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Tears of the Kingdom
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TotK Soldier and Captain Constructs: HP, Drops and Spawns

Every Soldier and Captain Construct in Tears of the Kingdom, ranks I to IV, and the Training Construct: HP, horns, Zonai Charges, weak points and a spawn map.

10/4/2026 QuestFern Team Last updated: 10/4/2026 10 min read

Soldier Constructs are the combat constructs the Zonai built “with ancient techniques and magic”, in the game’s words, and Captain Constructs are the elite rank above them. You first meet them on Great Sky Island; later they guard sky islands, Zonai ruins, the regional temples and the Proving Grounds shrines. This page gives the HP and drops of every rank from the game’s own data, how to tell the ranks apart, how to beat them and where they are placed. For other monster families see the enemy overview. The block-built Flux Constructs are a different monster; they have their own page, Flux Construct locations.

How do you tell the Construct ranks apart?

KindHPHow to recognize it
Soldier Construct I15Green body; a thin, sharp spike on the head
Soldier Construct II72A heavy, hooked ornament on the head, like a machete
Soldier Construct III160A large, ornate serrated ornament on the head
Soldier Construct IV720Golden body; a spinning disk on the head
Captain Construct I80Stacked rings on a long neck; a wavy double-edged horn
Captain Construct II200A horn whose tip splits into two hooks
Captain Construct III380A horn with a complex, decorative tip
Captain Construct IV1,200Golden body; a horn that branches in two from the root
Training Construct80White body; only in Combat Training shrines

HP comes from the game’s parameter files. The horn shapes come from the game’s own descriptions of each construct and its horn: the Soldier Construct I’s ornament “is sharp and cuts like a blade”, the II’s “can be swung like an axe”, and the IV’s horn is “embedded with a sharp disk” that “spins mysteriously”. Captain Constructs stand on a tall neck of stacked rings and have long, segmented arms.

A green Soldier Construct I with one eye, a thin spike on its head, a stick and a wooden shield on a grassy plain
A Soldier Construct I: one eye, a thin spike on the head, a plain stick and a wooden shield.

What makes Captain Constructs different?

The game calls the Captain Construct “an elite Soldier Construct, hence its ‘captain’ title”. Its description says even the standard rank “can use Fuse to enhance its weapons”, the II has “more powerful weapons”, and the III is “equipped with a variety of sword techniques”. Captains carry their own bows, the Construct Bow, Strong Construct Bow and Mighty Construct Bow, which the item text says are fireproof and “won’t catch fire as wooden bows do”.

What are the golden rank IV Constructs?

A golden Soldier Construct IV with a sunburst ornament around its eye and a disk on its head, swinging a thick stick
A Soldier Construct IV: golden body, a sunburst around the eye and the disk-shaped horn on top.

Both IV ranks are golden. The game says the Soldier Construct IV has “excellent attack power and endurance” and calls the Captain Construct IV “the mightiest of all”. With 1,200 HP, the Captain Construct IV ties the Silver Boss Bokoblin for the most HP of any regular monster.

The placement data has no rank IV construct at any fixed spot. You meet them where lower ranks are placed, once stronger monsters have started replacing weaker ones; the enemy overview explains how ranks rise.

A golden Captain Construct IV with a tall horn split in two, glowing green arms and a red eye, standing in rain on a grassy hill
A Captain Construct IV in the rain, its horn branching in two from the root.

How do you beat Constructs?

  • Aim for the head. The damage files give every Soldier, Captain and Training Construct a head hitbox that takes double damage.
  • Lightning destroys them. Lightning damage is set to 999,999 for every Soldier and Captain Construct, the same as for the horned monsters.
  • Fire, ice and shock do little. Catching fire deals 3 damage and then a little more while it burns, being frozen deals 10 and a shock 20. Against a 720-HP Soldier Construct IV that is a distraction, not a kill.
  • Let them fight other monsters. A game tip says constructs “don’t discriminate when it comes to trespassers” and suggests leading them toward other monsters “to give them a new target”.
  • Watch for Zonai devices. Constructs carry weapons, and the placement data gives many a Zonai device as well: most often a Flame Emitter, also Beam, Shock and Frost Emitters, Springs and Mirrors. A construct with an emitter attacks from range, so close in or break line of sight.
A Soldier Construct II with a hooked head ornament holding a shield fused to a Flame Emitter, breathing fire across the snow
A Soldier Construct II with a Flame Emitter on its shield sprays fire across the snow.

In the placement data, Soldier Construct I mostly hold sticks, Rusty Broadswords and Old Wooden Shields. From rank II up many carry Zonaite Swords, Zonaite Longswords and Zonaite Shields, and Soldier Construct III also Strong Zonaite gear, so beating them is a way to pick up Zonaite weapons.

What is the Training Construct?

The Training Construct is a white construct the game describes as “equipped with special combat-training functions”. It has 80 HP and, like a Captain Construct, can fuse its weapons. It appears only in the seven Combat Training shrines, twelve in all, where it teaches one move per shrine. Its damage file sets the extra damage from fire, freezing and lightning to zero, so beat it with the move the shrine is teaching. It drops one Zonai Charge.

ShrineTrialTraining Constructs
Taunhiy ShrineCombat Training: Archery3
Makurukis ShrineCombat Training: Archery3
Eshos ShrineCombat Training: Shields2
Yamiyo ShrineCombat Training: Throwing1
Teniten ShrineCombat Training: Throwing1
Sinatanika ShrineCombat Training: Sneakstrike1
Kyononis ShrineCombat Training1

What do Constructs drop and what are the parts for?

MonsterAlwaysChance
Soldier Construct ISoldier Construct Horn; Zonai Charge—
Soldier Construct IISoldier Construct II Horn; Zonai Chargeanother Zonai Charge 20%
Soldier Construct IIISoldier Construct III Horn; Zonai Chargeanother Zonai Charge 50%
Soldier Construct IVSoldier Construct IV Horn; Zonai Charge (1–2 rolls)Large Zonai Charge 10% (up to 2 rolls)
Captain Construct ICaptain Construct I Horn; Zonai Charge—
Captain Construct IICaptain Construct II Horn; Zonai Chargeanother Zonai Charge 35%
Captain Construct IIICaptain Construct III Horn; Zonai Charge (1–2 rolls)Large Zonai Charge 15%
Captain Construct IVCaptain Construct IV Horn; Zonai Charge (1–3 rolls)Large Zonai Charge 25%
Training ConstructZonai Charge—

Rates are from the game’s drop tables; “rolls” is how often the game rolls that line. Weapons a construct carries are not part of these tables.

  • Zonai Charges are, in the item text, “a power source for constructs and other devices”. Using one restores a small amount of power to your Energy Cell, and a Large Zonai Charge stops the cell from draining for a short while. Neither adds Energy Wells; that takes Crystallized Charges, see battery upgrades.
  • Device Dispensers take both. One Zonai Charge buys one capsule and one Large Zonai Charge ten, with a bonus for putting several in at once. Soldier Construct Horns go in too. See Zonai devices.
  • Fuse: the horns are blades. The Soldier Construct II Horn suits “slicing through small branches and plants”, the III Horn “can cut through plants and large trees”, and the IV horns “vastly increase” attack power. A Soldier Construct Horn adds 3 attack when fused, a Captain Construct II Horn 15, a Captain Construct III Horn 25, a Soldier Construct IV Horn 24 and a Captain Construct IV Horn 35. See the Fuse guide.
  • Selling: merchants pay 2, 4, 10 and 24 rupees for the Soldier Construct horns from I to IV, and 3, 9, 12 and 30 for the Captain Construct horns.

Where do Constructs spawn?

KindSurfaceSkyDepthsTemplesTotalShrines
Soldier Construct I1679——9570
Soldier Construct II662442211642
Soldier Construct III3026215733
Captain Construct I117—1197
Captain Construct II101—2133
Captain Construct III72—110—
Total140139641326125

These are the game’s placement data, each spawn counted under the rank it is placed as; the shrine column counts constructs inside shrines, which are not on the maps. There are no rank IV placements: see above.

  • Sky islands. Most Soldier Construct I are in the sky. 35 constructs are placed on and around Great Sky Island, by the Room of Awakening and the Temple of Time among other spots, five of them Captain Construct I. Wellspring Island has 17, twelve of them Soldier Construct III, and Thunderhead Isles ten Soldier Construct III. Soldier Construct I armed with Construct Bows and Rockets guard Starview Island, Valor Island and the North Gerudo Sky Archipelago.
  • Surface. The surface groups gather at Zonai ruins: the biggest is near Thyphlo Ruins with 18, including two Captain Construct I and two Captain Construct III, then Clarnet Coast (8), Hebra Peak (7) and Karusa Valley (5).
  • Depths. Only six, all Soldier Construct II and III at the Construct Factory below Faron.
  • Temples. The Wind Temple has nine Soldier Construct II and a Captain Construct I, the Fire Temple nine Soldier Construct II and a Captain Construct II; the Water Temple seven Soldier Construct III, one II and a Captain Construct II; the Lightning Temple eight Soldier Construct III, three II and a Captain Construct III. See the Wind, Fire, Water and Lightning Temple walkthroughs.
  • Shrines. 125 Soldier and Captain Constructs wait in 30 shrines. Half of those shrines are Proving Grounds, where you start without your own gear.
  • Soldier Construct I (95)
  • Soldier Construct II (90)
  • Soldier Construct III (56)
  • Captain Construct I (18)
  • Captain Construct II (11)
  • Captain Construct III (9)
Defeated 0 / 279
Shown on the map: 279

Drag to move and zoom in to tell the points apart; on a computer, click the map first and the mouse wheel zooms it. Ticks are saved in this browser only; no account is needed.

For the rest of Hyrule’s monsters see the enemy overview, and for the Zonai-built boss that turns into a block puzzle, see Flux Construct locations.

FAQ

How much HP do Constructs have in Tears of the Kingdom?
Soldier Construct I has 15 HP, II 72, III 160 and IV 720. Captain Construct I has 80, II 200, III 380 and IV 1,200, the joint highest of any regular monster. The white Training Construct found in Combat Training shrines has 80.
Which Construct drops Large Zonai Charges?
Three ranks can: Captain Construct IV at 25%, Captain Construct III at 15% and Soldier Construct IV at 10% per roll, up to two rolls. Every Soldier and Captain Construct also drops at least one ordinary Zonai Charge, and a Captain Construct IV up to three.
Where can you find Captain Constructs?
The game places 42 outside shrines: 28 on the surface, 10 on sky islands and one in each regional temple. Five Captain Construct I stand on Great Sky Island. Ten more wait inside shrines, mostly the Proving Grounds ones.
What is the weak point of a Soldier Construct?
The head. Its damage file gives a head hitbox that takes double damage, on every rank. Lightning deals 999,999 damage to any Soldier or Captain Construct, so a thunderstorm can finish them, and the game suggests leading them into other monsters, since they attack any intruder.
Where are Soldier Construct IV and Captain Construct IV?
Not at fixed spots. The placement data has no rank IV construct anywhere, so the golden ones appear where lower ranks stand once stronger monsters start replacing weaker ones. Soldier Construct IV has 720 HP and Captain Construct IV 1,200.

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