BotW Guardians: Every Type, HP, Drops and How to Beat Them
All Guardians in Breath of the Wild: Stalker, Skywatcher, Turret, Decayed and Scouts I–IV, with HP and drop tables from the game data, attack tells and how to win.
Guardians are the ancient Sheikah machines that Calamity Ganon turned against Hyrule. This page covers every kind in Breath of the Wild, from the six-legged Guardian Stalker to the small Guardian Scouts in shrines: how to recognise each one, how it attacks, its HP and drops from the game data, and the ways to beat or avoid it, with screenshots.
What kinds of Guardians are there?
| Guardian | HP | Moves? | Where | On the map |
|---|---|---|---|---|
| Guardian Stalker | 1,500 | Walks and chases Link | Hyrule Field, Castle Town, Akkala | 46 |
| Guardian Skywatcher | 1,500 | Flies a fixed route | Hyrule Castle, Lomei Labyrinth Island, Akkala Citadel Ruins | 27 |
| Guardian Turret | 1,500 | No | Hyrule Castle | 19 |
| Decayed Guardian | 500 | No, half buried | All over Hyrule | 53 |
| Guardian Scout I | 13 | Yes | Shrines, Divine Beasts | — |
| Guardian Scout II | 100 (375 in Minor Tests of Strength) | Yes | Minor Test of Strength shrines and others | — |
| Guardian Scout III | 1,500 | Yes | Modest Test of Strength shrines | — |
| Guardian Scout IV | 3,000 | Yes | Major Test of Strength shrines | — |
HP comes from the game’s parameter files. The map counts are the game’s own placements, with records at the same spot counted once. Not counted: four pristine Guardians on Upland Zorana near Sato Koda Shrine (one Turret and three Skywatchers), which the game data lists apart from the rest.
What does a Guardian Stalker look like?
The Stalker is the Guardian you meet most often in the open. It walks fast and follows Link, but it has to stop to fire. Some Stalkers sit dark and mossy like Decayed Guardians until Link comes near; their legs stay taut, unlike a true wreck.
When a Stalker sees Link its eye lights up, it charges for a few seconds and then fires a laser strong enough to set things on fire in the distance. Use those seconds: get behind cover, or raise the shield for a Perfect Guard.
How do you recognise a Guardian Skywatcher?
Skywatchers fly a set route and sweep a searchlight over the ground. If Link steps into the light, the Skywatcher locks on and charges the same laser. Bomb Arrows can destroy its three propellers, which brings it down.
Where do you meet Guardian Turrets?
Guardian Turrets stand inside Hyrule Castle, 19 of them by the game’s placement data; the only other one is the pristine Turret on Upland Zorana. A Turret looks like a Skywatcher without propellers and never moves. It wakes up when Link comes close, has the same 1,500 HP as a Stalker and a longer range. There are no decayed Turrets or Skywatchers anywhere.
What is a Decayed Guardian?
Decayed Guardians cannot move, and most never wake up at all. Those that do fire the same laser as a Stalker, but they have only 500 HP. One Perfect Guard is enough to destroy one. The Forgotten Temple and Hyrule Castle hold many of them.
How are Guardian Scouts I–IV different?
Guardian Scouts are the small Guardians placed in shrines as trials. Scouts in shrines show orange markings, while those in Divine Beasts are magenta, taken over by Malice.
| Scout | HP | Weapons | Where |
|---|---|---|---|
| I | 13 | None, small beams | Shrines such as Oman Au and Keh Namut, Divine Beasts |
| II | 100; 375 in Minor Tests of Strength | Usually one: Guardian Sword, Guardian Spear or Ancient Battle Axe; some carry a Guardian Sword and Guardian Shield | Minor Test of Strength, other shrines, Divine Beasts |
| III | 1,500 | Two ”+” weapons, sometimes a Guardian Shield+ | Modest Test of Strength |
| IV | 3,000 | Three ”++” weapons, or two and a Guardian Shield++ | Major Test of Strength |
The training Scout in Ta’loh Naeg Shrine, the combat tutorial, is a separate entry in the game data with only 4 HP.
Armed Scouts spin their weapons before a swing, which is the cue to guard or dodge. From range they extend their weapons and spin toward Link; a stone pillar blocks that, and an arrow in the eye stops the spin. Low on health, a Scout stands still and charges a beam (Scout IV fires four at once), which a Perfect Guard sends back. Scouts’ legs cannot be cut, and they do not power up the Master Sword.
Where are all the Guardians?
Loading the terrain map… slow connections can take a few seconds.
Some terrain tiles failed to load.
- Guardian Stalker (46)
- Decayed Guardian (53)
- Guardian Skywatcher (27)
- Guardian Turret (19)
Drag to move and zoom in to tell the points apart; on a computer, click the map first and the mouse wheel zooms it. Ticks are saved in this browser only; no account is needed.
Progress cannot be saved in this browser session.
The map shows all 145 overworld Guardians from the game data. The full table with coordinates and the best farming routes are on the ancient materials page.
How do you beat a Guardian?
- Reflect the laser with a Perfect Guard. Any shield works. It takes three reflections for a Stalker, Turret or Skywatcher and one for a Decayed Guardian. A missed timing can break the shield in one hit. The Ancient Shield reflects the beam on its own, at the cost of durability.
- Shoot the eye. An Ancient Arrow in the eye destroys a Stalker, Skywatcher, Turret or Decayed Guardian at once. Normal arrows to the eye work too, more slowly.
- Use the Master Sword or cut the legs. Near a Guardian the Master Sword’s power rises to 60. Each Stalker leg you cut takes off 100 HP and slows it down; Ancient and Guardian melee weapons cut a leg in one hit.
You do not have to fight every Guardian. Each one needs to see Link and charge for a few seconds before it fires, so keep moving and put rocks or walls between you and it. For the whole castle route, see the Hyrule Castle walkthrough.
What do Guardians drop?
Every kill rolls the game’s drop table several times; each draw gives one item with these chances.
| Guardian | Draws | Ancient Screw | Ancient Spring | Ancient Gear | Ancient Shaft | Ancient Core | Giant Ancient Core |
|---|---|---|---|---|---|---|---|
| Guardian Stalker | 10–12 | 35% | 26% | 21% | 15% | 2.5% | 0.5% |
| Guardian Skywatcher | 8–12 | 24% | 15% | 35% | 23% | 2.5% | 0.5% |
| Guardian Turret | 5–8 | 15% | 12.5% | 50% | 20% | 2% | 0.5% |
| Decayed Guardian | 4–6 | 40% | 25% | 20% | 15% | — | — |
Guardian Scouts have two tables, one draw from the first and then more from the second:
| Scout | First draw | Then |
|---|---|---|
| I | Screw 60%, Spring 40% | 0–1 draw of the same |
| II | Screw 40%, Spring 30%, Gear 20%, Shaft 10% (2 draws in Minor Tests of Strength) | 1 draw of the same |
| III | Gear 40%, Shaft 40%, Core 20% | 3–4 draws: Screw 30%, Spring 30%, Gear 20%, Shaft 20% |
| IV | Core 50%, Shaft 30%, Gear 20% | 4–5 draws: Gear 30%, Shaft 30%, Screw 20%, Spring 20% |
Armed Scouts also leave the weapons they held, which is where most Guardian Swords, Spears and Shields come from; see all weapons.
Cherry at the Akkala Ancient Tech Lab turns these parts into Ancient Arrows, ancient weapons and the Ancient armor; prices and farming spots are on the ancient materials page.
Video walkthrough
More big enemies in Breath of the Wild: all enemies and their HP, the Lynels and the Hinoxes.
FAQ
How many hits does it take to reflect a Guardian laser to death?
What is the fastest way to kill a Guardian in Breath of the Wild?
Where are Guardian Turrets in Breath of the Wild?
What do Guardians drop?
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