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TotK Sage Abilities: All Five Sages, How to Get and Summon Them

Tears of the Kingdom's five sages: which temple each joins after, how their powers work, how to summon or dismiss them, and what makes Mineru's construct different.

10/16/2026 1.4.3 QuestFern Team Last updated: 11/5/2026 7 min read

During the Regional Phenomena main quest, each time you settle a region’s trouble and clear its temple, a sage inherits a secret stone, awakens, and makes a vow with Link. From then on their avatar follows you, helping in fights and while exploring. The fifth sage, Mineru, is different: she lives in a construct you build for her.

Who are the five sages and which temple unlocks each?

SageMain questTempleVowPower
Tulin, Sage of WindTulin of Rito VillageWind TempleVow of Tulin, Sage of WindTulin’s Power of Wind
Yunobo, Sage of FireYunobo of Goron CityFire TempleVow of Yunobo, Sage of FireYunobo’s Power of Fire
Sidon, Sage of WaterSidon of the ZoraWater TempleVow of Sidon, Sage of WaterSidon’s Power of Water
Riju, Sage of LightningRiju of Gerudo TownLightning TempleVow of Riju, Sage of LightningRiju’s Power of Lightning
Mineru, Sage of SpiritGuidance from Ages PastSpirit TempleVow of Mineru, Sage of SpiritMineru’s Construct Abilities

The four regions can be done in any order. Mineru only appears after all four, through “Crisis at Hyrule Castle” and “Find the Fifth Sage”. Every temple boss leaves a Heart Container and that sage’s vow.

How do you summon and dismiss the sages?

The vows sit in Key Items. The game’s tip: “You can summon or dismiss the aid of the sages by selecting their vows in Key Items.” Select a vow and choose Summon or Dismiss.

  • Once you have a vow, the avatar follows you by default, and you can bring several sages at once.
  • Avatars don’t appear inside towns and settlements; they come back on their own when you leave.
  • If they wander off, whistle. The tip: “If you whistle…, you can call summoned sages to your side, even in the middle of combat.”
  • If an avatar gets in the way (Yunobo climbs onto your vehicles, for instance), dismiss it for a while.

How do you use a sage’s power?

Avatars attack nearby enemies on their own. When an avatar’s aura is charged, walk up to it and press A at the “Let’s go!” prompt to use its power. The aura goes out after use, and you wait for it to charge again.

What does Tulin’s wind do?

The game: “When Tulin’s aura is charged, he can create a stream of wind that blows straight forward. This can be used for bursts of speed while paragliding.”

  • Gliding boost: use it while paragliding and the gust pushes you forward, great for long glides.
  • Rafts: the tip says you can use Tulin’s gusts “for many things, such as sailing on rafts or blowing away light enemies and objects.”
  • In fights Tulin shoots enemies with his bow on his own.
A white gust of wind swirling out in front of Link, with Tulin's avatar at his feet
Tulin’s gust blows straight ahead and can knock away light enemies and objects.

What does Yunobo’s charge do?

The game: “When Yunobo’s aura is charged, he can be aimed in any direction for a fiery rolling attack.”

  • Breaking rock: the tip: “Yunobo’s charge can break ore deposits and sediment.” Leave rubble walls in caves and ore deposits to him and save your weapons.
  • Fire: the charge is on fire and burns what it rolls through.
  • Works from vehicles: when you ride a Zonai device build, Yunobo climbs on and you can still launch him from it.
Yunobo curled into a blue ball facing a cracked rock wall in a cave, with an A Charge prompt
Yunobo curled up and aimed at a rubble wall in a cave.

What does Sidon’s water wall do?

The game: “When Sidon’s aura is charged, he can create a bubble of water that blocks an incoming enemy attack. If you swing your weapon, this water will be channeled into a long-range strike.”

  • Blocks one hit: “While you’re inside Sidon’s water wall, it will block one enemy attack.”
  • Water slash: swing a weapon while the wall is up and the water shoots forward into enemies ahead. The wall is used up when you do.
  • Heat: “Staying inside Sidon’s water wall can also work as a way to cope with hot temperatures.”
  • Zora weapons: the wall soaks Link, which triggers the wet bonus on Zora weapons such as the Zora Sword and Zora Longsword; see the Fuse guide.
Link wrapped in a clear bubble of water, standing on desert sand
Sidon’s water wall around Link, keeping the desert heat off too.

What does Riju’s lightning do?

The game: “When Riju’s aura is charged, you can call on her for a lightning attack.”

  • Using it spreads a field of lightning around Riju.
  • Shoot an arrow inside the field and lightning strikes where it lands. Only arrows work; thrown items don’t call lightning.
Lightning crashing down in the desert in front of Link and Riju's avatar
Fire an arrow inside Riju’s field and lightning hits where it lands.

What makes Mineru’s construct special?

Mineru is Rauru’s elder sister, the Sage of Spirit who fought the Demon King beside him long ago. Her spirit had been living in the Purah Pad; you build her a body in the Construct Factory in the Depths with parts from four depots. After the Spirit Temple her spirit moves into the secret stone, and she helps you through the construct from then on. Her vow reads: “Use it to summon or dismiss the construct containing Mineru’s spirit.”

The big difference from the other four: you can ride it and fit things to it.

  • Ride it: “Link can ride on Mineru’s construct.” Walk up and press A to climb on. Moving drains your Energy Cell, which refills while you stand still.
  • Lava and gloom: “While riding the construct, you can traverse lava and gloom without taking damage.” That makes it very handy in the Depths.
  • Falls: “While riding the construct, you’ll take no damage when falling from high places.”
  • Attachments: things can be attached to its hands or back. Materials or weapons on the arms raise its punching power; a Fan on the back gives speed and a Rocket lets it jump.
  • You can fire arrows while riding, and pressing the button at the right moment while guarding makes it extend its arms and repel an attack.
Mineru's tall construct standing among trees in the Depths, with Link in front of it and an A Let's go prompt
Mineru’s construct: walk up and press A to climb on.

Do the Divine Helms boost the sages?

Each of the four Divine Helms has the same line in its description, for example “It’s said to deepen the bond with the Gerudo when worn by a Hylian”: the Vah Medoh Divine Helm for the Rito, Vah Rudania for the Gorons, Vah Ruta for the Zora and Vah Naboris for the Gerudo. Wearing one is said to raise the attack power of that people’s sage. The helms come from the tribal leaders’ side quests: see side quests.

See also

Video walkthrough

FAQ

Which temple unlocks each sage?
Tulin: Wind Temple. Yunobo: Fire Temple. Sidon: Water Temple. Riju: Lightning Temple. Mineru: Spirit Temple. Beating the temple boss gives a Heart Container and that sage's vow.
How do you summon or dismiss a sage?
Open Key Items in your inventory, select the sage's vow and choose Summon or Dismiss. Avatars do not appear inside towns and come back when you leave.
How do you use a sage's power?
Wait until the avatar's aura is charged, walk up to it and press A at the "Let's go!" prompt. After that you wait for the aura to charge again.
Can you upgrade the sages?
Yes. Offer four Sage's Wills at a Goddess Statue to turn a vow into a Solemn Vow, which raises that avatar's attack power.

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