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Ocarina of Time Remake New Features: Every Confirmed Change

Every confirmed new feature in the Ocarina of Time Switch 2 remake: dash, jumping, motion aiming, free camera, Threads of Time, hummed songs and amiibo.

2026/9/28 QuestFern Team 最終更新: 2026/10/15 英語原文を表示中 9 分で読めます

This page separates the October preview observations from the changes Nintendo has confirmed for the Switch 2 remake of Ocarina of Time. Each entry has two parts: what Nintendo said on its product pages, in its September 8 news release or in the Direct itself, and what it should mean for how you play. Where Nintendo has not confirmed a detail, we say so. Prices and dates are on the release date page.

How do movement and controls change?

Dash. Nintendo: Link can “cover long distances on foot using the new dash ability.” In play: crossing Hyrule Field on foot before you have Epona should take less time. In the Direct, series producer Eiji Aonuma dashes by holding a button down and recommends it for long trips. Nintendo has not said whether dashing uses stamina.

Free jumping. Nintendo: Link can “freely leap over gaps and obstacles.” In the Direct, Aonuma jumps across gaps with a button press and calls it a big change from the automatic jumps of the Nintendo 64 days. In play: this is the biggest change for anyone who knows the original. On Nintendo 64 and 3DS, Link jumped only when he ran off an edge. Platforming rooms that were built around automatic jumps may be easier. The October preview now reports examples of redesigned challenges; see the update below.

Young Link leaping across a gap over a stream in Kokiri Forest with a Jump prompt on screen
Link jumps across a stream in Kokiri Forest. The on-screen prompt shows jumping is now its own button.

Motion aiming. Nintendo: aim “slingshots, bows and other tools with precision” using motion controls. In the Direct, the Fairy Slingshot is aimed with gyro, and pressing the Z-target button locks the shot onto a target. In play: this works like gyro aiming in the 3DS version. The Fairy Slingshot and Fairy Bow puzzles, such as eye switches and distant targets, get faster to line up.

Quick item swapping. Nintendo: “conveniently swap between weapons and items on the fly.” In the Direct, items switch with a single button, as in recent Zelda games. In play: on Nintendo 64 you changed equipment such as the Iron Boots from the pause menu, and the Water Temple asks you to do that again and again. The 3DS version already reworked this for the boots. Faster swapping should cut a lot of menu time in the remake too.

Free camera. Nintendo: “improved camera control with the Right Stick.” In the Direct, Aonuma spins the camera all the way around Link and notes that the Nintendo 64 controller had only one stick, so this was not possible before. In play: you can look around corners and up at ledges without relying on Z-targeting to recentre the view.

Swimming. Nintendo (Direct): Link can swim, speed up in the water and dive to reach things that have sunk. In play: Nintendo has not shown the controls in detail, so we will check how this changes the Water Temple and other underwater puzzles after launch.

What changes in the world?

Time passes everywhere. Nintendo: “Time passes no matter where you are in this game, and new faces – and foes – may surface after the sun has set.” In play: in the original, the clock stopped in towns and indoors. Now night can fall while you are in a town or a building. Nintendo has not said which people or enemies are new to the night.

Hyrule Castle Town rebuilt. Nintendo: in the Direct, Aonuma says Castle Town had a fixed camera in the original but can now be explored up close, including back alleys and parts that were only suggested before. Townspeople share gossip and shops run minigames. Nintendo’s news release adds that locations are “fully remodeled” and the camera moves freely in them. In play: expect more to do in the market. Nintendo has not said whether any of it is new side content with rewards.

Young Link running down a narrow cobbled back alley in Castle Town past townspeople
A Castle Town back alley, one of the parts the original only suggested behind its fixed camera.

Overall layout. Nintendo: Aonuma says a loading screen still appears when you move between areas, kept on purpose to stay true to the original, while the news release says load times are faster. The Direct follows the original opening: Kokiri Forest, Inside the Deku Tree, Hyrule Field and Castle Town. In play: areas are still separate places joined by loading screens, and Nintendo has not called the remake open world. The dungeon order in our full walkthrough is likely to hold, but Nintendo has not said the whole structure is unchanged. Room-by-room details still need checking once the game is out.

What is Threads of Time?

Nintendo: “Consult the Threads of Time to recap the story so far, see your current objectives and admire a grand tapestry.” In play: the original had no quest log. If you put it down for a week, you had to rely on Navi’s hints or your memory. Threads of Time is the fix. It should matter most in the adult half, where you move between several temples and two time periods.

A tall woven tapestry hanging in a stone archway, its top section filled with the Great Deku Tree, with menu prompts for Move, Zoom, See Events and Back
The Threads of Time screen: a tapestry that fills in as the story goes on, with an option to see past events.

How does the ocarina work now?

Nintendo: “Play the right notes using button controls, or try humming the song into the built-in microphone of Nintendo Switch 2.” Nintendo adds that the game responds to instruments too, including the two new ocarinas. Its Japanese site notes that sound may not be recognised correctly through an external microphone. In play: the button method stays, so the microphone is optional. It suits handheld play in a quiet room more than a noisy living room.

Split screen of Link playing the ocarina with an audio input indicator, next to Eiji Aonuma playing a real ocarina
In the Direct, Eiji Aonuma plays a real ocarina into the microphone while the game shows its audio input screen.

Two accessories use the same sound recognition:

AccessorySellerPriceReleaseWhat it does
Electric Ocarina of TimeHORI$49.99 / 7,980 yenNovember 5, 2026Button-operated, not blown; free-play mode plus an auto-play mode with 12 in-game songs
Playable ocarinaNintendo StoreNot announcedLater in 2026, no exact dateA real instrument you blow into

What changes in sound and presentation?

Voice acting. Nintendo: “fully voiced cutscenes” and “expanded dialogue.” The Direct trailer includes spoken lines from Saria, a Goron and Ganondorf, among others. Nintendo has not said whether Link himself speaks. In play: story scenes take longer, and new lines may clarify hints the original only gave in text boxes. The voice cast has not been announced.

Saria and young Link facing each other in the forest, each with a fairy
Saria and Link in the remake. Saria is one of the characters heard speaking in the Direct trailer.

Orchestral music. Nintendo: “symphonic orchestral music,” and sound effects are refreshed too. In play: this changes how the game sounds, not how it plays. Songs you play on the ocarina still work by their notes.

Display and audio options. Nintendo: HDR and VRR output on compatible TVs, and linear PCM surround sound. Nintendo also says actions feel snappier and the game “runs much smoother”, but it has not announced a frame rate or resolution.

What do the amiibo and Zelda Notes add?

Young Link and Young Zelda amiibo. Nintendo: scanning either figure unlocks “special in-game masks that evoke a retro graphical style.” Both figures release in 2027, after the game. All existing Zelda series amiibo provide helpful items. The October 14 trailer coverage shows hearts, Green Potions and a Deku Stick; a complete figure-by-figure reward table and scan limits have not been supplied. See the latest amiibo update.

Zelda Notes. Nintendo: the phone service adds Today’s Record (a daily play log with photos taken automatically as you play), Gossip Quest (find a place from a hint image to earn points toward ocarina scores), Play Ocarina (a virtual ocarina with shareable QR-code scores) and the Ocarina of Time Quiz (over 2,000 questions, once a day, with extra tries bought with in-game rupees). Zelda Notes does not need a Nintendo Switch Online membership. In play: none of it is needed to finish the game. See the Zelda Notes guide for how the service works.

A phone showing the Zelda Notes menu for Ocarina of Time, next to the Zelda Notes logo
The Zelda Notes menu for this game on a phone.

What did the October preview add?

The October 14 hands-on report describes revised Forest Temple puzzles and combat, and five bottle slots in the inventory. These are preview observations, not a full audit of the finished game. See our amiibo and preview update for selected examples.

Nintendo separately confirmed Hall of Fallen Heroes, where you can learn about defeated monsters and fight them again. This does not establish that the 3DS Boss Challenge returns with identical rules.

What has Nintendo not confirmed?

These are all unannounced as of October 6, 2026:

  • Master Quest, the 3DS Boss Challenge mode, and 3DS-style hint videos
  • Difficulty options
  • Frame rate and resolution
  • Whether Link speaks, who voices the cast, and which languages have voice acting
  • Whether dashing uses stamina
  • Complete dungeon changes and final collectible counts (the October preview already reports some revised puzzles)

For a side-by-side view of what the earlier versions had, read Remake vs N64 vs 3DS. If you are new to the game, the beginner tips cover what stays the same in every version.

よくある質問

Can Link jump in the Ocarina of Time remake?
Yes. Nintendo says Link can now jump with a button press and dash by holding a button down. In the Nintendo 64 original, Link only jumped automatically when he ran off a ledge.
Is Link voiced in the Ocarina of Time remake?
Characters are fully voiced in cutscenes. Nintendo has not said whether Link himself speaks, and it has not announced the voice cast.
What is Threads of Time in Ocarina of Time?
It is a new menu that recaps the story so far and shows your current objective, presented as a large tapestry. It replaces the need to remember where you were going after a break.
Do I have to hum the ocarina songs?
No. Humming into the Switch 2 microphone is optional. You can still play every song with button inputs, and Nintendo says you can also play a real instrument into the microphone.
Does the Ocarina of Time remake have Master Quest?
Nintendo has not said. Master Quest, the 3DS Boss Challenge and any difficulty options are all unannounced as of October 6, 2026.
Is the Ocarina of Time remake open world?
Nintendo has not described it as open world. Series producer Eiji Aonuma says a loading screen still appears when you move between areas, kept on purpose to stay true to the original, and the Direct shows the opening in the original order.

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