BotW Trial of the Sword Rewards, Floors and Tips
Clear BotW Trial of the Sword with verified floor counts, unlock requirements, Master Sword attack rewards, preparation rules, and practical survival tips.
Trial of the Sword is a resource-management challenge, not a normal equipment check. The important decisions happen before entry and after every cleared room: arrive healthy, preserve strong drops, search the arena, and spend trial-only supplies instead of trying to save them for the overworld.
Are the Trial of the Sword rewards worth it?
The reward is worthwhile if the Master Sword is one of your regular weapons. Each first clear raises its normal attack, and the Final Trials keep the fully awakened state active wherever the sword can be used. The upgrade is less urgent if you only want to finish the main story and rarely use the sword.
| Progress | Master Sword attack | Permanent result |
|---|---|---|
| Before Trial of the Sword | 30 | Awakens only in its normal special situations |
| Beginning Trials cleared | 40 | Unlocks the Middle Trials |
| Middle Trials cleared | 50 | Unlocks the Final Trials |
| Final Trials cleared | 60 | Fully awakened whenever the sword is usable |
The three upgrades are the permanent rewards. Weapons, meals, armor, and materials collected inside disappear when you return to Hyrule, and replaying a completed section does not grant another upgrade.
For the sword’s location and base mechanics, start with the BotW Master Sword guide. The BotW DLC guide covers the other content included with the Expansion Pass.
How do you unlock Trial of the Sword?
You need the Expansion Pass content active and the Master Sword already in your inventory. Return to its pedestal in Korok Forest and place it back to enter. The sword must have energy, and the normal route to obtaining it already requires 13 permanent Heart Containers.
| Unlock check | Requirement |
|---|---|
| DLC access | DLC Pack 1, The Master Trials, through the Expansion Pass |
| Weapon | Obtain the Master Sword first |
| Normal heart requirement | 13 permanent Heart Containers to draw the Master Sword |
| Starting point | Master Sword pedestal in Korok Forest |
| Sword status | The trial cannot start while the sword is out of energy |
There is no second heart check at the trial entrance. Your current hearts, stamina, and active temporary effects carry in, but your inventory does not. If you still need the sword’s normal heart requirement, use the BotW shrine map guide to plan more shrine clears.
How are the Beginning, Middle, and Final Trials structured?
The sections must be cleared in order, but they do not have to be completed in one sitting. Each completed section returns Link to Korok Forest and remains cleared. Inside an individual section, however, there is no manual save or floor checkpoint, so death restarts that current section.
| Section | Numbered floors | Enemy rooms | Rest rooms | Reward chamber | Attack after first clear |
|---|---|---|---|---|---|
| Beginning Trials | 13 | 11 | 1 | 1 | 40 |
| Middle Trials | 17 | 14 | 2 | 1 | 50 |
| Final Trials | 24 | 20 | 3 | 1 | 60 |
| Total | 54 | 45 | 6 | 3 | 60 |
This is why two totals appear in guides. Nintendo’s 45-room figure counts rooms where enemies must be cleared. The 54-floor total also counts six rest rooms and the three Master Sword reward chambers at the end of the sections.
At the start of every section, the game removes carried weapons, shields, bows, arrows, armor, materials, and meals. Runes remain available, but Champion abilities do not. Anything collected inside is temporary and is removed when the section ends.
What are the safest Trial of the Sword tips?
The safest approach is to treat health, weapons, and arrows as a shared budget for the whole current section. Scout before fighting, isolate enemies, use reusable runes and environmental hazards first, then search the cleared room. Rest rooms are your chance to cook, collect fairies, and reorganize supplies.
| Moment | Reliable priority |
|---|---|
| Before entry | Fill your hearts and choose one useful long-duration meal effect |
| On arrival | Locate ranged enemies, explosive objects, water, cliffs, and cover |
| During combat | Use remote bombs and the environment when they save weapon durability |
| After combat | Collect dropped weapons, arrows, food, and hidden containers before leaving |
| Rest room | Approach fairies carefully, open every chest, cook ingredients, and sort gear |
| Before a strong enemy | Equip the best suitable weapon only when the extra damage is needed |
Remote bombs are especially useful against weak targets and for triggering explosive barrels without spending arrows. Height and water can also end fights cheaply. If a direct fight is unavoidable, focus on one enemy rather than spreading damage across a group and consuming several weapons at once.
What mistakes cause most Trial of the Sword failures?
Most failures come from expecting normal overworld safety nets. The trial removes your prepared inventory, disables Champion abilities, and offers no checkpoint inside the current section. A cautious clear followed by a complete resource sweep is usually safer than rushing to the exit with damaged health and missed supplies.
| Mistake | Why it fails | Better response |
|---|---|---|
| Entering while injured | Current hearts carry in instead of being refilled | Heal before placing the sword in the pedestal |
| Planning around Champion abilities | Those abilities are disabled in the trial | Base the route on runes, movement, cover, and found gear |
| Fighting a whole camp at once | Multiple attackers consume health and equipment quickly | Scout, separate targets, and remove ranged threats early |
| Skipping the post-fight search | The next floor assumes you use resources found along the way | Check dropped gear, breakable containers, water, and chests |
| Rushing through a rest room | Missed cooking, fairies, or chest gear cannot be recovered later | Search and cook before leaving |
| Assuming every floor is a checkpoint | A death restarts the current section | Pause between cleared sections, not in the middle of one |
| Saving every strong item for later | Trial-only items vanish when the section ends | Spend them when they materially reduce risk |
After finishing a section, you can stop and continue later without repeating the cleared section. After completing all of them, you may replay any available section for the challenge, but there is no additional permanent reward. If you are deciding where this challenge belongs in a first playthrough, see which Zelda game to play first.
FAQ
Is Trial of the Sword included in the BotW Expansion Pass?
How many floors are in Trial of the Sword?
What does each Trial of the Sword section reward?
Do you keep your gear in Trial of the Sword?
Can you replay Trial of the Sword after finishing it?
Related Articles
guides
Breath of the Wild Captured Memories: All 13 Locations and Rewards
All 12 photo locations from Zelda's album plus the 13th memory in Impa's painting, with coordinates, nearby shrines, the Champion's Tunic and the extra ending scene.
guides
Breath of the Wild Great Fairy Fountains: Locations, Costs and Horse God
Where the four Great Fairy Fountains and the Horse God Malanya are in Breath of the Wild, what each fairy costs to release, and how many you need per armor upgrade.
guides
Hyrule Castle Walkthrough: Entry Routes, Hylian Shield and Final Prep
How to get into Hyrule Castle in Breath of the Wild: five entry routes, the Hylian Shield and other loot by room, and what to prepare before the final battle.
Was this helpful?
Thanks for the feedback!
