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TotK Shard of Dinraal's Spike: 15 for the Trousers, No Ten-Minute Wait

Shard of Dinraal's Spike in Tears of the Kingdom: pick them up on Dinraal's back with no wait, 15 for the Trousers of the Wild, and one chest in Hyrule Castle.

10/16/2026 1.4.3 QuestFern Team Last updated: 11/5/2026 4 min read

The Shard of Dinraal’s Spike is the odd one out among Dinraal’s parts in The Legend of Zelda: Tears of the Kingdom. You do not knock it off; you pick it up. That frees it from the ten-minute wait that limits the scale, claw, fang shard and horn, and it is a good thing, because the Trousers of the Wild want fifteen.

Shard of Dinraal's Spike Shard of Dinraal's Spike 奧爾龍的龍岩石 · 奥尔龙的龙岩石

Type
seasoning
Cooking effect
None
Sells for
30 rupees
Fuse attack power
+16
A glowing orange Shard of Dinraal's Spike lying in the grass
A Shard of Dinraal’s Spike. In the game’s words it is “an incredibly hard stone mined from a spike on Dinraal’s back.”

Walk the spine and look at the base of each spike

Once you are on Dinraal’s back, walk along it and check where each big spike meets the body. The shards lie there, and you take them like any item on the ground. There are reportedly around ten to twelve on the dragon at a time, and they come back after a while.

Getting aboard works as for any Dinraal part: launch from the Ulri Mountain Skyview Tower or wait at the rim of the East Akkala Plains Chasm or the Drenan Highlands Chasm, where it passes low (see dragon locations). The one thing you cannot skip is fire protection, because you are standing in Dinraal’s heat the whole time you collect. What to wear is on the Dinraal’s Scale page.

Link standing on Dinraal's back among its pale spikes, with the warning that the air itself burns in the corner
On Dinraal’s back among the spikes. The warning in the corner means this player is not wearing enough fire protection to stay.

The best way to use a visit: knock off the part you need, then spend the ten-minute wait walking the back for spikes.

Fifteen, and all of them for one pair of trousers

Only the Trousers of the Wild use the spike shards:

  • Third star: 3 Energetic Rhino Beetles, 2 Shards of Dinraal’s Fang, 5 Shards of Dinraal’s Spike and 200 rupees (defense 12 to 18).
  • Fourth star: 3 Star Fragments, 2 Dinraal’s Horns, 10 Shards of Dinraal’s Spike and 500 rupees (defense 18 to 28).

The Fierce Deity Mask, the other piece that takes Dinraal’s scale, claw and fang shard, needs none. Where the Trousers are and what the rest of the set needs: Hero of the Wild set.

Armor Set ★★★★★★★★★★ Total
Trousers of the Wild Hero of the Wild Set ——510 15
To take every piece to four stars15

One chest in Hyrule Castle

The game’s placement data has exactly one chest with a Shard of Dinraal’s Spike: a stone chest in the Library of Hyrule Castle, behind the room’s east wall. It is a single shard, so it is a bonus if you are exploring the castle anyway, not a reason to go. The route to the Library is on Hyrule Castle.

Found 0 / 1
Shown on the map: 1

Drag to move and zoom in to tell the points apart; on a computer, click the map first and the mouse wheel zooms it. Ticks are saved in this browser only; no account is needed.

Nearest landmark Region Count Location
Library Hyrule Field 1 ⌖ Show on map

Once opened the chest stays empty; a Blood Moon does not refill it.

A cheap fire weapon, but not a cooking shortcut

On a weapon, arrow or shield the shard adds 16 attack and fire, like a scale. What it adds on top is weight. The item text says it is “very destructive when fused to a weapon,” and in the game data it sits in the same smashing tier as the heaviest monster horns: it smashes things like a hammer and cracks monsters’ armor. At 30 rupees a piece it is the Dinraal part to spend freely. A weapon fused with it also reportedly keeps you warm in cold areas while you hold it. See the fuse guide for how it compares.

Do not count on it in a cooking pot. Dinraal’s scale, claw, fang shard and horn all guarantee an incredible success; the spike only adds 1:20 to a timed effect and a small bump to the odds.

Spares sell for only 30 rupees, which makes them the cheapest Dinraal part to put into a dye: five of them make Crimson at the Kochi Dye Shop in Hateno Village, for 20 rupees on top. See the dye shop.

See also

FAQ

How do you get Shard of Dinraal's Spike?
Land on Dinraal's back and walk along it, checking the base of each big spike. Unlike the scale, claw, fang shard and horn, the spikes are not limited to one every ten minutes. One more is in a chest in the Library of Hyrule Castle.
How many Shards of Dinraal's Spike do you need?
Fifteen, all for the Trousers of the Wild: 5 at the third star and 10 at the fourth. No other armor uses them.
Does Shard of Dinraal's Spike guarantee an incredible success in cooking?
No. Dinraal's scale, claw, fang shard and horn do, but the spike only adds 1:20 to a timed effect and a small boost to the chance.
Is Shard of Dinraal's Spike good for fusing?
On a weapon it adds 16 attack and fire, and the item text calls it very destructive: it smashes like the heaviest monster horns. At 30 rupees it is the cheapest Dinraal part to burn through.

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