TotK Shard of Naydra's Spike: Fifteen Off Its Back, No Ten-Minute Wait
Shard of Naydra's Spike in Tears of the Kingdom: pick them up on Naydra's back with no wait, 15 for the Tunic of the Wild, and a cheap ice hammer when fused.
In The Legend of Zelda: Tears of the Kingdom, the Shard of Naydra’s Spike is the one Naydra part you don’t knock off. It sits on the dragon’s back, waiting to be picked up, and it ignores the ten-minute wait that limits everything else Naydra drops. It is also the cheapest of Naydra’s parts and the one you need most of: fifteen, all for a single tunic.
Shard of Naydra's Spike 聶爾龍的龍岩石 · 聂尔龙的龙岩石
- Type
- seasoning
- Cooking effect
- None
- Sells for
- 30 rupees
- Fuse attack power
- +16
Walk the back and pick them up
Land on Naydra and walk along its back. The shards lie at the base of the big blue crystal spikes; pick up every one you pass. There is reportedly a dozen or so on the back at a time, so fifteen takes about two landings.
The catch is the cold. Naydra’s back drains your hearts unless you have cold resistance, and level 2, two cold-resistant pieces, is about the minimum to walk it without losing any. The Snowquill set covers it. The best place to board is where Naydra comes up out of the Naydra Snowfield Chasm next to the Mount Lanayru Skyview Tower; the full loop is on dragon locations.
Since the shards do not trigger the wait, gather them first on every visit and spend your one hit on something else. While you are up there, a swing at the body gives a Naydra’s Scale, and from beside the dragon you can shoot for a claw or a fang shard.
Fifteen for the Tunic of the Wild
Only one piece of armor uses spike shards, and it uses a lot:
- Tunic of the Wild, third star: 3 Energetic Rhino Beetles, 2 Shards of Naydra’s Fang and 5 Shards of Naydra’s Spike, 200 rupees (defense 12 to 18).
- Tunic of the Wild, fourth star: 3 Star Fragments, 2 Naydra’s Horns and 10 Shards of Naydra’s Spike, 500 rupees (defense 18 to 28).
No quest asks for them, so if you are not taking the Tunic past two stars you never need one. If you are, fifteen covers it. The Tunic is in a chest at the Gerudo Dark Skeleton in the Depths; see the Hero of the Wild set.
| Armor | Set | ★ | ★★ | ★★★ | ★★★★ | Total |
|---|---|---|---|---|---|---|
| Tunic of the Wild | Hero of the Wild Set | — | — | 5 | 10 | 15 |
| To take every piece to four stars | 15 | |||||
A cheap ice hammer
The item text sums up the fuse: “It is very destructive when fused to a weapon, and it also imbues that weapon with the power of ice.” In the item data it carries the top grade of the rock-breaking property, the same grade as a Black or Silver Moblin Horn, so a weapon with a spike shard on it smashes ore deposits and breakable rock and freezes enemies, for 16 attack. Naydra’s scale, claw and fang shard do not carry that property.
That makes the spike shard the better ice-and-rock fuse than an Ice Like Stone, which adds 12 with the lowest grade of rock-breaking. On an arrow the shard stays at 16. The fuse guide lists every material’s numbers.
Spares: sell, but don’t expect much
A spike shard sells for 30 rupees, the least of any Naydra part. In a cooking pot it adds one minute twenty seconds to a timed effect but, unlike Naydra’s other parts, does not guarantee an incredible success. It is a Light Blue dye at the Kochi Dye Shop, though Splash Fruit gives the same color for 2 rupees each (dye shop).
See also
- Naydra’s Scale, the first-star part
- Shard of Naydra’s Fang, needed at the same third star
- Naydra’s Claw
- Dragon locations and dragon parts
FAQ
How do you get Shards of Naydra's Spike?
How many Shards of Naydra's Spike do you need?
Is the Shard of Naydra's Spike good for fusing?
Does the Shard of Naydra's Spike guarantee an incredible success in cooking?
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