Tears of the Kingdom Weapon Durability: How It Works and How to Repair
How weapon durability works in Tears of the Kingdom, the most durable weapons of each type, and three ways to keep them: Fuse, Rock Octoroks and Pelison.
Weapons in Tears of the Kingdom break. This page explains how durability works, lists the most durable weapon of each type, and covers the three ways to make a weapon last: fusing a material, feeding it to a Rock Octorok, and saving the material with Pelison. Every weapon’s number is on the full weapon list.
How does durability work?
Each weapon, bow and shield can be used a set number of times before it breaks. Game8 lists the warnings: an on-screen message appears when a weapon is badly damaged, and it flashes red in the inventory. The Master Sword is the one exception: using it only drains its energy, and it can be used again after it recharges (Game8); GameWith gives the recharge time as 10 minutes.
Some weapons trade durability for power on purpose. In the game’s words, the Royal Guard’s weapons yield “massive destructive power just before it breaks”, and Game8 notes they are all built with less durability than other weapons of the same power. The Gloom weapons have the highest attack of their types, but the game warns that “its gloom will gradually wear down the body of its wielder”.
Which weapons are the most durable?
The ten most durable of each type. The durability column is the number of uses before it breaks.
One-handed
| State | Effect | ||||
|---|---|---|---|---|---|
| 352 | Scimitar of the Seven | — | 28 | 60 | |
| 359 | White Sword of the Sky | — | 24 | 45 | |
| 329 | Master Sword | — | 30 | 40 | |
| 343 | Royal Broadsword | Intact | 24 | 35 | Increases the power of flurry rush during perfect dodge |
| 341 | Knight's Broadsword | Intact | 18 | 27 | Powerful attacks when you're down to your last heart |
| 345 | Forest Dweller's Sword | Intact | 16 | 27 | Bursting materials attached to the tip can be reused again and again. |
| 347 | Zora Sword | Intact | 12 | 27 | It yields a high attack power when it gets wet |
| 349 | Feathered Edge | Intact | 13 | 27 | Produces a strong wind |
| 356 | Sword of the Hero | — | 17 | 27 | |
| 354 | Eightfold Blade | Intact | 15 | 26 | Yields more powerful sneakstrikes |
Two-handed
| State | Effect | ||||
|---|---|---|---|---|---|
| 388 | Biggoron's Sword | — | 36 | 60 | |
| 393 | Dusk Claymore | — | 32 | 50 | |
| 374 | Giant Boomerang | Intact | 23 | 40 | |
| 382 | Royal Claymore | Intact | 34 | 40² | Increases the power of flurry rush during perfect dodge |
| 387 | Boulder Breaker | — | 38 | 40 | |
| 394 | Fierce Deity Sword | — | 38 | 35 | |
| 380 | Knight's Claymore | Intact | 24 | 30² | Powerful attacks when you're down to your last heart |
| 384 | Zora Longsword | Intact | 17 | 30² | It yields high attack power when it gets wet. |
| 386 | Cobble Crusher | Intact | 14 | 30² | A great tool for breaking rocks |
| 399 | Sturdy Thick Stick | — | 7 | 26² | High durability |
Notes · ¹ One source only · ² Sources disagree; the value most sources give
- Royal Claymore (Intact) — Durability: samurai-gamers 35, GameWith 40, Zelda Dungeon 40
- Knight's Claymore (Intact) — Durability: samurai-gamers 27, GameWith 30, Zelda Dungeon 30
- Zora Longsword (Intact) — Durability: samurai-gamers 27, GameWith 30, Zelda Dungeon 30
- Cobble Crusher (Intact) — Durability: samurai-gamers 27, GameWith 30, Zelda Dungeon 30
- Sturdy Thick Stick — Durability: samurai-gamers 24, GameWith 26, Zelda Dungeon 26
Spears
| State | ||||
|---|---|---|---|---|
| 424 | Lightscale Trident | — | 22 | 70 |
| 419 | Royal Halberd | Intact | 18 | 50 |
| 417 | Knight's Halberd | Intact | 14 | 40 |
| 423 | Zora Spear | Intact | 11 | 40² |
| 415 | Soldier's Spear | Intact | 10 | 35 |
| 421 | Forest Dweller's Spear | Intact | 14 | 35 |
| 426 | Feathered Spear | Intact | 10 | 35 |
| 433 | Sturdy Long Stick | — | 4 | 34 |
| 413 | Traveler's Spear | Intact | 4 | 30 |
| 418 | Royal Halberd | Decayed | 7 | 30 |
Notes · ¹ One source only · ² Sources disagree; the value most sources give
- Zora Spear (Intact) — Durability: samurai-gamers 35, GameWith 40, Zelda Dungeon 40
Bows
| Effect | ||||
|---|---|---|---|---|
| 446 | Royal Bow | 38 | 60 | |
| 451 | Great Eagle Bow | 28 × 3 arrows | 60 | |
| 461 | Steel Lizal Bow | 36 | 50 | |
| 469 | Zonaite Bow | 30 | 50 | Power drains, and arrows can fly much farther according to how long a shot is charged. |
| 445 | Knight's Bow | 26 | 48 | |
| 453 | Phrenic Bow | 10 | 45¹ | |
| 464 | Savage Lynel Bow | 32 × 3 arrows | 45 | |
| 470 | Demon King's Bow | 2 × hearts, max 60 | 42 | The higher your maximum number of hearts, the more its attack power increases. |
| 448 | Zora Bow | 20 | 40 | |
| 452 | Gerudo Bow | 25 | 40 |
Shields
The Hylian Shield, at 800, lasts longer than the other 32 shields put together (594). More on the shields page.
| 471 | Hylian Shield | 90 | 800 |
| 489 | Sea-Breeze Shield | 65 | 90 |
| 487 | Daybreaker | 48 | 60 |
| 481 | Royal Shield | 55 | 29 |
| 486 | Radiant Shield | 35 | 26 |
| 480 | Knight's Shield | 40 | 23 |
| 483 | Zora Shield | 24 | 20 |
| 485 | Gerudo Shield | 28 | 20 |
| 500 | Mighty Zonaite Shield | 50 | 20 |
| 503 | Savage Lynel Shield | 62 | 20 |
How do you repair a weapon?
Let a Rock Octorok eat it. Drop or hold out a badly damaged weapon near one; when it inhales it sucks the weapon in and spits it back. Two sources describe the result the same way:
- Game8: it “will fully restore its durability”, the weapon “will also receive a random weapon modifier”, and “each Rock Octorok can only restore one weapon”.
- Zelda Dungeon: it repairs “any non-legendary item which is badly damaged to new”, improves only the first weapon it sucks in during an encounter, and adds a bonus such as Attack Up or Durability Up; feeding a weapon that already has a white bonus to another Rock Octorok can upgrade it to a yellow one.
Game8 points to Death Mountain in Eldin, where Rock Octoroks are common. Legendary weapons cannot be repaired directly; Zelda Dungeon’s workaround is to fuse one onto another weapon, let the Rock Octorok repair that, and have Pelison break them apart again.
Does Fuse add durability?
Yes, and it is the everyday fix. Game8 describes fusing a material to a weapon close to breaking as a way to add both durability and attack. Zelda Dungeon gives the amounts: fusing a monster material generally adds 25 durability, but only 10 for Royal Guard and Gloom weapons and for cheap gear — the Rusty weapons, Soup Ladle, Torch, Tree Branch, Wooden Stick weapons, Boat Oar, Farming Hoe, Farmer’s Pitchfork and Fishing Harpoon. The Fuse guide lists the materials that add the most attack.
Sources
- Durability numbers: samurai-gamers, GameWith and Game8, with Zelda Dungeon for disagreements — details on the full weapon list.
- Mechanics: Game8’s “How to Increase Weapon Durability”, Zelda Dungeon’s Rock Octorok and Fuse pages, GameWith’s weapon list (Master Sword recharge).
- Quotes and names: the game’s own text (TotkText, game version 1.2.1).
For more damage without wearing weapons out faster, Mighty food raises attack for a while; the strongest weapons page compares the top weapons of each type.
FAQ
Can you repair weapons in Tears of the Kingdom?
Does the Master Sword break?
Does fusing a material add durability?
What is the most durable weapon in Tears of the Kingdom?
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