BotW Champion Abilities: All Four Powers, Cooldowns and Upgrades
Mipha's Grace, Revali's Gale, Daruk's Protection and Urbosa's Fury in Breath of the Wild: which Divine Beast gives each, how to use it, recharge times, DLC upgrades.
Freeing a Divine Beast in Breath of the Wild gives you more than a Heart Container. At the Main Control Unit the Beast’s Champion hands you their power, and you keep it for the rest of the game. This page covers all four: where each comes from, how to trigger it, how long it takes to recharge, and what The Champions’ Ballad changes.
Which Divine Beast gives which Champion ability?
| Ability | Divine Beast | Champion | What it does | How to use it (Switch) |
|---|---|---|---|---|
| Mipha’s Grace | Vah Ruta | Mipha | Revives you when your hearts run out, with full hearts plus temporary bonus hearts | Automatic |
| Revali’s Gale | Vah Medoh | Revali | Creates an updraft that carries you high into the sky | Hold X to charge a jump, then release |
| Daruk’s Protection | Vah Rudania | Daruk | Automatically blocks attacks while you hold the button | Hold ZL |
| Urbosa’s Fury | Vah Naboris | Urbosa | Calls powerful lightning down on the area around you | Hold Y for a charged attack, then release |
You get each ability straight after beating the Blight Ganon inside that Beast; the four fights are on the Blight Ganon page. The order you free them in is up to you. Our Divine Beast order guide suggests Vah Ruta first, because Mipha’s Grace is the best safety net for a new player.
What does Mipha’s Grace do?
When your last heart empties, Mipha’s Grace brings you back with every heart refilled and five temporary bonus hearts on top. It triggers by itself, so there is nothing to press. It has one use, and then it needs 24 minutes of real time before it can save you again.
It is the reason a first fight with a Lynel or a Guardian does not have to end at the game over screen. Treat the revive as a warning, though: if it fires, retreat, eat, and wait for the recharge before you take the same risk again.
What does Revali’s Gale do?
Revali’s Gale makes a column of wind under you and launches you straight up, high enough to open the paraglider and glide a long way. Hold the jump button until the charge finishes and let go. You get three launches before it needs 6 minutes to recharge.
It saves a lot of climbing: cliffs, towers and the walls of Hyrule Castle all become a jump and a glide. In a fight, launching into the air and aiming your bow slows time, which is a quick way to land headshots.
What does Daruk’s Protection do?
Daruk’s Protection raises a red barrier around you while you hold ZL, and any attack that hits it bounces off. You can use it three times before it needs 18 minutes to recharge.
It is the easiest answer to attacks you cannot time a parry against: a Guardian’s laser, a Lynel’s charge, a Blight Ganon’s lunge. Because it only has three uses, save it for the hits that would actually hurt.
What does Urbosa’s Fury do?
Urbosa’s Fury drops lightning on everything around you. Hold the attack button to charge a spin attack, and once the charge is complete, release it. Enemies it does not kill are left stunned by the shock. Three uses, then 12 minutes to recharge.
Use it when a camp or a group of enemies rushes you at once, or to stun a large enemy before you close in.
How long does each ability take to recharge?
The timers run in real time, not in-game time. Abilities with three uses only start to recharge once the last use is spent. Inside Hyrule Castle every timer is a third of its usual length, and the upgraded versions from The Champions’ Ballad cut it to a third again.
| Ability | Uses | Recharge | In Hyrule Castle | Upgraded (+) | Upgraded, in Hyrule Castle |
|---|---|---|---|---|---|
| Mipha’s Grace | 1 | 24 minutes | 8 minutes | 8 minutes | 2 minutes 40 seconds |
| Revali’s Gale | 3 | 6 minutes | 2 minutes | 2 minutes | 40 seconds |
| Daruk’s Protection | 3 | 18 minutes | 6 minutes | 6 minutes | 2 minutes |
| Urbosa’s Fury | 3 | 12 minutes | 4 minutes | 4 minutes | 1 minute 20 seconds |
When an ability is ready again, the Champion’s voice tells you so.
How do you upgrade the Champion abilities?
With The Champions’ Ballad, the second DLC pack, each Champion gets a quest of their own: EX Champion Mipha’s Song, EX Champion Revali’s Song, EX Champion Daruk’s Song and EX Champion Urbosa’s Song. Each one sends you through three new shrines and then back into the Divine Beast for a rematch with its Blight. Win it and the Champion gives you the + version of their ability, for example Mipha’s Grace +.
The + versions work exactly like the originals; the only change is the shorter recharge in the table above. The whole DLC route, including the order of the trials, is on The Champions’ Ballad walkthrough. Note that during the One-Hit Obliterator trial at the start of the DLC your Champion abilities are switched off.
Do the Champions help in the final battle?
Yes. Every Beast you freed fires on Calamity Ganon when the final battle begins, taking 12.5% of his maximum health each, 50% with all four, and the Blight from a freed Beast no longer appears in the fight. The details are on the Divine Beast order guide. The abilities themselves stay with you after the credits, so they are just as useful for the post-game.
FAQ
Which Champion ability is the best?
How long do Champion abilities take to recharge?
How do you upgrade the Champion abilities?
How do you use Revali’s Gale and Urbosa’s Fury?
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