TotK Shard of Dinraal's Spike: 15 for the Trousers, No Ten-Minute Wait
Shard of Dinraal's Spike in Tears of the Kingdom: pick them up on Dinraal's back with no wait, 15 for the Trousers of the Wild, and one chest in Hyrule Castle.
The Shard of Dinraal’s Spike is the odd one out among Dinraal’s parts in The Legend of Zelda: Tears of the Kingdom. You do not knock it off; you pick it up. That frees it from the ten-minute wait that limits the scale, claw, fang shard and horn, and it is a good thing, because the Trousers of the Wild want fifteen.
Shard of Dinraal's Spike 奧爾龍的龍岩石 · 奥尔龙的龙岩石
- Type
- seasoning
- Cooking effect
- None
- Sells for
- 30 rupees
- Fuse attack power
- +16
Walk the spine and look at the base of each spike
Once you are on Dinraal’s back, walk along it and check where each big spike meets the body. The shards lie there, and you take them like any item on the ground. There are reportedly around ten to twelve on the dragon at a time, and they come back after a while.
Getting aboard works as for any Dinraal part: launch from the Ulri Mountain Skyview Tower or wait at the rim of the East Akkala Plains Chasm or the Drenan Highlands Chasm, where it passes low (see dragon locations). The one thing you cannot skip is fire protection, because you are standing in Dinraal’s heat the whole time you collect. What to wear is on the Dinraal’s Scale page.
The best way to use a visit: knock off the part you need, then spend the ten-minute wait walking the back for spikes.
Fifteen, and all of them for one pair of trousers
Only the Trousers of the Wild use the spike shards:
- Third star: 3 Energetic Rhino Beetles, 2 Shards of Dinraal’s Fang, 5 Shards of Dinraal’s Spike and 200 rupees (defense 12 to 18).
- Fourth star: 3 Star Fragments, 2 Dinraal’s Horns, 10 Shards of Dinraal’s Spike and 500 rupees (defense 18 to 28).
The Fierce Deity Mask, the other piece that takes Dinraal’s scale, claw and fang shard, needs none. Where the Trousers are and what the rest of the set needs: Hero of the Wild set.
| Armor | Set | ★ | ★★ | ★★★ | ★★★★ | Total |
|---|---|---|---|---|---|---|
| Trousers of the Wild | Hero of the Wild Set | — | — | 5 | 10 | 15 |
| To take every piece to four stars | 15 | |||||
One chest in Hyrule Castle
The game’s placement data has exactly one chest with a Shard of Dinraal’s Spike: a stone chest in the Library of Hyrule Castle, behind the room’s east wall. It is a single shard, so it is a bonus if you are exploring the castle anyway, not a reason to go. The route to the Library is on Hyrule Castle.
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| Nearest landmark | Region | Count | Location |
|---|---|---|---|
| Library | Hyrule Field | 1 | ⌖ Show on map |
Once opened the chest stays empty; a Blood Moon does not refill it.
A cheap fire weapon, but not a cooking shortcut
On a weapon, arrow or shield the shard adds 16 attack and fire, like a scale. What it adds on top is weight. The item text says it is “very destructive when fused to a weapon,” and in the game data it sits in the same smashing tier as the heaviest monster horns: it smashes things like a hammer and cracks monsters’ armor. At 30 rupees a piece it is the Dinraal part to spend freely. A weapon fused with it also reportedly keeps you warm in cold areas while you hold it. See the fuse guide for how it compares.
Do not count on it in a cooking pot. Dinraal’s scale, claw, fang shard and horn all guarantee an incredible success; the spike only adds 1:20 to a timed effect and a small bump to the odds.
Spares sell for only 30 rupees, which makes them the cheapest Dinraal part to put into a dye: five of them make Crimson at the Kochi Dye Shop in Hateno Village, for 20 rupees on top. See the dye shop.
See also
- Shard of Dinraal’s Fang, the other third-star part of the Trousers
- Dinraal’s Horn, the other fourth-star part
- Dragon locations and dragon parts
- All materials
FAQ
How do you get Shard of Dinraal's Spike?
How many Shards of Dinraal's Spike do you need?
Does Shard of Dinraal's Spike guarantee an incredible success in cooking?
Is Shard of Dinraal's Spike good for fusing?
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