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Recipes & Elixirs

BotW Elixirs: All 11, How to Make Them, Levels and Duration

How elixirs work in Breath of the Wild: the 11 elixirs and their critters, the critter-plus-monster-part rule, how levels and duration add up, and what food adds.

10/16/2026 QuestFern Team Last updated: 10/16/2026 8 min read

Elixirs are the other half of cooking in Breath of the Wild: instead of food, you put critters and monster parts in the pot. This page covers what each elixir does, the rule that makes one, and how its level and duration are worked out. Every number below comes from the game’s cooking data. For meals, see the effect pages; for every recipe in one table, see all recipes.

Concept art of many differently shaped elixir bottles on three shelves
Concept art of elixir bottles for Breath of the Wild.

What are the 11 elixirs in Breath of the Wild?

The game has a single Elixir dish that takes its name from its effect, so there are 11 elixirs, one per effect. The critter decides which one you get. “Strength” is the critter’s value for its effect; the strengths in the pot add up to the level.

ElixirWhat it doesCritters (strength)Levels
Hearty ElixirFull heal plus extra heartsHearty Lizard (16)—
Energizing ElixirRestores staminaEnergetic Rhino Beetle (6), Restless Cricket (1)—
Enduring ElixirRestores stamina and adds an extra wheel sectionTireless Frog (2)—
Hasty ElixirFaster running, climbing and swimmingHot-Footed Frog (2), Hightail Lizard (1)3
Mighty ElixirAttack upBladed Rhino Beetle (1)3
Tough ElixirDefense upRugged Rhino Beetle (1)3
Spicy ElixirCold resistanceWarm Darner (2), Summerwing Butterfly (1)2
Chilly ElixirHeat resistanceCold Darner (2), Winterwing Butterfly (1)2
Electro ElixirShock resistanceElectric Darner (2), Thunderwing Butterfly (1)3
Fireproof ElixirKeeps you from catching fireSmotherwing Butterfly (2), Fireproof Lizard (1)2
Sneaky ElixirStealth upSunset Firefly (1)3

Fireproof exists only as an elixir: no food carries it (see Fireproof). A Fairy in the pot is a different dish, Fairy Tonic.

Recipe
Hasty Elixir
Hot-Footed Frog / Hightail Lizard + Any monster part
— —
Mighty Elixir
Bladed Rhino Beetle + Any monster part
— —
Tough Elixir
Rugged Rhino Beetle + Any monster part
— —
Enduring Elixir
Tireless Frog + Any monster part
— —
Fireproof Elixir — —
Energizing Elixir — —
Hearty Elixir
Hearty Lizard + Any monster part
— —
Sneaky Elixir
Sunset Firefly + Any monster part
— —
Spicy Elixir
Warm Darner / Summerwing Butterfly + Any monster part
— —
Electro Elixir — —
Chilly Elixir
Winterwing Butterfly / Cold Darner + Any monster part
— —

How do you make an elixir?

Put at least one critter and at least one monster part in a cooking pot, five ingredients at most. As the character Sagessa puts it: “You can make elixirs by mixing bugs and other small creatures with monster parts.”

What is in the potResult
Critters of one effect + monster partsThat elixir
The same, plus plain food (apples, mushrooms, meat…)Still that elixir; the food’s hearts are added
The same, plus food with the same effect (e.g. Swift Violet in a Hasty Elixir)That elixir; the food’s strength counts too
Critters only, or monster parts onlyDubious Food
Two effects in one pot (two kinds of critter, or a critter and food with another effect)Dubious Food

Catching critters is half the work: many live only in certain places, which the effect pages list. Fireproof Lizards, for instance, are found only in the Eldin region.

Link crouching on rocky ground near Death Mountain
Link creeping across the rocks of Eldin, home of the Fireproof Lizard.
Dubious Food info card beside a cooking pot
Dubious Food: what you get from critters alone, monster parts alone, or two effects in one pot.

How are an elixir’s level and duration worked out?

Level comes from the critters (and any food with the same effect). Add up their strength and compare it with the thresholds:

EffectLevel 2 atLevel 3 at
Hasty, Mighty, Tough57
Electro46
Sneaky69
Spicy, Chilly6—
Fireproof7—

Since an elixir needs one monster-part slot, it holds at most four critters. Four Hot-Footed Frogs (8) and four Electric Darners (8) reach level 3; four Warm Darners, Cold Darners or Smotherwing Butterflies reach level 2, the top for those effects. But Mighty, Tough and Sneaky critters have strength 1, so four make 4 and the elixir stays at level 1: cook a Mighty meal instead.

Duration adds up per ingredient, up to 30:00:

IngredientAdds
Hasty critter1:00
Mighty or Tough critter0:50
Sneaky critter2:00
Spicy, Chilly, Electro or Fireproof critter2:30
Monster part, low tier: horns, Chuchu Jelly, Keese Wing, Octorok Tentacle, Octo Balloon, Hinox Toenail, Ancient Screw, Ancient Spring1:10
Monster part, middle tier: fangs, Lizalfos Talon, Lynel Hoof, colored Chuchu Jelly, elemental Keese Wings, Octorok Eyeball, Hinox Tooth, Ancient Gear, Ancient Shaft, Molduga Fin1:50
Monster part, top tier: all guts, Lizalfos Tails, Keese Eyeball, Ancient Core, Giant Ancient Core3:10
Any other ingredient0:30

The monster part never changes the level, so pick it for time (or for price). A Critical Success adds 5:00.

PotElixirWith Bokoblin HornWith Bokoblin Guts
Hot-Footed Frog ×4 + partHastyLv3 · 5:10Lv3 · 7:10
Bladed Rhino Beetle ×4 + partMightyLv1 · 4:30Lv1 · 6:30
Rugged Rhino Beetle ×4 + partToughLv1 · 4:30Lv1 · 6:30
Warm Darner ×4 + partSpicyLv2 · 11:10Lv2 · 13:10
Cold Darner ×4 + partChillyLv2 · 11:10Lv2 · 13:10
Electric Darner ×4 + partElectroLv3 · 11:10Lv3 · 13:10
Smotherwing Butterfly ×4 + partFireproofLv2 · 11:10Lv2 · 13:10
Sunset Firefly ×4 + partSneakyLv1 · 9:10Lv1 · 11:10

What do the Hearty, Energizing and Enduring Elixirs do?

These three have no timer; they act the moment you drink them.

  • Hearty Elixir restores all your hearts and adds extra hearts: 4 per Hearty Lizard, so four lizards give 16.
  • Energizing Elixir refills stamina: an Energetic Rhino Beetle restores one wheel and three-fifths, a Restless Cricket one-fifth. See Energizing.
  • Enduring Elixir restores stamina and adds one-fifth of an extra wheel per Tireless Frog. By the cooking data each frog also restores 4 hearts. See Enduring.

How are elixirs different from meals?

MealElixir
NeedsAt least one food ingredientA critter and a monster part
HealingFrom its ingredientsNone, unless you add food (Hearty and Tireless Frog aside)
Strongest levelFive ingredients can carry the effectAt most four critters; Mighty, Tough and Sneaky stay at level 1
Extra time0:30 per plain ingredientMonster parts add 1:10 to 3:10 each
Effects only here—Fireproof
Electro Elixir info card showing three hearts and a 4:20 timer
This Electro Elixir heals three hearts: Electro critters heal nothing, so the hearts come from food cooked in with them.

Sagessa adds that elixirs are “no good for refilling your health”, which holds until you add food. A book in Gerudo Town gives the tip: add acorns or Chickaloo Tree Nuts “to impart your elixir with minor healing properties.”

How much do elixirs sell for?

Like meals, an elixir sells for the sum of its ingredients’ sell prices times a factor for how many there are, rounded up to the nearest 10. Critters are worth little, so the price comes almost entirely from the monster parts: four Hot-Footed Frogs and a Bokoblin Horn sell for 30 rupees, while four Lynel Guts and an Energetic Rhino Beetle sell for 2,330. The best recipes page covers selling in full.

FAQ

How do you make an elixir in BotW?
Cook at least one critter (a frog, lizard, butterfly, darner, beetle, cricket or firefly) with at least one monster part. Critters alone or monster parts alone make Dubious Food.
Do monster parts make an elixir stronger?
No. The level comes only from the critters. A monster part adds time: 1:10 for horns, wings and plain Chuchu Jelly, 1:50 for fangs, talons and colored jelly, 3:10 for guts, tails, Keese Eyeballs and Ancient Cores.
Can you add food to an elixir?
Yes. Plain food keeps it an elixir and adds its hearts, which is how an elixir can heal. Food with a different effect, such as a Spicy Pepper in a Hasty Elixir, turns the pot into Dubious Food.
Which elixir can reach level 3?
Only the Hasty Elixir (four Hot-Footed Frogs) and the Electro Elixir (four Electric Darners). Mighty, Tough and Sneaky critters are too weak to pass level 1.

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