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Recipes & Elixirs

TotK Elixirs: All 13, How to Make Them, Levels and Duration

Tears of the Kingdom elixirs: all 13 and their critters, the critter-plus-monster-part rule, how levels and time add up, and the new Sticky and Bright Elixirs.

10/16/2026 QuestFern Team Last updated: 10/16/2026 8 min read

Elixirs are cooking without food: critters and monster parts in the pot. Tears of the Kingdom keeps the Breath of the Wild system and adds two elixirs, Sticky and Bright. This page covers the 13 elixirs, the rule that makes one, and how level and duration add up, all from the game’s cooking data. For meals, start at best recipes; for the whole recipe book, see all recipes.

What are the 13 elixirs in Tears of the Kingdom?

The recipe book lists them as 215 to 227, one per effect. The critter decides which elixir you get; “strength” is its value for the effect, and the strengths in the pot add up to the level.

No.ElixirWhat it doesCritters (strength)Levels
215Energizing ElixirRestores staminaEnergetic Rhino Beetle (6), Restless Cricket (1)—
216Hasty ElixirSpeed UpHot-Footed Frog (2), Hightail Lizard (1)3
217Spicy ElixirCold ResistanceWarm Darner (2), Summerwing Butterfly (1)2
218Chilly ElixirHeat ResistanceCold Darner (2), Winterwing Butterfly (1)2
219Electro ElixirShock ResistanceElectric Darner (2), Thunderwing Butterfly (1)3
220Fireproof ElixirFlame GuardSmotherwing Butterfly (2), Fireproof Lizard (1)2
221Mighty ElixirAttack UpBladed Rhino Beetle (1)3
222Tough ElixirDefense UpRugged Rhino Beetle (1)3
223Sneaky ElixirStealth UpSunset Firefly (1)3
224Sticky ElixirSlip ResistanceSticky Frog (2), Sticky Lizard (1)3
225Bright ElixirGlowDeep Firefly (2)3
226Enduring ElixirRestores stamina and adds extra staminaTireless Frog (2)—
227Hearty ElixirFull heal plus extra heartsHearty Lizard (16)—

Fireproof and Sticky exist only as elixirs: every ingredient that carries them is a critter. The cooking data also has a slot 229, a plain Elixir with no effect.

Recipe
215 Energizing Elixir
Any monster part + Any critter
— —
216 Hasty Elixir
Any monster part + Any critter
— —
217 Spicy Elixir
Any monster part + Any critter
— —
218 Chilly Elixir
Any monster part + Any critter
— —
219 Electro Elixir
Any monster part + Any critter
— —
220 Fireproof Elixir
Any monster part + Any critter
— —
221 Mighty Elixir
Any monster part + Any critter
— —
222 Tough Elixir
Any monster part + Any critter
— —
223 Sneaky Elixir
Any monster part + Any critter
— —
224 Sticky Elixir
Any monster part + Any critter
— —
225 Bright Elixir
Any monster part + Any critter
— —
226 Enduring Elixir
Any monster part + Any critter
— —
227 Hearty Elixir
Any monster part + Any critter
— —
A green Hot-Footed Frog sitting on the ground beside a rock
A Hot-Footed Frog, the strongest Hasty critter.

How do you make an elixir?

Put at least one critter and at least one monster part in a cooking pot, five ingredients at most. A book in Gerudo Town says it in the game’s own words: “You can cook up an elixir by mixing a critter part and a monster part together.”

What is in the potResult
Critters of one effect + monster partsThat elixir
The same, plus other foodStill that elixir
Critters only, or monster parts onlyDubious Food
Critters of two different effectsThe effects cancel; do not mix

The same book adds that putting in acorns or Chickaloo Tree Nuts will “impart your elixir with minor healing properties.” Food is allowed, but anything that carries another effect cancels the one you want.

How are an elixir’s level and duration worked out?

Level comes from the critters. Add up their strength:

EffectLevel 2 atLevel 3 at
Hasty, Mighty, Tough, Sticky, Bright57
Electro46
Sneaky69
Spicy, Chilly6—
Fireproof7—

One slot goes to the monster part, so an elixir holds at most four critters. Four 2-strength critters (8) reach level 3 for Hasty, Electro, Sticky and Bright, and the top level, 2, for Spicy, Chilly and Fireproof. Mighty, Tough and Sneaky critters have strength 1, so their elixirs stay at level 1; cook a Mighty meal instead.

Duration adds up per ingredient:

IngredientAdds
Hasty critter1:00
Mighty or Tough critter0:50
Sneaky, Sticky or Bright critter2:00
Spicy, Chilly, Electro or Fireproof critter2:30
Monster part, low tier: horns (Lynel and Gleeok horns too), Frox Fangs, wings (Keese, Gibdo, Aerocuda, Gleeok), Gibdo Bone, plain Chuchu Jelly, Octo Balloon1:10
Monster part, middle tier: Bokoblin, Boss Bokoblin and Moblin Fangs, Lizalfos Talon, Horriblin Claw, Frox Fingernail, colored Chuchu Jelly, Octorok Tentacle and Eyeball, Keese and Aerocuda Eyeballs, Hinox Toenail and Tooth, Like Like Stones, Molduga Jaw and Fin, Lynel Hoof, Gibdo Guts1:50
Monster part, top tier: Bokoblin, Moblin, Horriblin, Boss Bokoblin, Lynel, Gleeok, Frox, Hinox and Molduga Guts; Lizalfos tails3:10
Any other ingredient0:30

The monster part never changes the level. A Critical Success adds 5:00, and Gibdo Guts make one certain, by the cooking data.

PotElixirWith Bokoblin HornWith Bokoblin Guts
Hot-Footed Frog ×4 + partHastyLv3 · 5:10Lv3 · 7:10
Bladed Rhino Beetle ×4 + partMightyLv1 · 4:30Lv1 · 6:30
Warm Darner ×4 + partSpicyLv2 · 11:10Lv2 · 13:10
Cold Darner ×4 + partChillyLv2 · 11:10Lv2 · 13:10
Electric Darner ×4 + partElectroLv3 · 11:10Lv3 · 13:10
Smotherwing Butterfly ×4 + partFireproofLv2 · 11:10Lv2 · 13:10
Sunset Firefly ×4 + partSneakyLv1 · 9:10Lv1 · 11:10
Sticky Frog ×4 + partStickyLv3 · 9:10Lv3 · 11:10
Deep Firefly ×4 + partBrightLv3 · 9:10Lv3 · 11:10
Recipe book cards for the Sneaky, Sticky and Enduring Elixirs
The recipe book: four Sticky Frogs and a monster part make a high-level Sticky Elixir lasting 9:10.

What do the Hearty, Energizing and Enduring Elixirs do?

These three act the moment you drink them and have no timer.

  • Hearty Elixir restores all your hearts and adds 4 extra hearts per Hearty Lizard.
  • Energizing Elixir refills stamina; the Energetic Rhino Beetle is worth 6 and the Restless Cricket 1, up to a cap of 15. See Energizing.
  • Enduring Elixir adds one-fifth of an extra stamina wheel per Tireless Frog, four-fifths with four. In the recipe book above, the one-frog Enduring Elixir also shows four hearts of healing. See Enduring.
A Hearty Lizard on the ground in front of a glowing green rock
A Hearty Lizard: one in the pot is a full heal plus 4 extra hearts.

When are the Sticky and Bright Elixirs worth it?

Both are new in Tears of the Kingdom. The Sticky Elixir keeps you from slipping on wet surfaces, as its description says; you need at least three Sticky Frogs for level 3, since lizards alone stay at level 1. The Bright Elixir makes Link glow; four Deep Fireflies give level 3, which is what you want in the dark of the Depths. See Sticky and Bright for where the critters live.

A glowing Deep Firefly flying over plants in the dark Depths
A Deep Firefly in the Depths: four of them make a level 3 Bright Elixir.

How do elixirs differ from meals, and what do they sell for?

MealElixir
NeedsAt least one food ingredientA critter and a monster part
Strongest levelFive ingredients can carry the effectAt most four critters; Mighty, Tough and Sneaky stay at level 1
Extra time0:30 per plain ingredientMonster parts add 1:10 to 3:10 each
Effects only here—Fireproof, Sticky

Elixirs sell by the same formula as meals: the ingredients’ sell prices added up, times a rate for how many there are. Critters are cheap, so the money is in the monster parts. Four Lynel Guts or Gleeok Guts with one critter sell for 1,443 to 1,494 rupees; the formula and the best elixirs to sell are on recipes to sell.

FAQ

How do you make an elixir in Tears of the Kingdom?
Cook at least one critter (a frog, lizard, butterfly, darner, beetle, cricket or firefly) with at least one monster part. A critter without a monster part, or a monster part without a critter, makes Dubious Food.
How many elixirs are there in TotK?
Thirteen, numbered 215 to 227 in the recipe book: Energizing, Hasty, Spicy, Chilly, Electro, Fireproof, Mighty, Tough, Sneaky, Sticky, Bright, Enduring and Hearty. Fairy Tonic is 228.
Do monster parts make an elixir stronger?
No, they only add time. The level comes from the critters. Guts and Lizalfos tails add the most, 3:10 each; horns add 1:10.
Which elixirs can reach level 3?
Hasty (four Hot-Footed Frogs), Electro (four Electric Darners), Sticky (three or four Sticky Frogs) and Bright (four Deep Fireflies). Mighty, Tough and Sneaky critters are too weak to pass level 1.

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