should I start the remake walkthrough?
What is the adult dungeon order used here?
When do I return to childhood?
Does this cover every collectible?
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