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Weapons, Bows & Shields

TotK Damage Calculator: Fuse, Sneakstrike, Headshot, Attack Up

Tears of the Kingdom damage calculator: pick a weapon, bonus and Fuse material, add sneakstrike, critical hits, headshots, Attack Up and Bone Weapon Proficiency.

10/18/2026 1.4.3 QuestFern Team Last updated: 11/5/2026 5 min read

How hard does your weapon actually hit in The Legend of Zelda: Tears of the Kingdom? This calculator follows the game’s own arithmetic: it adds the Fuse material and the bonus, then applies weapon properties and every multiplier to give the damage of one hit. Pick an enemy and it also tells you how many hits it takes. Weapon attack comes from all weapons, material attack from the Fuse table.

Attack
The last hit of a combo with Critical Hit, the hit that breaks the weapon and a thrown weapon are all critical hits; the calculator counts ×2 once.
Radiant set upgraded to two stars or more, or the full Evil Spirit set.

Damage per hit

9

Attack 9 × multiplier 1

The game rounds at several steps, so a hit can be one point off. Elemental damage, shields and enemy-specific bonuses are not counted.

How is damage calculated?

Two steps: work out the attack of the hit, then multiply.

  1. Attack: the weapon’s attack + its Attack Up bonus + the fused material’s attack. A decayed Traveler’s Sword (5) with a Bokoblin Horn (4) attacks for 9.
    • Gerudo weapons and the Scimitar of the Seven have Strong Fusion: the material counts twice.
    • Zonaite weapons have Zonaite-Powered: with a Zonai material (a Construct horn, for example) they add 3, 5 or 10 (plain, Strong and Mighty).
  2. Multipliers: every one that applies is multiplied in, and the decimals are dropped at the end.
MultiplierWhen
×2The weapon’s property is active: Zora weapons and the Lightscale Trident while wet, Knight’s weapons at one heart or less, Royal Guard’s weapons about to break, Royal weapons during a flurry rush
×2Critical hit: the last hit of a combo with the Critical Hit bonus, the hit that breaks the weapon, a thrown weapon
×3Shattering a frozen enemy
×8Sneakstrike (×16 with the Eightfold Blade)
×1.8Disguise; Bone Weap. Prof.: the weapon is bone, or carries a Molduga Jaw, Gibdo Bone or Stalnox Horn
×1.2 / ×1.3 / ×1.5Attack Up Lv1 / Lv2 / Lv3 from food or armor

The calculator lets you pick one of critical hit, frozen and sneakstrike at a time, and counts a critical hit once even when two of its conditions are met.

Link holding a Tree Branch targets a boulder with Fuse
The fused material’s attack is added straight onto the weapon: it is the base every multiplier works on.

Why don’t two-handed weapons and spears match the inventory?

The inventory number is not always the one the game uses:

  • One-handed weapons and bows deal what they show.
  • Two-handed weapons are about 5% stronger. A decayed Royal Claymore shows 14 and uses 15.
  • Spears are about 25% weaker. The Lightscale Trident shows 22 and uses 16.

Fused materials and bonuses are converted the same way. The same Molduga Jaw (32) adds 32 on a one-handed sword, about 33 on a two-handed one and only about 25 on a spear, so a top material is worth more on swords; spears make up for it with speed and reach. The calculator’s “attack” is already the converted number, and the result shows the weapon’s true attack next to the inventory value.

How do bows and arrows work?

Each arrow’s attack is the bow’s attack plus its bonus plus the material fused to the arrow. Attack Up applies to arrows too, and a headshot doubles it (the game’s tip: “Hit an enemy’s head with an arrow to perform a critical hit that deals 2x damage.”).

  • Claws and fangs count double on arrows: a Lynel Hoof (10) gives 20. The full list is 17 materials: Bokoblin Fang, Boss Bokoblin Fang, Moblin Fang, Horriblin Claw, Lizalfos Talon, Hinox Toenail, Hinox Tooth, Frox Fingernail, Lynel Hoof, Dinraal’s Claw, Naydra’s Claw, Farosh’s Claw, Light Dragon’s Talon and the four dragons’ fang shards. Frox fangs don’t.
  • Multi-shot bows (the Lynel bows fire 3 arrows) and the Five-Shot Burst bonus: every arrow deals full damage, so multiply by the number that hit. At range they spread and some may miss.

The calculator does not apply Bone Weapon Proficiency to bows.

Which enemies can you sneakstrike?

Sneak up behind an enemy that hasn’t noticed you and attack when the prompt appears. It works only with melee weapons.

Link sneakstrikes an enemy from behind and the hit flashes gold
The moment a sneakstrike lands: eight times the damage of a normal hit.

Boss-type enemies, the ones with a health bar at the top of the screen such as Hinoxes and Lynels, can’t be sneakstruck. The toughest enemy you can sneakstrike is the Silver Boss Bokoblin (1,200 HP); an Eightfold Blade with a strong material and any Attack Up takes it down in one hit. Tips for getting close are in combat tips.

What is not counted?

The game rounds at a few steps; the results were checked against tested hits and most match exactly, but a few come out one point off.

See also

The Fuse guide ranks every material, all weapons lists attack and durability, and weapon bonuses explains how to get Attack Up +10. Attack Up meals are on mighty recipes; Bone Weapon Proficiency comes from the Radiant set and the Evil Spirit set.

FAQ

How much damage does a sneakstrike do in Tears of the Kingdom?
Eight times a normal hit. The Eightfold Blade has Improved Sneakstrike, which doubles it again to 16 times. Attack Up and Bone Weapon Proficiency multiply on top. Boss-type enemies, the ones with a health bar at the top of the screen, cannot be sneakstruck.
Do Attack Up from food and armor stack?
Only up to Lv3 in total: 1.2x, 1.3x and 1.5x. A full Barbarian set (Lv3) plus a mighty meal stays at 1.5x. Bone Weapon Proficiency is a separate bonus and multiplies with Attack Up.
Why do two-handed weapons hit harder than their listed attack?
The game computes with a different number from the one in the inventory: two-handed weapons are about 5% stronger than shown, spears about 25% weaker, and fused materials and bonuses are converted the same way. One-handed weapons and bows deal what they show.
How accurate is the calculator?
It matches tested hits in most cases, but the game rounds at a few steps, so a result can be one point off. Elemental damage, shields and enemy-specific bonuses are not counted.

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