Ocarina of Time Remake Hall of Fallen Foes: Rematches, Boss Trials and Rewards
Reach the Hall of Fallen Foes in the Switch 2 Ocarina of Time remake, rematch bosses and mini-bosses, clear the three boss rush trials and earn the owl statues.
The Hall of Fallen Foes is the biggest addition in the Switch 2 remake of Ocarina of Time. It is a round hall that Link reaches in his dreams. Every monster you have defeated stands there as a statue, and the strongest ones can be fought again. Three owl statues in the hall start boss rush trials. This page covers how to get in, what the statues tell you, how rematches and trials work, and what you get for clearing them. For the original fights, see the boss guide.
What is the Hall of Fallen Foes?
Kaepora Gaebora, the owl, runs the hall. He calls it a dream space that holds memories from the waking world. Three things happen there:
- Statues: every monster you defeat leaves a statue. Examine one to read about the monster. The enemy guide collects what the statues say.
- Rematches: the statues of bosses and mini-bosses can be fought again as often as you like, and your best time is recorded.
- Trials: owl statues that look like Kaepora Gaebora start a run of several bosses in a row.
Injuries in the hall are only a dream. In the owl’s words, getting hurt there does not affect the sleeping Link, so you can try as often as you like. Inside the hall, Link always appears as a child, even if you went to sleep as an adult.
When does it open, and how do you get in?
When it opens: after you clear the Forest Temple and go back to the Temple of Time, where Sheik teaches you the Prelude of Light. From then on, beds that glow green take Link to the hall. Adult Link can go straight there. You do not have to return to childhood first.
If you do turn back into a child, Kaepora Gaebora stops you on the way from Hyrule Field to Kakariko Village. He explains the hall and points you to a bed in the village. This scene is just a guide. You can reach the hall without it.
How to get in:
- Find a bed glowing green. Confirmed spots include an upstairs bedroom in a large house in Kakariko Village, the ruined house beside the Lakeside Laboratory at Lake Hylia, and Link’s house in Kokiri Forest.
- First visit: check the bed. Navi feels a mysterious power and suggests you might have a special dream. Choose to sleep.
- Later visits: the bed menu offers sleeping until morning, sleeping until night, visiting the Hall of Fallen Foes, or not sleeping. Pick the Hall of Fallen Foes.
- Leaving: talk to Kaepora Gaebora on the perch in the middle of the hall, choose to leave and confirm. You wake up in the bed you slept in.
What is inside the hall?
Kaepora Gaebora sits on a perch in the middle. Talk to him to hear what you can do in the hall, to ask how many statues you have, or to leave. When you ask about the statues, he tells you how many monsters in Hyrule you have not seen yet.
Monster statues fill the hall in tiers. Examine one to see:
- the monster’s name and a short description
- Main Locations, the places it usually appears
- Useful Items, the weapons and tools that work well against it
You can turn the statue with the right stick to see it from every side. Each statue appears only after you defeat that monster for the first time. The hall holds 84 statues in all. Some monsters, such as Stalfos and Iron Knuckles, have more than one version, and each version has its own statue.
The strongest foes stand on the outer edge of the hall. Their statue cards also show your Rematch Time and a Rematch button.
Three owl statues start the trials: a stone one, a silver one and a gold one. Kaepora Gaebora tells you to examine “the statue that looks like me” to start a run of battles.
How do you rematch a boss or mini-boss?
Examine any statue on the outer edge and press Rematch. A few rules apply:
- Set gear and set hearts. The hall gives you gear made for that fight, and each fight has a fixed number of hearts. For Gohma, for example, you get 3 hearts and 10 Deku Seeds, however many hearts you have in the real game.
- Nothing is lost for real. Ammunition, potions and damage in the hall do not affect your real inventory or hearts.
- The right age. Child-era bosses are fought as child Link and adult-era bosses as adult Link, whichever age you were when you went to sleep.
- A timer runs. A timer at the top of the screen counts from the start of the fight. Your winning time is saved on the statue as your Rematch Time, so you can come back and beat it.
- Quitting. To stop partway, talk to Navi. She can also give you tips about the monster you are facing.
All ten bosses can be fought again, from Gohma to Ganon. Twelve mini-bosses can be fought again too: Lizalfos, Big Octo, Wolfos, Stalfos, Meg (the eldest of the Poe Sisters), Flare Dancer, White Wolfos, Dark Link, Dead Hand, Dinolfos, the Gerudo swordswomen and Iron Knuckle. Ordinary monsters such as Deku Scrubs only have an information card.
What are the three boss rush trials?
Examine one of the owl statues and Kaepora Gaebora asks whether you want to take on that run. The bosses always come in a fixed order.
| Trial | Owl statue | Opens | Bosses, in order | Starting hearts |
|---|---|---|---|---|
| Trial of the Spiritual Stones | Stone | As soon as you can visit the hall | Gohma, King Dodongo, Barinade | 3 |
| Trial of the Five Sages | Silver | After you beat all five temple bosses | Phantom Ganon, Volvagia, Morpha, Bongo Bongo, Twinrova | 6 |
| Trial of the Hero of Time | Gold | After you finish the story | All eight above, then Ganondorf and Ganon | 6 |
You need to have beaten every boss in a trial in the main story before it opens. In the Trial of the Hero of Time, Link fights the first three bosses as a child and turns into an adult from Phantom Ganon on.
Before a trial starts, Kaepora Gaebora explains the rules. You fight with gear that only exists in the hall, using it does not change your real supplies, and you can talk to your fairy if you want to stop before the end.
What happens between fights?
Before each boss you stand in a preparation room. The timer stops while you are there, so shopping does not hurt your time.
- A treasure chest in the middle holds a gold rupee worth 200 rupees. Open it first.
- A recovery store. One Business Scrub sells red potions, green potions and three Recovery Hearts. If you have no bottle, he gives you an empty one for free the first time.
- A special store. Another Business Scrub sells one limited item, and it changes from room to room. Heart Containers raise your hearts by one and refill them all. One cost 200 rupees early in a run and 400 rupees before Ganondorf. Other rooms can offer stronger gear, such as the Biggoron’s Sword for 1,000 rupees.
- The boss statue. When you are ready, walk up to the statue on the platform. Kaepora Gaebora asks if you are ready, and you can start the fight, give up the trial, or keep preparing.
Your hearts carry over between fights. Only what you buy in the preparation rooms refills them. If Link falls, the trial ends and you have to start again from the first boss. In the Trial of the Hero of Time, Kaepora Gaebora gives you the Light Arrows in the room before Ganondorf.
What do you get for clearing a trial?
When you clear a trial for the first time, Kaepora Gaebora says he will send proof of your first victory to your home. Leave the hall and go to Link’s house in Kokiri Forest. The owl statue for that trial stands on the shelf:
- Trial of the Spiritual Stones: stone owl statue
- Trial of the Five Sages: silver owl statue
- Trial of the Hero of Time: gold owl statue
Only the first clear of each trial gives a statue, so there are three in all.
How should you prepare for a trial?
- Practice the bosses one at a time first. Each statue rematch is the same fight, so you can learn a boss’s pattern without losing a long run.
- Spend the first 200 rupees on a Heart Container when you can. It adds a heart and refills all of them. That matters most in the Trial of the Spiritual Stones, which starts with only 3.
- Save rupees for later rooms. Each chest gives you 200, but prices go up. The Heart Container before Ganondorf costs twice as much as the first one.
- Avoid damage instead of tanking it. Damage carries over, so a careless hit in the first fight can end the run several bosses later.
- Ask Navi for tips. Her menu during a fight includes advice about the current monster.
- Have the Light Arrows ready for the end. In the final trial they are given to you before Ganondorf. For how to beat him and Ganon, see Ganondorf’s Castle and the final battle.
What comes next?
- Boss guide: weak points and items for every boss and mini-boss
- What the remake changed: the Hall of Fallen Foes alongside the other new features
- Master Quest: why the remake has no Master Quest, and what counts as extra challenge instead
- Walkthrough overview: the dungeon order that unlocks each trial
Video walkthrough
Zelda: Ocarina of Time Remake - How to enter the Hall of Fallen Foes
Zelda: Ocarina of Time Remake - New Boss Gauntlet (Trial of the Hero of Time)
FAQ
When does the Hall of Fallen Foes open?
Do injuries or items used in the hall affect my save?
How do the three boss rush trials unlock?
What is the reward for clearing a trial?
How many statues are in the Hall of Fallen Foes?
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