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TotK Dragons: Routes, Chasms and Dragon Parts

Where Farosh, Naydra, Dinraal and the Light Dragon fly in Tears of the Kingdom, which chasms they use, how to get each dragon part and what the parts are for.

9/30/2026 1.4.3 QuestFern Team Last updated: 9/30/2026 8 min read

Four dragons fly over Hyrule in Tears of the Kingdom: Dinraal (fire), Farosh (lightning), Naydra (ice) and the Light Dragon. None of them can be beaten, but every hit on the right body part knocks off a material. This page draws each route from the game’s own rail data, lists the chasms the three elemental dragons use, and covers every part: where it comes from, its fuse attack, cooking bonus and price.

Where do the four dragons fly?

  • Dinraal (30)
  • Farosh (21)
  • Naydra (17)
  • Light Dragon (52)
Found 0 / 120
Shown on the map: 120

Drag to move and zoom in to tell the points apart; on a computer, click the map first and the mouse wheel zooms it. Ticks are saved in this browser only; no account is needed.

Each point is one point of the rail the dragon flies along, numbered in flying order; the filter picks one dragon. Switch to the Depths layer for the underground half of the three elemental loops, and to the sky layer for the Light Dragon’s high loop. Coordinates are X, Y as the in-game map shows them.

DragonComes out ofSurface routeDives intoNearest Skyview Tower to the exit
DinraalEast Akkala Plains Chasm (4030, 2181)Akkala coast, Skull Lake, Eldin’s Flank, Deplian Badlands, Thyphlo RuinsDrenan Highlands Chasm (-0071, 2984)Ulri Mountain, about 550 away
FaroshEast Gerudo Chasm (-2491, -3068)Gerudo Canyon, Mount Nabooru, Stalry Plateau, Lake HyliaHills of Baumer Chasm (0222, -2119)Gerudo Canyon, about 890 away
NaydraNaydra Snowfield Chasm (3605, -1344)Lanayru Range, Retsam Forest, Ebon Mountain, Stinger Cliffs, Meda Mountain, Oakle’s Navel, Bonooru’s StandEast Hill Chasm (1974, -0846)Mount Lanayru, about 250 away
Light Dragon—A clockwise loop around the whole map (below)Never—

Distances are map units between the chasm and the tower markers. All chasms are on the chasm map; towers on the Skyview Tower page.

Dinraal, the fire dragon, in flight
Dinraal, the fire dragon.

What does each route look like underground?

The three elemental dragons fly half their loop in the Depths, heading back toward the chasm they came out of.

DragonDepths route, in order (the place on the surface above)
DinraalDrenan Highlands, the Deplian Badlands, Eldin Great Skeleton, Lake Darman, Gut Check Rock, Skull Lake, Malanya Spring, Bloodleaf Lake, East Akkala Plains
FaroshDeya Village Ruins, Lake Hylia, Farosh Hills, Pagos Woods, Faron Woods, Cora Lake, Zokassa Ridge, Mount Granajh, Daval Peak, South Lomei Labyrinth, Champion’s Gate, East Gerudo Ruins
NaydraEast Hill, then from Quatta’s Shelf along the Rutala River, Rabia Plain, Trotter’s Downfall and Lanayru Road - East Gate back to Naydra Snowfield

Dinraal flies highest of the three: over Skull Lake its rail rises to 830, briefly reaching sky height. Naydra peaks at 700 over the Cliffs of Quince and Farosh at 550 over Gerudo Canyon.

When do the dragons appear?

Always. The game places each dragon once and gives it a closed loop, so there is no time-of-day schedule: if you cannot see one, it is on another part of its loop, often in the Depths. Waiting at a chasm works because every elemental dragon passes through its two chasms on every lap.

The Light Dragon has three loops in the data. The first is a short loop the game names after the first island, the path the dragon flies while you are still on the Great Sky Island. After that it flies a clockwise circuit around the whole map, through Eldin, Lanayru, Necluda, Gerudo Canyon, Hyrule Field, Tabantha, Hebra and Akkala. The circuit exists twice, high (altitude 1,600 to 2,370, in the sky layer) and low (700 to 1,000), and a story flag decides which one is active.

Link paragliding beside the Light Dragon above the clouds
Gliding beside the Light Dragon above the clouds.

Which part drops from where?

PartHow to get itFuse attackCooking: time addedSells for
ScaleHit the body16 (Light Dragon 12)+1:00150
Claw (Light Dragon: Talon)Hit a claw or foot18 (14)+3:00180
Shard of FangHit the head20 (16)+10:00250
HornHit a horn26 (20)+30:00300
Shard of SpikePick it up from the back, under the spikes16 (12)+1:2030

Fuse attack, cooking time and prices are the game’s own item values and are the same for Dinraal, Farosh and Naydra; the Light Dragon differs only in fuse attack.

Dinraal's Horn lying on the ground
Dinraal’s Horn, the dragon part with the highest fuse attack.

How do you farm dragon parts?

  1. Get above the dragon. Launch from the Skyview Tower nearest its chasm (see the first table) or glide down from a sky island, and aim to land on its back.
  2. Dress for the element. Dinraal burns and sets wooden weapons alight, Naydra freezes and Farosh throws lightning at metal. The Flamebreaker, Snowquill and Rubber sets cover the three.
  3. Hit the part you want. Strike or shoot a glowing body part: the horn for a horn, the head for a fang shard, a claw for a claw, anywhere on the body for a scale.
  4. Collect the Spike shards. While you are on its back, walk along the spikes and pick up the Shards of Spike underneath.
  5. Wait ten real minutes. After one part drops the dragon gives nothing for ten minutes of real time. Opening menus to pass time does not help, so stay on it or come back later.
Link standing on a dragon's back among its spikes
On a dragon’s back, among the spikes that the Shards of Spike lie under.

What are dragon parts used for?

Fusing. A dragon horn adds 26 attack to a weapon, the Light Dragon’s Horn 20. The Shard of Spike descriptions say they are “very destructive” when fused and carry the dragon’s element (shock, fire or ice); Light Dragon parts instead heal you, in the game’s words “a mysterious healing power when attached to a weapon”. See the fuse guide.

Cooking. A scale, claw, fang shard or horn in any dish guarantees a Critical Success and adds the time in the table; a horn pushes an effect to 30 minutes. Details on best recipes.

Armor upgrades. The Great Fairies ask for dragon parts on these pieces (where the fairies are):

ArmorDragon parts needed (star: amount)
Cap of the WildFarosh: Scale ★1 ×2, Claw ★2 ×2, Shard of Fang ★3 ×2, Shard of Spike ★3 ×5 and ★4 ×10, Horn ★4 ×2
Tunic of the WildNaydra: the same amounts
Trousers of the WildDinraal: the same amounts
Fierce Deity Mask / Armor / BootsOne part per star from Dinraal (Mask), Naydra (Armor) or Farosh (Boots): Scale ★1, Claw ★2, Shard of Fang ★3, Horn ★4
Tunic of MemoriesLight Dragon’s Scale ★1, Talon ★2, Shard of Fang ★3, Horn ★4, one each; plus two horns: Farosh’s ★2, Naydra’s ★3, Dinraal’s ★4
Champion’s LeathersLight Dragon’s Scale ★1, Talon ★2, Shard of Fang ★3, Horn ★4, two each
Snow BootsNaydra’s Scale ×2 at ★4

More on the Hero of the Wild set, the Fierce Deity set and all upgrade materials.

Selling. A horn sells for 300 rupees, but horns and fang shards are the bottleneck for the upgrades above, so keep them until your armor is done.

FAQ

Where is Dinraal in Tears of the Kingdom?
Dinraal comes out of the East Akkala Plains Chasm, flies west along the northern coast past Skull Lake and the Deplian Badlands, and dives into the Drenan Highlands Chasm. In the Depths it flies back east to where it started.
Do the dragons only appear at night?
No. The game places all four dragons permanently and each one follows a closed loop, so they are always somewhere on their route. What changes is where on the loop they are when you arrive.
How often can you get dragon parts?
After a part drops, the dragon has nothing to give for ten minutes of real time; opening a menu or resting does not speed it up. The Shards of Spike on its back are the exception: pick them up whenever you land on it.
Which dragon part is best for fusing?
A horn from Dinraal, Farosh or Naydra adds 26 attack, the most of any dragon part. Light Dragon parts add less (the horn gives 20) but heal you when fused, as the item text says.
Why is the Light Dragon flying lower than before?
The game has two loops for it, a high one and a low one, switched by a story flag. The low loop reportedly starts once you receive the quest Recovering the Hero's Sword.

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