Ocarina of Time Remake Scariest Moments and Enemies
The scary and creepy parts of the Ocarina of Time remake: ReDeads, the Bottom of the Well, the Shadow Temple, the trading quest and how to get through each.
Ocarina of Time is a bright adventure most of the time, but some places, enemies and scenes are genuinely creepy, and the Switch 2 remake’s fog, lighting and voiced scenes make them more so. This page lists the scary moments in the remake: where each one is, what happens there and how to get through it. Enemy tactics are kept short here; the enemy guide has the full list, and the walkthrough gives the route in order.
Which enemies in Ocarina of Time are the scariest?
ReDead
ReDeads are walking corpses in masks. You meet the first one the moment you leave the Temple of Time as an adult: Hyrule Castle Town has become a ruin in thick fog, and Navi warns you to stay out of its line of sight, because its glare curses you so that you cannot move, and while you stand frozen it can grab you. They also wait in the Graveyard: in the Royal Family’s Tomb and in the grave that holds the Hylian Shield.
How to deal with them: circle around and approach from the side or behind, out of their line of sight. Playing the Sun’s Song makes them unable to move for a while, which gives you time to attack. If one grabs you, wiggle the controls to shake it off; as Navi says, they are not very strong.
Gibdo
Gibdos are the bandaged walking dead of the Bottom of the Well and the Shadow Temple. In the Shadow Temple you fight them for the Compass and for small key 4. The Sun’s Song stops them in place just like ReDeads, and their entry in the Hall of Fallen Foes notes that they take anything moving slowly for one of their own.
Dead Hand
Dead Hand waits in a fog-filled room at the bottom of the well. Pale arms stick up out of the floor around you, and its body rises out of the ground when it comes for you. Cut down the arms, then hit the body when it lowers its head; you do not need to let yourself be grabbed. Beating it opens the chest with the Lenses of Truth. You meet a second Dead Hand in the mist on the first floor of the Shadow Temple, guarding the Hover Boots.
Wallmaster and Floormaster
Wallmasters are large green hands that drop from above. If one catches you, it throws you out of the area. You find them in the Forest Temple and the Bottom of the Well; a shadow on the floor shows where one is about to land, so keep moving when you see it. Floormasters are large red hands in the Forest Temple and the Shadow Temple that split into smaller hands when you hit them. In the Shadow Temple, the chest with small key 5 appears only after you defeat the hand and every smaller hand it leaves behind.
Like Like
Like Likes are monsters that swallow whatever comes close. If one catches you, it takes your shield. Kill it and the shield comes back to you, so do not leave the room without it. The Hall of Fallen Foes lists them in the Fire Temple and the Water Temple, and there is one in the Bottom of the Well. Attack with the sword and step back out of reach of its mouth.
Stalchildren in Hyrule Field at night
As a child, crossing Hyrule Field after dark means skeletons climbing out of the ground around you. You do not have to fight every one; keep moving toward where you are going. Their Hall of Fallen Foes entry adds a rumor that they do not come out for someone who looks cute enough.
Which places in Ocarina of Time are the creepiest?
Hyrule Castle Town after seven years
The bright market you knew as a child is a foggy ruin when you first come out of the Temple of Time as an adult, and ReDeads stand in its streets. The Poe Collector’s Ghost Shop is here too. You do not have to fight them; walk around the ReDeads to the exit toward Hyrule Field and Kakariko Village.
Kakariko Graveyard and the Royal Family’s Tomb
As a child you meet Dampé the gravekeeper here at night, when he runs his digging tour. Under the harp-topped headstones, the ghosts of the royal composer brothers attack when you disturb them, and the Royal Family’s Tomb below is filled with green poison gas and ReDeads. You go through it as a child to learn the Sun’s Song. As an adult, Poes drift between the graves at night, and Dampé himself has died: you race his ghost through the tunnels under his grave for the Hookshot.
Bottom of the Well
Many players find the dungeon under Kakariko’s well the creepiest in the game. You get in as a child: learn the Song of Storms as an adult, return to childhood and play it in the windmill so the well runs dry, then crawl in through the low tunnel. The first stone tablet reads “A wall is not merely a wall. Do not accept only what you see as truth”, and the walls and floors really do lie: you walk through fake walls and drop through floors that look solid. Inside are Gibdos, a Wallmaster, a Like Like and Dead Hand. There is a Dungeon Map in a chest on the lower floor, so you are not exploring blind. The goal is the Lenses of Truth; the full route is in the Bottom of the Well walkthrough.
Shadow Temple and Bongo Bongo
The Shadow Temple lies at the far end of the Graveyard, and a skull statue near the start sets the tone: “Within the Shadow Temple lies…Hyrule’s bloodstained…dark history…where greed and grudges gather.” The temple is full of fake walls and invisible floors that only the Lenses of Truth reveal, falling blades, pots that fly at you, hands that rise from the floor and a ship that sails over a bottomless pit. At the end waits Bongo Bongo, introduced as the Phantom Shadow Beast: two huge hands that slam the floor and a body with one eye that you track through the Lenses. Bring the Lenses, Din’s Fire, the Hover Boots and the Bow; the Shadow Temple walkthrough covers every room and the bosses page the fight.
House of Skulltula
In one house in Kakariko Village, the Cursed Rich Man tells you that he has been twisted by the curse of the Gold Skulltulas and that his family has been afflicted too. Each time you bring him enough Gold Skulltula tokens, one of his sons is freed from the curse and you get a reward. The thresholds and the location of every spider are in the Gold Skulltula guide.
Which story moments are the most unsettling?
Kakariko burns and the creature from the well
After the Water Temple, you ride back to Kakariko to find it burning at night. A shadowy purple mass hurls Sheik into the air and leaves Sheik on the ground, and Navi asks what that thing was. Impa then finds that the barrier on the well has been broken: the creature she had trapped there grew stronger as the Demon King rose to power and broke out. It heads for the Shadow Temple, Impa goes after it, and Sheik teaches you the Nocturne of Shadow. The creature is Bongo Bongo.
The vanishing man in the trading quest
The adult trading quest for the Biggoron Sword has its own creepy scene. In the Lost Woods, you give Cojiro to the master craftsman’s son, who is slumped by a big tree and does not react until the bird crows. He hands you an Odd Mushroom for Granny’s potion shop in Kakariko, and you have four minutes to deliver it.
When you return with the Odd Poultice, he is gone. Fado, a Kokiri girl, stands in his place and tells you that you won’t find him here now. She takes the poultice and gives you the Poacher’s Saw, which he left behind. Then she says that the humans who dare enter the forest have been known to disappear, that they actually turn into Stalfos, and laughs as she asks whether you would like that to be your fate. The Hall of Fallen Foes describes Stalfos the same way: the fate of adults who disappear in the Lost Woods. The game never says what became of the craftsman’s son. Take the saw to the Master Craftsman in Gerudo Valley to continue the quest.
Escaping Ganondorf’s collapsing castle
When Ganondorf falls, Zelda warns that the tower is collapsing and you have to get her out. Follow her down as she opens the sealed gates, fight off the Stalfos that ambush you, cross the broken walkway with the Longshot and smash the blocked exit with the Megaton Hammer while Zelda holds the enemies back. The Ganondorf’s Castle walkthrough has each step of the escape and the final battle.
What helps against the scary parts?
| Threat | What helps | Details |
|---|---|---|
| ReDead, Gibdo | Stay out of sight; play the Sun’s Song to freeze them; wiggle free if grabbed | Ocarina songs |
| Dead Hand | Cut the arms, hit the body when its head comes down | Bottom of the Well |
| Wallmaster | Keep moving when a shadow appears on the floor | Enemies |
| Like Like | Fight from just outside its reach; kill it to get your shield back | Enemies |
| Fake walls and invisible floors | Use the Lenses of Truth; switch them off to save magic | Shadow Temple |
| Bongo Bongo | Stun both hands with arrows, then shoot the eye | Bosses |
New to the game? Start with the beginner tips, and see who everyone is on the characters page.
FAQ
What is the scariest part of Ocarina of Time?
How do you stop a ReDead from freezing you?
What happens to the man in the Lost Woods in the trading quest?
Can you skip the Bottom of the Well?
What was sealed at the bottom of the well?
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