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Spirit Temple and Fifth Sage: Construct Parts (TotK)

How to find the fifth sage in Tears of the Kingdom: the Ring Ruins and Dragonhead Island, all four construct parts from the Depths depots, and the Seized Construct.

9/28/2026 QuestFern Team Last updated: 11/5/2026 10 min read

The Spirit Temple is not in any of the four regions. It closes a separate chain of quests that the story opens after the regional temples, and it gives you a fifth sage: Mineru, who speaks to you through the construct you rebuild for her. You spend most of this chapter in the Depths below Faron, building her body part by part.

What quests lead to the Spirit Temple?

OrderQuestWhat you do
1Crisis at Hyrule CastleFinish it after the four regional phenomena
2Find the Fifth SagePurah at Lookout Landing asks you to investigate Zonai ruins from the age of legends
3Secret of the Ring RuinsKakariko Village, the Charged set and the Thunderhead Isles
4Guidance from Ages PastThe relic, the Construct Factory, the four depots and the Spirit Temple
ItemDetail
LocationThe Depths below Faron Grasslands, southeast of the Construct Factory
Parts to collect4 (left arm, right arm, left leg, right leg)
BossSeized Construct
RewardHeart Container, Vow of Mineru, Sage of Spirit

It helps to bring Brightbloom Seeds for the dark and as much battery capacity as you have.

Video walkthrough

How do you reach the Construct Factory?

  1. Talk to Purah. At Lookout Landing, Purah gives you Find the Fifth Sage.
  2. Enter the Ring Ruins. In Kakariko Village, Tauro and Paya start Secret of the Ring Ruins. Use Ascend to get into the Ring Ruins and read the stone slab.
  3. Find the dragon statue. Go to the Popla Foothills Skyview Tower, then to the ruins with the dragon statue near Dracozu Lake.
  4. Wear the Charged set. Collect the three pieces of the Charged set from caves along the Dracozu River. Wear all three and offer a Zonai Charge at the altar. The Thunderhead Isles appear in the sky.
  5. Walk the dragon to Dragonhead Island. Cross the dragon’s body to Dragonhead Island and touch the Zonai relic inside the great door. It fires a green beam at the ground.
A green beam shooting out of the chamber behind the great door on Dragonhead Island
Touch the relic behind the great door: it fires a green beam ① at the ground.
  1. Fly the relic to Tobio’s Hollow. Below the steps you find a wing, fans and a steering stick. Build a fanplane, put the relic on it and follow the beam to a statue north of Tobio’s Hollow. Carrying the relic to the pedestal reveals a hidden passage.
Link flying a fanplane with the relic along the green beam toward a statue
Put the relic on your fanplane ① and follow the beam to the statue ② north of Tobio’s Hollow.
  1. Ride the lift into the Depths. Set the relic in the center of the platform and ride it down. Light Muokuij Lightroot when you land.
The relic sitting in the center of the round lift platform
Set the relic ① in the center of the platform and ride it down into the Depths.
  1. Give the figure a head. In the Construct Factory, place the relic as the head of the empty figure. Mineru speaks and asks for the parts stored in four depots.

How do you get Mineru’s four construct parts?

Each depot has a terminal that drops a box holding the part; your job is to bring that box back to the factory. You can do them in any order.

Left arm: the Left-Arm Depot (southwest)

  1. Take the box. Use the terminal to drop the box. The entrance closes behind you.
  2. Open the door. Hit the wheels by the door to open it.
  3. Drive over the lava. Put wheels and a steering stick on the box and drive it across the lava.
Link driving the wheeled box across the lava between walls of lava
With wheels and a steering stick on the box ①, drive it across the lava.
  1. Turn it for the second strip. Turn the box on its side, refit the wheels, and cross the second stretch of lava.
The box turned on its side with wheels being refitted
Turn the box ① on its side, refit the wheels ② and cross the second stretch of lava.
  1. Slide it under the gate. Raise the gate with Recall and push the box under.
  2. Float it home. Drop the box into the water stream (or fit fans to it) and let it carry the box back to the factory.
The box floating along the water stream
Drop the box ① into the water stream and let it carry the box back to the factory.

Right arm: the Right-Arm Depot (west or northwest)

  1. Get in and take the box. Enter with Ascend and use the terminal.
  2. Ride the conveyor. Take the box up the conveyor belt.
The box riding up the conveyor belt
Take the box ① up the conveyor belt.
  1. Send it along the electric rail. Fit wheels to the box and send it along the electrified rail.
  2. Add a steering stick. Glide across, carry the box into the next room and attach a steering stick.
  3. Drive back. Drive to the factory. A Boss Bokoblin waits on the way; you can drive past it.
Link driving the box back with a Boss Bokoblin standing on the route
Drive back to the factory; the Boss Bokoblin ① on the way can simply be driven past.

Right leg: the Right-Leg Depot (northeast)

  1. Take the box up. Use the terminal, then ride a lift up with the box.
  2. Hang it on the cable. Fit a fan and a hook to the box and hang it on the cable so it slides upward.
The box with a fan and hook hanging from the cable
With a fan and a hook on the box ①, hang it on the cable so it slides upward.
  1. Follow it. Use Ascend to catch up, then take another lift.
  2. Fly it home. Build a fanplane from a wing, fans and a steering stick (Autobuild works) and fly the box back.

Left leg: the Left-Leg Depot (southeast, closest)

  1. Ride the rocket lift. Use the terminal and take the rocket lift up.
  2. Tilt the bridge. Turn the crank until the moving bridge slopes upward.
The round stone crank beside the moving bridge
Turn the crank ① until the moving bridge slopes upward.
  1. Launch the box. Put rockets on the box and fire it off the bridge into the next room.
The box with rockets attached on the sloped bridge
Put rockets ② on the box ① and fire it off the bridge into the next room.
  1. Drive or fly back. Use the carts and rockets in that room to bring the box to the factory. A chest sits in the room with the laser beams.
The box riding a cart along the rails
Use the cart ① in that room to bring the box back to the factory.

How do you get from the factory to the Spirit Temple?

  1. Board Mineru’s Construct. With all four parts attached, Mineru takes over the body and asks you to take her to the secret stone in the Spirit Temple, now marked on your map.
  2. Follow the lit huts. Head southeast along the huts holding Zonai devices, and light Sijotu Lightroot on the way.
  3. Deal with the Blue Hinox. A Blue Hinox stands on the route. Fight it or go around.
A Blue Hinox standing in front of Mineru's Construct
A Blue Hinox ① stands on the route: fight it or go around.
  1. Blast the rocks. Boulders and Zonaite deposits block the path. Fit a cannon to the construct and shoot them.
Mineru's Construct firing its cannon at rocks blocking the path
Fit a cannon to the construct and shoot the rocks ① blocking the path.
  1. Fly up to the entrance. The door is high up. Attach a rocket to the construct’s back and launch.
Mineru's Construct rising on a rocket toward the temple door
The door ① is high up: attach a rocket to the construct’s back and launch.
  1. Wake the temple. Use the construct to activate the temple inside. This also unlocks its travel point. While riding, you can walk over Gloom without taking damage.

How do you beat the Seized Construct?

You fight on Mineru’s Construct. Block its swings or stun it with a charged cannon shot, then hit it three times (four in the second phase) to throw it into the electric fence; that is where its damage comes from. Reportedly a Shock Emitter at close range also stuns it; Beam Emitters do only 20% damage to it. When it takes off on fans, one cannon shot brings it down. Spiked Iron Balls lying in the arena can go on the construct’s arms. More detail is on the Seized Construct page.

You get a Heart Container and the Vow of Mineru, Sage of Spirit. How every sage’s power works: sage abilities.

What happens after the Spirit Temple?

Report to Purah at Lookout Landing to finish Find the Fifth Sage. If you do not have it yet, the story moves on to the Master Sword with Trail of the Master Sword, and then to Destroy Ganondorf. The main quest order guide lays out these last steps, and the Dragon’s Tears guide covers one of the routes to the sword.

What does the Smithing Construct trade?

Once the Spirit Temple is cleared, the Smithing Construct that Mineru built comes out of hiding in the temple and trades weapons for Zonaite. The game’s shop data lists five items, one in stock each:

ItemZonaite
Mighty Zonaite Sword45
Mighty Zonaite Longsword60
Mighty Zonaite Spear30
Mighty Zonaite Shield45
Zonaite Bow60

After a trade that item is out of stock; in the construct’s words, further exchanges “must wait until production catches up.” For where to mine the ore, see Zonaite.

The Smithing Construct's trade menu listing the Mighty Zonaite Sword for 45 Zonaite, Longsword 60, Spear 30, Shield 45 and Zonaite Bow 60
The Smithing Construct’s trade list, one of each in stock.

FAQ

Who is the fifth sage in Tears of the Kingdom?
Mineru, the Sage of Spirit. You rebuild her construct body in the Construct Factory in the Depths, and she fights beside you as Mineru's Construct, which you can ride and fit with Zonai devices.
How do you start the Spirit Temple?
Talk to Purah at Lookout Landing to get Find the Fifth Sage, then do Secret of the Ring Ruins in Kakariko Village. It leads to Dragonhead Island in the Thunderhead Isles, and touching the relic there starts Guidance from Ages Past.
Where are the four construct parts?
In four depots around the Construct Factory in the Depths: the Left-Leg Depot to the southeast (the closest), the Left-Arm Depot to the southwest, the Right-Arm Depot to the west or northwest, and the Right-Leg Depot to the northeast up the cliffs.
How do you beat the Seized Construct?
Ride Mineru's Construct. Block its swings or stun it with a charged cannon shot, then hit it three times (four in phase two) to throw it into the electric fence around the arena. A cannon shot brings it down when it flies.

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