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Ocarina of Time Remake: Every Change and New Feature

What the released Switch 2 Ocarina of Time remake changes: jumping and dashing, one save file, Threads of Time, the boss rematch hall, five bottles and more.

9/28/2026 QuestFern Team Last updated: 11/11/2026 7 min read

The Ocarina of Time remake came out on Nintendo Switch 2 on November 5, 2026. It tells the same story in the same order as the 1998 game, but nearly every system around that story has been touched: how Link moves, how you save, how you find your next goal and what there is to do besides the main quest. This page lists the changes that affect how you play, now that the finished game is out.

What are the biggest changes at a glance?

AreaOriginal (N64)Switch 2 remake
MovementAutomatic jump at ledgesJump at any time with a button; hold to dash, no stamina limit
Camera and aimingFixed camera in places such as Castle Town; first-person aimingFree camera everywhere, including Castle Town; motion aiming optional
ItemsPause menu and three item buttonsQuick-select bar; the ocarina, Lenses of Truth and Iron Boots sit on the directional buttons
SavingSeveral files; reload at Link’s house, the Temple of Time or a dungeon entranceOne file with autosave; you resume where you saved
Time of dayStops in towns and indoorsPasses everywhere once you have met Princess Zelda
Next objectiveNavi’s remindersThreads of Time quest log; Navi interrupts much less
Bottles and wallets4 bottles; wallets of 99, 200 and 5005 bottles; wallets of 200, 500 and 1,000
Great FairiesFreeA one-time rupee offering
Extra modesNone (Master Quest came later on other releases)A hall for boss rematches and three boss runs; no Master Quest

For the same comparison with the 3DS version added, see N64 vs 3DS vs Switch 2.

How do movement and controls change?

Jumping and dashing. Link no longer jumps automatically when he runs off an edge. Jumping has its own button, and holding the roll button makes him dash. There is no stamina gauge, so you can dash for as long as you like. Some early puzzles use this: the Kokiri Sword chest now sits on a raised platform you reach by jumping.

Young Link jumping across a gap in Kokiri Forest, with an English jump prompt visible
Jumping is a button press in the remake. Official Switch 2 footage.

Camera. The right stick turns the camera everywhere. Castle Town is no longer a set of fixed pre-rendered views: you walk its streets yourself and turn the camera freely.

Items. A quick-select bar lets you change the active item without opening the pause menu. The ocarina, the Lenses of Truth (now worn as goggles) and the Iron Boots are on the directional buttons, which removes most of the menu trips in the Water Temple. Motion aiming is available for ranged items and can be turned off.

How do saving and time work now?

One save file. Each user profile has a single save. The game autosaves, and when you load it you continue where you saved rather than at Link’s house or the Temple of Time. Choosing a new game overwrites the file, so be careful on the title screen.

Time passes everywhere. After your first meeting with Princess Zelda, day and night also change inside Castle Town, Kakariko Village and other places where the clock used to stop. People follow daily routines, and some only appear at certain times. Link can also sleep in beds found around Hyrule.

How do you keep track of where to go?

Threads of Time is the remake’s quest log. It records the main story and most side quests on a tapestry that fills in as you play, and shows what to do next. Navi still explains enemies and speaks in cutscenes, but she no longer keeps reminding you where to go.

A partially completed story tapestry with controls to move, zoom and view events
Threads of Time fills in as you progress. Official Switch 2 footage.

Hidden grottos are also easier to find, because their entrances are now visible on the ground.

What is the boss rematch hall?

The remake adds a hall full of statues of the monsters you have defeated. Its English name is Hall of Fallen Foes.

  • When it opens: after you finish the Forest Temple. From then on, beds that glow green take Link there when he sleeps in them.
  • What is inside: a statue for each type of enemy you have beaten, with information about it. Bosses and minibosses can be fought again as often as you like, and the game records your best time. The Hall of Fallen Foes guide has the full rules.
  • Boss runs: three trials open as the story progresses. The first two cover the child-era and adult-era dungeon bosses; the last, Trial of the Hero of Time, opens after the ending and runs through every boss. Finishing a trial puts an owl trophy on a shelf in Link’s house.
Young Link running toward a large owl figure in a circular hall lined with statues of defeated monsters
The rematch hall, with a large owl figure in the center and defeated monsters around the edge. Official Switch 2 image.

What changed in the world and dungeons?

  • Bottles: there are five. The new one is the first you can get, from a short errand at the Castle Town Potion Shop. See all five bottles.
  • Wallets: 200 rupees at the start, 500 and 1,000 after the two Gold Skulltula rewards. See item upgrades.
  • Great Fairies: each asks for a rupee offering on your first visit. The summit fairy on Death Mountain now gives Din’s Fire, and the one near Hyrule Castle gives the improved spin attack. See Great Fairy Fountains.
  • Trading sequence: the timed deliveries for the Biggoron Sword have new limits of 4:00, 2:30 and 3:30. See Biggoron Sword.
  • Places: several areas, including Kakariko Village, are laid out differently; Lon Lon Ranch is reached from Hyrule Field without a loading screen; and the castle courtyard sneaking section is shorter.
  • Dungeons: the overall structure is the same, but some rooms, puzzles, chests and Gold Skulltulas moved or were removed. The Water Temple changed the most and is simpler than before.
Young Link running down a narrow Castle Town street between stone houses with flower boxes
Castle Town is now a fully 3D area you can explore with the camera. Official Switch 2 footage.

Do you need to sing or buy an ocarina?

No. Every song can be played with buttons. The microphone is an extra: hum a learned melody, or play it on a real instrument, near the Switch 2 and Link plays it in the game. External microphones may not be recognised correctly. The HORI electronic ocarina and Nintendo’s own playable ocarina are optional accessories. For the songs themselves, see the ocarina song guide.

Link playing an ocarina on the left while Eiji Aonuma plays a physical ocarina on the right
A demonstration of microphone input alongside the game. Official Switch 2 presentation.

What about voices, performance and extras?

  • Voice acting: many cutscenes are voiced; Link stays silent. Not every line in the game is voiced.
  • Performance: Nintendo has not published frame-rate or resolution figures for the game.
  • amiibo: existing Zelda series figures give useful items. The new Young Link and Young Zelda figures, which give retro-style masks, are due in 2027. See the amiibo update.
  • ZELDA NOTES: the phone service works with the game without a Nintendo Switch Online membership. See the ZELDA NOTES guide.
  • Master Quest: not included. Reportedly there is no separate harder difficulty setting either. See Master Quest.

New to the game? Start with the full introduction, the beginner tips and the remake FAQ.

FAQ

Is the Switch 2 version a remake or a higher-resolution port?
A full remake. Characters, places and cutscenes are rebuilt, the dialogue is rewritten and partly voiced, and some areas and dungeons are laid out differently. The story and the order of the main quest follow the original.
How many save files does the Ocarina of Time remake have?
One per user profile. The game also autosaves and resumes where you stopped, instead of sending you back to Link’s house or the Temple of Time. Starting a new game overwrites that file.
Do I have to use the microphone or motion controls?
No. Songs can be played with buttons, and ranged items can be aimed without motion controls. Humming or playing a real instrument into the Switch 2 microphone is optional.
Does the remake have Master Quest or a boss rush?
There is no Master Quest. There is a boss rush: after the Forest Temple, a hall reached by sleeping in a glowing bed lets you rematch bosses and minibosses, and it has three boss-run trials, the last of which opens after the ending.
Can I use an N64 walkthrough for the remake?
For the overall order, yes. For individual rooms, chests and collectibles, no: several dungeons, Kakariko Village and other areas were changed. Our main walkthrough has been rewritten for the remake.

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