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Ocarina of Time Remake vs N64 vs 3DS: What Changed and What to Expect

Compare the Ocarina of Time Switch 2 remake with the 1998 N64 original and 2011 3DS version: controls, graphics, voice, new systems and what is unconfirmed.

8/30/2026 QuestFern Team Last updated: 9/28/2026 6 min read

Ocarina of Time has now been released three different ways: the 1998 Nintendo 64 original, the 2011 Nintendo 3DS remake, and the Switch 2 remake due on November 5, 2026. This page compares them using only what Nintendo has confirmed for the new version, plus documented facts about the older two. For prices and pre-orders, see the release date page.

How do the three versions compare at a glance?

Nintendo 64 (1998)Nintendo 3DS (2011)Nintendo Switch 2 (2026)
DeveloperNintendo EADGrezzoNintendo EPD
ReleaseNov 21, 1998 (JP), Nov 23 (NA), Dec 11 (EU)June 16, 2011 (JP/EU), June 19 (NA)November 5, 2026
TypeOriginalRemake of the same design with new graphicsFull remake, “built from the ground up”
Frame rate20 fps30 fpsNot announced
JumpingAutomatic at ledgesAutomatic at ledgesFree jumping on a button
DashNoNoYes
CameraRestricted, no free rotationRestricted, no free rotationFree camera on the right stick (per Direct coverage)
AimingStickGyro or stickMotion controls
Item handlingBoots changed in the pause menuTouch screen for items and bootsQuick swapping on the fly
VoiceText-only dialogueText-only dialogueFully voiced cutscenes, Link silent (per Direct coverage)
MusicOriginal soundtrackOriginal soundtrackSymphonic orchestral score
Quest logNoneNoneThreads of Time
HintsNaviNavi plus Sheikah Stone hint videosNavi’s role not detailed; Threads of Time shows objectives
Hard modeMaster Quest on a later GameCube discMaster Quest, mirrored, double damageNot announced
Boss rushNoBoss ChallengeNot announced

What did the 3DS version change from the N64 original?

The 3DS version is useful context because many people assume the Switch 2 remake builds on it. Grezzo kept the original design and changed the presentation and some convenience features:

  • Real-time 3D backgrounds. Areas that used pre-rendered backdrops on N64, such as the Castle Town market, became real-time 3D.
  • Touch screen equipment. Boots and items moved to the lower screen, which removed most pause-menu trips in the Water Temple.
  • Gyro aiming for the slingshot, bow and boomerang.
  • Sheikah Stones. Stones near Link’s house in Kokiri Forest and in the Temple of Time play short hint videos called Visions.
  • Shard of Agony. The Stone of Agony relied on Rumble Pak vibration, so the 3DS replaced it with a sound cue.
  • Master Quest unlocks after you beat the main game. It mirrors the world and doubles the damage enemies deal.
  • Boss Challenge lets you refight bosses one at a time or in a row.
  • Water Temple tweaks that make it easier to track where you are.

What does the Switch 2 remake change?

Everything in this section is from Nintendo’s own pages unless marked as press coverage. Each item is explained in more depth on the new features page.

Movement. A new dash and free jumping are the headline changes. Press coverage says A jumps on a tap and dashes on a hold. This is the first version of the game where Link jumps on command.

Aiming, items and camera. Motion aiming returns in a new form, and Nintendo promises you can swap weapons and items “on the fly”. Coverage of the Direct says the right stick now rotates the camera freely.

Time of day. Time now passes everywhere, including towns and interiors, where the original stopped the clock. Nintendo says new people and enemies may appear after sunset.

Presentation. Visuals are completely overhauled, cutscenes are fully voiced and dialogue is expanded. The score is re-recorded as symphonic orchestral music. On compatible TVs you get HDR and VRR output, and the download is about 27 GB.

Threads of Time. A new menu recaps the story and shows your current objective. No earlier version had anything like it.

Ocarina input. Songs still work with buttons. You can also hum or play an instrument into the Switch 2 microphone.

Castle Town. Press coverage reports that the market is now a freely explorable area with extra sections and minigames.

Extras. Young Link and Young Zelda amiibo unlock special masks in 2027, and the game supports Zelda Notes on your phone.

What is still unconfirmed for the remake?

As of September 28, 2026, Nintendo has not announced:

  • Frame rate and resolution targets
  • Master Quest, the Boss Challenge, or 3DS-style hint videos
  • Difficulty options
  • Whether dungeon rooms, puzzle solutions, or the counts of Heart Pieces and Gold Skulltulas changed
  • The voice cast
  • Any way to carry saves over from the N64 or 3DS versions

Critics have been split on the art direction since the Direct, which some outlets describe as stylized realism. That is a matter of taste rather than a feature change, so we leave it there.

Do N64 and 3DS guides still apply?

Probably for the big picture. Press coverage of the Direct says the overall structure broadly follows the original, with separate areas and some loading screens kept. The dungeon order in our full walkthrough is therefore a safe plan. Room layouts, puzzle solutions and collectible locations are a different matter. New jumping and a free camera may open routes that did not exist before, and we will check each dungeon page against the remake after launch.

If you want to play before November, how to play Ocarina of Time now compares the versions you can still get.

FAQ

Is the Ocarina of Time remake a remaster or a full remake?
Nintendo calls it a full remake of the 1998 Nintendo 64 game, built for Nintendo Switch 2. It has new visuals, voiced cutscenes and reworked controls rather than an upscaled copy of the old game.
Is the Ocarina of Time remake based on the 3DS version?
Nintendo describes it as a remake of the Nintendo 64 original and has not called it a port of the 3DS version. Some ideas overlap, like motion aiming, but 3DS extras such as Master Quest have not been confirmed.
Does the Ocarina of Time remake have better graphics than the 3DS version?
Nintendo says the visuals are completely overhauled, and the game outputs HDR and VRR on compatible TVs. Frame rate and resolution targets have not been announced, so we cannot compare those numbers yet.
Will N64 walkthroughs work for the remake?
Press coverage says the overall structure broadly follows the original, so the dungeon order should hold. Nintendo has not confirmed that rooms, puzzles and collectible counts are unchanged, so check details after launch.

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