Ocarina of Time Remake Shadow Temple: Keys, Ship and Bongo Bongo
Follow the remake's Shadow Temple route: Hover Boots, five small keys, hidden platforms, the ghost ship, the hammer bridge and Bongo Bongo.
This chapter continues from the Bottom of the Well. You should have the Lenses of Truth and already know the Nocturne of Shadow from the Kakariko fire event. The full order is in the walkthrough; the next destination is Gerudo Fortress. For why this dungeon has a reputation, see scary moments.
How do you prepare and open the entrance?
- Return to adult Link. If you have just left the well as a child, return to the Temple of Time and draw the Master Sword. Refill hearts and magic, and carry arrows, Bombs and bottled recovery. Keep the Longshot, Hammer, Bow, Fire Arrows and Lenses ready; you also need Zelda’s Lullaby for the ship.
- Check Din’s Fire before warping. The summit fairy visit in the Dodongo Cavern chapter supplies the magic meter and area-fire spell in this remake. If you skipped it, go back to childhood, climb Death Mountain, bomb open the cracked entrance near the owl and play Zelda’s Lullaby on the fountain emblem. Make the rupee offering the Great Fairy asks for and finish the reward dialogue, then return to adulthood. Fire Arrows are collected beside Lake Hylia after the Water Temple.
- Warp with the Nocturne of Shadow. From the Graveyard warp pad, follow the tunnel into the temple. In the first room, a tablet warns that those without the eyes of truth cannot go further. Activate the Lenses, stand on the round floor in the middle of the torch stands and cast Din’s Fire. When every torch is lit, the door ahead opens. If the spell cannot be cast, refill magic before proceeding.
Where are the Map and Hover Boots?
- Reveal the false walls. Activate the Lenses to distinguish real stone from passages through the skull-lined walls. Watch for pots that fly at you; Navi warns that they are monsters. Follow the hidden corridor to the eye-marked doors.
- Clear the Map room. With the Lenses on, walk through the illusory purple bars into the side room with pots and enemies. Defeat the enemies to make the chest appear on the stone pad, then collect the Dungeon Map. Return to the skull-lined passage and take the other hidden route.
- Enter the mist. Follow the hidden corridor to the eye-marked door and go through into the foggy arena. Strike the hands rising from the floor to bring out Dead Hand, then dodge its approach and attack its lowered head. Step away when it retreats; repeat until the chest appears.
- Take the Hover Boots and return to the bird statue. Open the chest in the mist. Equip the boots for short gaps and remove them for firmer movement when needed. Backtrack through the hidden corridor to the statue room.
- Turn the beak toward the real skull. Inspect the skull posts with the Lenses. Grab the statue’s handle and rotate it until the beak points at the skull that remains visible. After the passage opens, use the Hover Boots to cross to it and descend to B2.
How do you get through B2 and the falling blades?
- Break the wooden obstruction and search the scythe room. Use the Megaton Hammer on the boards blocking the route. In the room with the spinning blade, use the Lenses to find the false wall leading to a small chest. Open it for small key 1.
- Take the Compass before spending the key. Return through the junction and enter the eye-marked side door. Defeat the mummies and open the large chest for the Compass. The Sun’s Song can freeze these enemies while you approach.
- Unlock the passage down. Back at the junction, use key 1 on the chained door. Descend past the falling blades and ceiling spiders. Stop on solid ground to check the next blade’s timing, then cross each gap.
- Reach the chain-suspended platforms on B3. Follow the main chamber’s platforms past the enemies. The side room with a scythe blade, enemies and a chest is optional. Continue to the suspended platforms and the lower area containing Silver Rupees.
- Collect this area’s Silver Rupees. Check the ground, the wooden ledges along the wall and the chain-supported platform. Use the Longshot targets to reach the higher ledges, and remove enemies before lining up jumps. Collecting the set opens the barred route into the falling-spike room.
- Pull out the hidden stone block. In that room, activate the Lenses and search the walls for a carved block. Pull it clear, then push it along the trap lane so it holds up the falling spikes. Move with its protection rather than running beneath an unsupported trap.
- Pull the block to the far end and climb. Once past the traps, reposition it from the far side. Climb the block to the high stone ledge, then follow the upper route to the chest containing small key 2. The barred side area and spider are optional.
- Return to the suspended platform chamber. Use the Lenses to reveal the platforms leading to the next chained door. Cross with the Hover Boots and spend key 2. You enter another room with hidden floor hazards and Silver Rupees.
- Open the round skull room. Clear the enemies and use the Lenses to see the safe floor and high targets. Collect the Silver Rupees, using the Longshot through the ones suspended in the air. Enter the newly opened side door into the round chamber with a large skull.
- Bomb the large skull for key 3. Climb to the upper ledge, clear the bats and throw a Bomb into the skull’s opening. Take small key 3 from the floor after it breaks. Return to the previous chamber and use key 3 on the chained door beyond it.
Which exit leads through the wind corridor?
- Work along the fan passages. Use the Iron Boots when you need to hold your ground against wind. Stop before changing footwear so you do not slide off a narrow ledge. Keep the Lenses available for the hidden exit.
- Take the hidden side passage, not just the straight-ahead door. At the long wind bridge, look across the gap to the side wall with the Lenses. Equip the Hover Boots and cross into the revealed doorway; this side route is the way forward.
- Defeat the mummies for key 4. Inside the root-covered room, play the Sun’s Song to freeze the mummies, then defeat them. A chest appears in the alcove: open it for small key 4. Use this key on the chained door leading toward the open wooden walkways. The cracked rocks nearby conceal optional supplies, not the required key trigger.
How do you sail the ship and build the bridge?
- Move the block beneath the ladder. On B4, push the carved block along the walkway into position, climb onto it and up the ladder, then follow the deck toward the ship. The Scarecrow route to the hanging cage is an optional spider detour.
- Play Zelda’s Lullaby on the ship’s emblem. Stand on the Triforce on the deck and play the song. The ship begins moving. Deal with the two sword-and-shield skeletons while staying away from the edges.
- Leave the ship for the stone landing. When the ship reaches the stone landing, jump across to it.
- Hammer the bird statue into a bridge. Strike the base of the statue beside the landing with the Megaton Hammer. After it falls, cross the new bridge. Burn the web over the next doorway with a Fire Arrow and enter the hidden-wall hall.
Where are key 5 and the Boss Key?
- Search the hidden-wall hall with the Lenses. Keep the Lenses on while following its passages around the pillars. Defeat or avoid the hands in the hall, then take the side room. Defeat the hand enemy and all the smaller hands it leaves behind; open the chest that appears for small key 5.
- Return and unlock the chained door. Back in the hall, find the chained door and spend key 5. This last small key opens the route to the Boss Key, so you should not still be carrying it at the boss approach.
- Burn the closing spike walls. Cast Din’s Fire as the thorn-covered walls close in. Once the obstacles burn away, deal with the enemies and open the large ornate chest for the Boss Key. The smaller chest in this area supplies magic.
- Return across the fallen statue. Leave the hall by the web doorway and cross back over the statue bridge to the opposite landing. Take the remaining doorway toward the boss. The round room with several bombable containers and a spider is optional.
- Cross the final invisible platforms. Use the Lenses and Hover Boots to move from solid platform to solid platform. Reach the gold-chained door, refill health and magic, equip the Bow and open it with the Boss Key.
How do you defeat Bongo Bongo?
- Stun both hands with arrows. Keep moving out of the hands’ slam and sweep paths. Aim at one hand, shoot to stun it, then stop the other before the first recovers. Keep enough arrows for the next phase.
- Reveal and shoot the eye, then attack. Use the Lenses to track the body and shoot its exposed orange eye. When the body drops within reach, close in and strike it with the sword. Retreat when it recovers and repeat the hand–eye–sword sequence.
- Collect the Heart Container and Shadow Medallion. Take the container before entering the blue exit, then finish Impa’s scene. Back at the Graveyard, prepare to cross Hyrule toward Gerudo Fortress.
Where are all five small keys used?
| Key | Obtain it | Spend it |
|---|---|---|
| 1 | B2 chest behind the scythe room’s false wall | Chained route down from B2 |
| 2 | Upper chest beyond the falling-spike block puzzle | Hidden-platform door from the B3 chamber |
| 3 | Bomb the giant skull | High door before the wind corridor |
| 4 | Defeat the mummies beyond the hidden wind exit | Door to B4 and the ship approach |
| 5 | Defeat the hand and its smaller forms in the side room off the hidden-wall hall | Chained room containing the closing walls and Boss Key |
The spider rooms, Scarecrow cage and optional treasure can be revisited separately. This chapter follows the complete medallion route; it does not require a collectible sweep before moving to the desert.
Video walkthrough
FAQ
What must I bring to the Shadow Temple?
Does the bird statue near the entrance actually open a path?
Where is the fourth small key in the remake?
How do I make the bridge after the ship?
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