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TotK Enemy Scaling: How Monsters Level Up, Silver Enemies

Tears of the Kingdom enemy scaling: which kills add points, color thresholds for Bokoblins, Moblins, Lynels and Constructs, horn upgrades, and Silvers in the Depths.

10/17/2026 1.4.3 QuestFern Team Last updated: 10/17/2026 6 min read

The Legend of Zelda: Tears of the Kingdom keeps the system from Breath of the Wild: the game adds up a hidden point total as you defeat enemies, and past each threshold some monsters switch to a stronger color, while the weapons they carry and the horns fused to them get better too. This page uses the game’s parameter tables to explain where the points come from, at how many points each monster changes, and why some monsters in the same place change while others don’t. For the earlier game’s rules see Breath of the Wild enemy scaling.

What makes enemies get stronger?

Only the points from defeating enemies. Each kill adds points by enemy type:

  • Red and blue small fry give no points. Bokoblins, Blue Bokoblins and the like are not in the point table. A Black Bokoblin is worth 15, a Silver Bokoblin 25, Lynels 50 to 120, a Gleeok 150 and the King Gleeok 180.
  • Each temple boss is worth 300 for its first two defeats. That goes for Colgera, Marbled Gohma, Mucktorok, Queen Gibdo and the Seized Construct; their Depths rematches are worth 100 each. Demon King Ganondorf (2nd Form) is worth 800.
  • Reportedly every other enemy type counts for its first 10 kills, as in the previous game.
  • Reportedly your technique adds a bonus. A Perfect Guard, a Perfect Dodge or a kill without taking damage make that enemy worth extra points; the parameter table tracks these counts but doesn’t list the multipliers.
Points per enemy
Demon King Ganondorf (2nd Form) 800
Colgera 300
Marbled Gohma 300
Mucktorok 300
Queen Gibdo 300
Seized Construct 300
King Gleeok 180
Flame Gleeok 150
Frost Gleeok 150
Thunder Gleeok 150
Silver Lynel 120
Colgera (Depths) 100
Marbled Gohma (Depths) 100
Moragia 100
Mucktorok (Depths) 100
Queen Gibdo (Depths) 100
Sludge Like 100
White-Maned Lynel 80
Blue-White Frox 70
Blue-Maned Lynel 60
Lynel 50
Molduga 50
Obsidian Frox 50
Silver Boss Bokoblin 50
Captain Construct IV 40
Gloom Spawn 40
Silver Lizalfos 40
Black Boss Bokoblin 35
Black Hinox 35
Flux Construct III 35
Frost Talus 35
Igneo Talus 35
Silver Horriblin 35
Silver Moblin 35
Frox 30
Phantom Ganon 30
Stone Talus (Rare) 30
Blue Boss Bokoblin 25
Blue Hinox 25
Flux Construct II 25
Silver Bokoblin 25
Soldier Construct IV 25
Stalnox 25
Stone Talus (Luminous) 25
Battle Talus 20
Black Lizalfos 20
Captain Construct III 20
Electric Lizalfos 20
Fire-Breath Lizalfos 20
Ice-Breath Lizalfos 20
Black Horriblin 18
Black Moblin 18
Black Bokoblin 15
Blizzrobe 15
Boss Bokoblin 15
Flux Construct I 15
Hinox 15
Meteo Wizzrobe 15
Soldier Construct III 15
Stone Talus 15
Thunder Wizzrobe 15
Yiga Blademaster 15
Electric Wizzrobe 5
Fire Wizzrobe 5
Ice Wizzrobe 5

At how many points does each monster change color?

These are the thresholds at which flagged monsters change color, taken from the game’s upgrade table:

MonsterRed → BlueBlue → BlackBlack → Silver
Bokoblin8001,7003,400
Horriblin9002,6004,700
Moblin1,0002,9005,200
Lizalfos (green → blue)1,7003,0005,400
Boss Bokoblin2,7003,8005,400
Lynel (→ Blue-Maned → White-Maned → Silver)3,8005,5008,100

Constructs go up by grade instead:

Construct→ II→ III→ IV
Soldier Construct5001,7003,400
Captain Construct9002,6004,800

The armored Lynels in the Depths need a little more: 3,900, 5,600 and 8,400. Armored Bokoblins use the same thresholds as ordinary ones.

Bokoblins charging at Link across a sandy camp, one of them blue
Red and Blue Bokoblins at a camp. At 800 points, the flagged red ones become blue.
A gold Soldier Construct IV with a radiating frame around its eye and a disc-shaped horn, swinging a thick club
Soldier Construct IV. Soldier Constructs have the lowest threshold and start scaling at 500 points.

Do the horns on enemy weapons change too?

Yes. Enemies often carry weapons with a monster horn fused on, and those horns also switch to a stronger color with your points, so the fused weapons you pick up from enemies late in the game hit harder:

Horn→ Blue→ Black→ Silver
Bokoblin Horn~1,200~1,733~3,200
Moblin Horn~1,467~2,533~4,133
Lizalfos Horn~1,733~2,933~4,400
Horriblin Horn~1,333~2,267~3,867
Boss Bokoblin Horn~2,000~2,933~4,533

Construct horns work the same way: the Soldier Construct Horn moves up a grade at about 1,067, 1,867 and 3,333 points, and the Captain Construct Horn at about 1,333, 2,800 and 4,267. Bonus and weapon-upgrade thresholds are on the weapon bonuses page; horn attack values are in the Fuse guide.

Why do only a few monsters in one place change?

Because only monsters with the scaling flag change. Every monster on the map has its own setting. Counting placement records on the surface (sky and caves included) and in the Depths:

Monster (the three grades below Silver)Placement recordsFlagged to scale
Bokoblin2,193372
Moblin378182
Lizalfos454152
Horriblin17556
Boss Bokoblin10960
Soldier Construct16960
Captain Construct4224
Lynel (armored Depths Lynels included)319

Only about one Bokoblin in six scales, against roughly half of the Moblins. Most Lynels keep their placed color; three are placed as Silver from the start, all in the Depths — see Lynel locations.

A white-bodied Silver Bokoblin with purple markings on the deck of a pirate ship
A Silver Bokoblin on a pirate ship’s deck: white body with purple markings.

Why did the monsters at a camp turn black?

  1. Your points passed a threshold and the flagged monsters changed. Reportedly, as in Breath of the Wild, a monster’s color is decided by your current points when it spawns again; the Blood Moon respawns every defeated monster, so that is when the change is easiest to see.
  2. It was black or Silver from the start. Many camps are placed that way, especially in the Depths: 93 of the 94 Silver Bokoblin records are in the Depths, as are 23 of the 24 Silver Moblins and every Silver Lizalfos and Silver Horriblin. Meeting Silvers as soon as you reach the Depths doesn’t mean your points are already high.
A Silver Moblin with a white body, purple markings and spiked horns, holding a large stone hammer
A Silver Moblin. Silvers on the surface have mostly scaled up; most of those in the Depths were placed that way.

See also

Video walkthrough

FAQ

Do enemies get stronger in Tears of the Kingdom?
Yes. The game keeps a hidden point total from the enemies you defeat; past each threshold, monsters flagged to scale switch to a stronger color, and the weapons and horns they carry get better too. Play time, heart containers and stamina don't matter.
How many points until Silver enemies appear?
Silver Bokoblins at 3,400 points, Silver Horriblins at 4,700, Silver Moblins at 5,200, Silver Lizalfos and Silver Boss Bokoblins at 5,400, and Silver Lynels at 8,100. The Depths also have many monsters placed as Silver from the start.
Does killing red Bokoblins make enemies stronger?
No. Red and blue Bokoblins and other small fry are not in the point table, so they add nothing. A Black Bokoblin is worth 15 and a Silver Bokoblin 25; strong enemies and bosses give more.
Why did the monsters at a camp turn black?
Once your points pass a threshold, monsters flagged to scale come back in a stronger color when they spawn again; a camp usually has only a few flagged monsters. Many camps, especially in the Depths, are also placed with black or Silver monsters from the start.

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