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Weapons, Bows & Shields

TotK Fuse Guide: Fuse Attack Power of Every Material

How Fuse adds attack and durability in Tears of the Kingdom, the fuse attack power of 148 materials, and which weapons double it.

9/26/2026 1.4.3 QuestFern Team Last updated: 11/5/2026 4 min read

Fuse is how weapons get strong in Tears of the Kingdom. The game’s own tip: “The Fuse ability enables you to attach items not only to swords or arrows but also to shields.” This page explains how much a material adds, which weapons multiply it, and lists the fuse attack power of 148 materials.

How much does a material add?

Each material has a fuse attack power, shown under its name in the inventory once you have Fuse. How it applies depends on what you fuse it to:

  • One-handed weapons: added to the displayed attack. A Bokoblin Horn (4) on a decayed Traveler’s Sword (5) makes a Boko Reaper with 9 attack.
  • Two-handed weapons and spears: the same, but the displayed number is off — two-handed weapons show 95% of their real power and spears 132.68%, and a fused material’s share is shown the same way.
  • Arrows: mostly the fuse attack power as shown, but teeth and claws count double: Bokoblin, Moblin and Boss Bokoblin Fangs, Horriblin Claws, Lizalfos Talons, Hinox Toenails and Teeth, Frox Fingernails, Lynel Hooves, Light Dragon’s Talon, the dragons’ Claws and Shards of their Fangs.
  • Shields: the fuse attack power raises the shield bash.

A weapon fused onto another weapon adds its base attack. Fusing also adds durability: +25 for a monster material on most weapons and +10 for Royal Guard and Gloom weapons and cheap gear such as the Tree Branch, Torch and Soup Ladle. More on durability.

Link holding a Tree Branch targets a boulder with Fuse
With Fuse active, the boulder glows green and can be attached to the equipped Tree Branch or shield.

Which weapons multiply Fuse?

State Effect
344 Forest Dweller's Sword Decayed 7 17 Bursting materials attached to the tip can be reused again and again.
345 Forest Dweller's Sword Intact 16 27 Bursting materials attached to the tip can be reused again and again.
346 Zora Sword Decayed 6 20 It yields a high attack power when it gets wet
347 Zora Sword Intact 12 27 It yields a high attack power when it gets wet
350 Gerudo Scimitar Decayed 8 10 Attaching a material greatly enhances the material's power but doesn't add as much durability.
351 Gerudo Scimitar Intact 17 14 Attaching a material greatly enhances the material's power but doesn't add as much durability.
364 Zonaite Sword — 6 15 It resonates with attached Zonai devices to slightly increase its attack power.
366 Mighty Zonaite Sword — 10 18 It resonates with attached Zonai devices to greatly increase its attack power.
383 Zora Longsword Decayed 8 20 It yields high attack power when it gets wet.
384 Zora Longsword Intact 17 30 It yields high attack power when it gets wet.
389 Gerudo Claymore Decayed 10 10 Attaching a material greatly enhances the material's power but doesn't add as much durability.
390 Gerudo Claymore Intact 22 14 Attaching a material greatly enhances the material's power but doesn't add as much durability.
422 Zora Spear Decayed 6 26 Yields a high attack power when it gets wet
423 Zora Spear Intact 11 40 Yields a high attack power when it gets wet
427 Gerudo Spear Decayed 6 15 Attaching a material greatly enhances the material's power but doesn't add as much durability.
428 Gerudo Spear Intact 12 20 Attaching a material greatly enhances the material's power but doesn't add as much durability.
  • Gerudo weapons — Strong Fusion doubles the fuse attack power of anything fused to them. The game’s description: “Attaching a material greatly enhances the material’s power but doesn’t add as much durability.”
  • Zora weapons — Water Warrior doubles the whole attack, base plus fuse plus bonus, while the weapon is wet.
  • Zonaite weapons — they resonate with attached Zonai devices to raise their attack, slightly, somewhat or greatly for the three grades (game text).
  • Forest Dweller’s weapons — in the game’s words, “bursting materials attached to the tip can be reused again and again”.

What do different materials do?

Beyond the number, the game’s tips describe what whole families of materials do:

  • Monster tails make a weapon extendable, “increasing the range of your attacks”.
  • Gems “unleash its hidden elemental power”, firing “projectiles of fire, ice, and so on”.
  • Large leaves create “a huge gust of wind” with every swing.

Which materials have the highest fuse attack power?

The forty strongest. The full 148 are in the data behind this page.

Where they come from: Lynel horns from Lynels (Silver ones in the Depths), Gleeok horns (30) and wings from Gleeoks, the Molduga Jaw (32) from Moldugas, the Black Hinox Horn (27) from Black Hinox, Frox fangs from Frox, and the Captain Construct horns from Captain Constructs. The top two have their own pages: Silver Lynel Saber Horn and Silver Lynel Mace Horn.

How do you unfuse?

There are two ways:

  1. Inventory: select the weapon and “Destroy Fused Material”. The weapon goes back to normal and the material is destroyed.
  2. Pelison’s Break-a-Part Shop in Tarrey Town: 20 rupees, and the material comes back. Worth it for a Silver Lynel horn on a weapon that is about to break.
Inventory menu for a fused weapon with the Destroy fused material option
In the inventory, a fused Gerudo weapon offers “Destroy fused material”.
Pelison at the Break-a-Part Shop saying the material has been broken down
Pelison has broken the weapon down and left the material in the collection area.

See also

Weapon numbers are on the full weapon list; for a temporary boost on top of Fuse, eat Mighty food.

The other abilities, Ultrahand, Ascend and Recall, are covered in the abilities guide.

To see what a fused weapon actually deals, with sneakstrikes or Attack Up on top, use the damage calculator.

FAQ

How does Fuse add attack in Tears of the Kingdom?
The material's fuse attack power is added to the weapon's attack. For example, a Bokoblin Horn (4) fused to a decayed Traveler's Sword (5) gives a Boko Reaper with 9 attack. Every material shows its fuse attack power under its name in the inventory.
What material has the highest fuse attack power?
The Silver Lynel Saber Horn at 55, then the Silver Lynel Mace Horn (51) and the Ancient Blade (50).
Which weapons are best to fuse onto?
Gerudo weapons: their Strong Fusion trait doubles the fuse attack power of whatever is fused to them, and the game warns they wear out faster for it. Zora weapons double their whole attack, fuse included, while wet.
Can you unfuse a material without losing it?
Yes, at Pelison's Break-a-Part Shop in Tarrey Town for 20 rupees; the material comes back. Unfusing from the inventory ("Destroy Fused Material") destroys it.

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