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Ocarina of Time Remake Spirit Temple: Child and Adult Route

Clear both eras of the remake’s Spirit Temple: five Small Keys, Silver Gauntlets, Mirror Shield, the light-beam puzzles and Twinrova’s two phases.

8/31/2026 QuestFern Team Last updated: 11/12/2026 13 min read

The desert chapter ends with child Link outside this temple. Finish the child wing before changing ages: its Silver Gauntlets unlock the adult entrance. The numbered route below covers the main story through the Spirit Medallion, with optional rewards separated from the required path. Return to the walkthrough index if you are missing an earlier item.

What should you bring for each visit?

VisitPreparation
ChildRequiem of Spirit, Prelude of Light, Boomerang, Slingshot, Bombs, Deku Sticks, Din’s Fire and magic; equip the Hylian Shield around fire
AdultSilver Gauntlets, Longshot, Fairy Bow and arrows, Bombs, Megaton Hammer, Lenses of Truth, Zelda’s Lullaby and Song of Time
RecoveryRefill health and magic; keep a bottled recovery item if available
ProgressTwo child Small Keys, three adult Small Keys; the separate Boss Key is obtained on 4F

Din’s Fire comes from the childhood Death Mountain summit fairy visit in this remake; the Shadow Temple preparation explains the fairy-cave route. The Scarecrow Song and Biggoron Sword are optional, not entry requirements.

Child visit: how do you get the first Small Key?

  1. Accept Nabooru’s request beside the low opening. Climb the entrance stairs, speak to the woman by the child-sized passage on the left and agree to fetch the Silver Gauntlets. Crawl through. Use the metal shield before entering the rooms with flames.
  2. Clear the round junction and take its left door. Bomb the eye-beam sentry and deal with the bats. Once the barred routes open, enter the left-hand room and defeat the armored skeleton. Give its shielded front space and punish its attack recovery.
  3. Hit the crystal switch across the gap with the Boomerang. Aim at the switch in the wall alcove beyond the raised metal bridge. The bridge lowers when the switch is struck. Green floating enemies appear around the large green crystal on the far side; clear them, then continue through the low passage.
  4. Burn the floating enemy in the octagonal room. Move close enough for Din’s Fire to reach it, then cast the spell. After the purple barrier clears, cross the small platforms to the next doorway. Do not treat the floating figure as an ordinary torch to light.
  5. Cross the mesh room and clear the fire bats. Use the climbable mesh to reach the other side of the gap. Avoid fire with a wooden shield equipped. A Gold Skulltula here is optional; it does not open the next door.
  6. Carry flame to both unlit braziers. Light a Deku Stick at the burning brazier, cross to the two dark braziers and ignite both. Open the chest that appears between them for Small Key 1, then return the way you came to the round junction.

Child visit: how do you reach the Silver Gauntlets?

  1. Crawl through the junction’s other low passage and spend Key 1. This is the route opposite the initial entrance, not another lap through the bridge room. Unlock its door, shoot the spiders on the mesh wall and climb to 2F.
  2. Clear the lizard enemies and take the Bombchus. Hit the crystal on the high wall to make the chest appear. Open it for five Bombchus. Face the cracked, light-leaking section high on the wall and send a Bombchu up to break it; the incoming sunlight activates the sun emblem and opens the way.
  3. Enter the giant-statue hall and light the two braziers for the Map. This chest is a useful optional stop. Follow the lower route around the statue, pass the rolling boulder when it moves away and climb the stairs to the barred upper doorway.
  4. Push the small statue down, then onto the floor plate. Climb the mesh beside that upper doorway to reach the statue on the ledge. Push it off, return to the floor and push it onto the plate. Go back up the stairs and through the door that is now open.
  5. Move the sun-marked block into the shaft of light. In the next room, first bomb the eye-beam sentries. Pull the plain blocks out of the sun block’s path, then move the marked block into the sunbeam. This opens the wall alcove containing Small Key 2; take it before leaving.
Child Link moving a sun-marked block beneath a shaft of light
The sun block opens the key alcove; the room’s exit has a separate silver-rupee requirement.
  1. Collect the room’s silver rupees to open the exit. Check the low and high ledges, and use the blocks to reach the rupee hanging above them. If you already have the key but the exit is still barred, look for a remaining silver rupee. Take the stairs beyond the exit and spend Key 2 on the locked door.
  2. Defeat the first Iron Knuckle. Approach to bait an axe swing, retreat or dodge sideways, then strike during its recovery. Do not stand in front of the axe relying on the shield. Reposition after each opening; pieces of its armor fall away as it takes damage, so keep the same bait-and-counter rhythm.
  3. Open the outdoor chest for the Silver Gauntlets. Leave through the door behind the defeated knight. Take the gauntlets and finish the scene with Nabooru and the two witches. Child Link cannot use the gauntlets to clear the adult block yet.
Child Link receiving the Silver Gauntlets from the outdoor chest
Keep the Silver Gauntlets, then return in the other age to use them.
  1. Return to the Temple of Time and become an adult. Play the Prelude of Light, finish any arrival conversation, draw the Master Sword and play the Requiem of Spirit. Re-enter the temple as adult Link. This is the only age change needed between the two halves.

Adult visit: where are the first two keys?

  1. Push the large block on the right of the entrance stairs. The Silver Gauntlets let you move it along the corridor. In the room beyond, clear the eye-beam sentry and activate the overhead crystal with the Longshot to open the side routes.
  2. Take the Compass from the left branch. Defeat the wolf, stand on the Triforce carpet and play Zelda’s Lullaby. Longshot to the target beneath the chest that appears across the room and open it. Return to the junction.
  3. Collect the silver rupees in the right-hand boulder room. Use the wall alcoves as shelter between rolling boulders. Play the Song of Time at the blue blocks to open the alcoves; climb the mesh and jump from the raised platform for the airborne rupee. Collect the set to remove the bars at the far end.
  4. Defeat the swallowing enemy and take Small Key 3. It guards the chest in the room beyond the boulders. Keep clear of its mouth, attack after it exposes itself and retrieve any equipment it swallowed. Return through the boulder room and unlock the remaining locked door at the junction with this key.
  5. Climb to the first rotating-mirror room. Clear the next swallowing enemy, climb the tall mesh wall and use the Lenses to locate the hidden hand enemy. Defeat it and its smaller pieces before working the mirror. Rotate the stand so the beam lights the sun emblem that opens the exit; other emblems give optional chests or an enemy.
  6. Play Zelda’s Lullaby at the giant statue’s hand. Back in the main hall, climb the stairs and step down onto the hand-side ledge with the Triforce marking. The song creates a chest across the hall. Use the Longshot target beside it and take Small Key 4.
  7. Return to the upper locked door and spend Key 4. Climb the giant-statue hall’s stairs to the locked door on 3F and open it. The scarecrow alcove and the large blocks opening a lower shortcut are optional detours; neither gives the key needed for this door.

Adult visit: how do you obtain the Mirror Shield?

  1. Clear the enemies over the honeycomb platforms. Cross the narrow links carefully. Use fire against the floating figures and explosives against the eye-beam sentries. After the exit barrier clears, enter the room containing stone statues, a shaft of sunlight and a square block sunk in a floor grate.
  2. Hammer the block in the floor grate to open the onward door. Strike the square block in the grated pit with the Megaton Hammer. The stone statues here can come to life; hammer them or keep clear. Take the open doorway and the short stair passage to the next Iron Knuckle; the sun-marked doorway in this room will be used after you obtain the shield.
  3. Win the second Iron Knuckle fight. Bait and evade its axe, then counter during the recovery. Do not chase through a follow-up swing. Once the barrier disappears, leave through the far door to the outdoor ledge.
  4. Open the chest and equip the Mirror Shield. Read its reflection prompt and equip it in place of your previous shield. Go back through the knight’s room and down the short passage to the sunlit statue room.
Adult Link receiving the Mirror Shield on the temple’s outdoor ledge
Equip the Mirror Shield before returning to the room with the shaft of sunlight.
  1. Reflect sunlight onto the sun above the sealed doorway. Stand in the beam, raise the Mirror Shield and aim the reflected spot at the sun emblem. Enter the opened room and take Small Key 5. Return through the statue room to the honeycomb platforms.
  2. Use Key 5 on the other door off the honeycomb room. Clear the sentries in the tall chamber beyond. Climb the mesh wall in stages, stepping onto the intermediate ledge to deal with the lizard enemies. Time the next climb as the moving sections align, then reach the upper 4F doorway.

How do you obtain the Boss Key and align the mirrors?

  1. Open the Triforce door on 4F. Stand on its carpet and play Zelda’s Lullaby. Enter the room with the ornate chest surrounded by fire, then defeat the enemies. The chest’s flames are controlled from a raised switch, not by reflecting light at the chest.
  2. Reveal the eye behind the false door. Use the Megaton Hammer on the wooden false door beside the grate. Shoot the exposed eye with the Fairy Bow, then Longshot to the target on the ceiling. Land on the raised mesh ledge and step on the floor plate to extinguish the fire. Drop back down and collect the Boss Key.
  3. Return to the 4F passage and climb to the upper mirror route. Leave the key room, climb the mesh section to the higher doorway and enter the chamber overlooking the suspended platform. Hit the yellow crystal beside the bars to open the side passage into the sandy mirror rooms.
  4. Clear the linked mirror rooms before adjusting the stands. Deal with the floating skulls and lizard enemies. Break the cracked partition between the two stands so light can travel through. Turn the first mirror to send its beam into the second, then turn the second so its beam passes through the barred opening toward the suspended platform.
Link standing beside a rotating mirror stand carrying a beam through the sandy chamber
Link the two stands, then check that the beam reaches the suspended platform outside.
  1. Lower the suspended platform with the Mirror Shield. Return to the platform chamber and stand in the shaft of light on its central platform. Reflect the beam onto the sun emblem on the wall until the platform descends into the giant-statue hall.
  2. Shine onto the giant statue’s face. Stay in the light on the lowered platform and aim at the sun marking on the face. Hold the reflection until the face breaks away, exposing a doorway and Longshot target. Pull yourself across and unlock the golden door with the Boss Key.

If you opened the statue’s face before collecting the Boss Key, return through the upper hall and moving-wall route to the 4F Triforce door. You can then use the target on the suspended platform to regain the face entrance.

How do you defeat Nabooru’s armor and Twinrova?

  1. Defeat the armored servant. The witches summon another Iron Knuckle. Watch the axe wind-up, dodge and counter as in the earlier fights. Finish the reveal and the following conversation, then take the next doorway to the boss arena. Keep the Mirror Shield equipped.
  2. Reflect one sister’s element into the other. When the fire or ice beam comes, raise the shield and turn its reflected beam toward the opposite sister. Follow the target with the shield rather than trying to damage her with an ordinary arrow. Avoid standing in the dangerous patches left by missed attacks.
Link using the Mirror Shield against an ice beam during the Twinrova battle
In the first phase, redirect ice at the fire sister and fire at the ice sister.
  1. After fusion, absorb three blasts of one element. Catch fire or ice on the shield, then keep collecting that same element. Dodge the opposite element instead of catching it. On the third matching blast, face Twinrova so the stored attack hits her.
  2. Cross to her landing platform and use your sword. When the reflected charge knocks her down, move promptly to her platform, strike during the opening and return to stable ground before the next attack. Repeat the charge-and-counter cycle until the fight ends.
  3. Take the Heart Container, then enter the blue warp. Finish Nabooru’s scene to receive the Spirit Medallion. In this walkthrough order, the sages are now gathered and the next story meeting is at the Temple of Time.
  4. Restock and return to the Temple of Time. Keep the Mirror Shield, hammer and Longshot ready, refill arrows and magic, then continue with Ganondorf’s Castle and the final battles. The walkthrough index lists any earlier medallion chapter you still need.

Which rewards are optional?

DetourWhen to take it
Gold Skulltula in the child mesh roomBefore leaving the first-key loop; use the Boomerang to collect the token
Child stairway and corridor SkulltulasExplore before the first Iron Knuckle; they do not unlock the main path
Adult blue-block alcoveCheck while collecting the boulder-room rupees
Scarecrow perch in the giant-statue hallRequires your own Scarecrow Song; skip it if following only the story
Extra sun-emblem chestsOptional supplies; some emblems trigger danger, so do not assume every chest is a key

This chapter does not assign a whole-game numbering scheme to the tokens. The required handoff to the finale is Spirit Medallion obtained, Mirror Shield carried and adult Link ready to return to the Temple of Time.

Video walkthrough

FAQ

Which age should enter the Spirit Temple first?
Start as a child after learning the Requiem of Spirit. The child route gives you the Silver Gauntlets; return to the Temple of Time, draw the Master Sword and warp back as an adult to move the entrance block.
How many Small Keys do you need?
Five along this route: two during childhood and three as an adult. The second child key comes from the sun-block alcove; the final adult key requires reflecting light onto the sun above a door with the Mirror Shield.
How do you reach the Boss Key chest?
On 4F, play Zelda’s Lullaby on the Triforce carpet. Clear the enemies in the chest room, hammer the false door beside the grate, shoot the exposed eye, Longshot to the ceiling target and step on the raised switch to extinguish the fire.
How do you damage fused Twinrova?
Absorb three attacks of the same element with the Mirror Shield while avoiding the opposite element. Aim the released charge at Twinrova, then cross to her landing platform and strike with your sword before returning to safety.

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