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Shora Hah Shrine (Blue Flame) Walkthrough — BotW

Complete Blue Flame walkthrough for Shora Hah Shrine: every torch puzzle, the spiked-ball trap, all 6 chests, and the final seven-torch spin.

9/22/2026 QuestFern Team Last updated: 9/28/2026 9 min read

Where is Shora Hah Shrine?

BREATH OF THE WILD

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The shrine is set into the crag of the Isle of Rabac, tucked in a lava lake northwest of Death Mountain’s summit in the Eldin region. From the Abandoned North Mine, take the mine cart along the rail that curves toward the isle — propel it with Remote Bombs — or simply paraglide down to it from a nearby elevated point.

ItemDetail
TrialBlue Flame
Tower regionEldin
Map-marker coordinates1536, 3117, 0520
Shrine questNone
Chests6
NamesShora Hah Shrine · 曉拉‧哈神廟 · 晓拉·哈神庙

What should you bring?

Bring a Torch — you cannot finish this trial without one (a wooden weapon or a lit arrow also carries the flame) — plus a very healthy stock of arrows, because you’ll be shooting fire-lit arrows at torches several times. Have decent combat gear for seven Guardian Scouts across two fights. Inside the shrine only the Magnesis and Stasis runes are used; Remote Bombs are only needed if you ride the mine cart in.

Video walkthrough

How do you solve Shora Hah Shrine?

The whole trial is about escorting a single blue flame through one massive lava-filled chamber without letting water spouts douse it — carrying it by Torch, relaying it between pedestals, and shooting it onto distant torches with lit arrows.

1. Enter and build the staircase

Inside, a metal block lined with floor spikes hangs on vertical rails over the walkway. Use Magnesis to lift the spiked block and keep holding it up while you walk underneath into the main chamber.

Turn left toward two raised platforms: stack the steel blocks on their rail into a staircase with Magnesis and climb up.

Link sliding a steel block along its rail with Magnesis
Stack the steel blocks on their rail into a staircase with Magnesis, like block ①, and climb up. Screenshot (cropped) from 1upPHIL · CC BY

2. Carry the blue flame through the shrine

From the top, paraglide to the chest on one platform for a Royal Bow; the other platform holds a lit blue flame pedestal — climb back up and light your Torch at it.

Carry the flame back down and light the unlit pedestal in the main chamber — the barred door ahead opens.

Head down the next hallway with your Torch lit, dodging the water spouts so they don’t put your fire out; for the last, tallest spout, crouch (push the left stick down) and creep under its highest point.

At the hallway’s end, light the pedestal and a platform to your left starts moving up and down. Light an arrow on your Torch and shoot the platform’s pedestal when it’s at its lowest point — stairs will appear and rise up.

Link at the treasure chest on a platform above the lava
Glide from the top of the stairs to chest ① for a Royal Bow. Screenshot (cropped) from 1upPHIL · CC BY
Link carrying a lit torch past arcing water spouts
Keep the Torch lit and dodge the water spouts down the hallway. Screenshot (cropped) from 1upPHIL · CC BY

3. Trigger the ball trap and clear the Guardian Scouts

Return through the main chamber and step on the switch with Magnesis already active: a cylindrical ramp drops a giant spiked iron ball rolling straight at you — immediately grab it with Magnesis and fling it into the magma.

Defeat the four Guardian Scouts in the enclosed area (don’t let them gang up on you) and open both chests (Giant Ancient Core and Great Flameblade). Light the pedestal to open the gate, taking fire from the torch on the moving platform to save time.

Link holding the giant spiked iron ball with Magnesis
The switch drops spiked ball ①; grab it with Magnesis right away and fling it away. Screenshot (cropped) from 1upPHIL · CC BY
Link opening a chest in the Guardian Scout area
After the four Guardian Scouts, open both chests like ①. Screenshot (cropped) from 1upPHIL · CC BY

4. Cross the gap using flame arrows and Magnesis

In the next room, first light your Torch from the torch in the middle. The two torches behind it sit in front of water spouts that instantly douse any flame — freeze one spout with Stasis (either one works), light the torch in front of the frozen spout, then race to light the second torch before the spouts can spit water.

Move on and light the lone torch, then fire one lit arrow through both torches on the moving platforms when they align so they light at once; also, if you can, shoot the distant torch off to the left. Updrafts start blowing across the gap.

Paraglide across the updrafts to cross the gap; use the geyser up ahead to glide up to the ledge chest for a Silver Rupee.

Face the opposite ledge, glide toward the updraft, and let it carry you the rest of the way — that chest holds a Forest Dweller’s Sword.

Glide back to the lower platform and light an arrow from the already-lit torch you shot earlier. Then slide the metal platform along its rail with Magnesis, away from the water, and light the torch on top of it with your flaming arrow (Stasis on the spout while shoving the block past works too). Push the block all the way to the rail’s opposite end so it touches the next platform.

Link freezing a water spout with Stasis next to a torch
Freeze spout ① with Stasis, light the torch in front of it, then race to the other one. Screenshot (cropped) from 1upPHIL · CC BY
Link paragliding on an updraft over the lava
With the torches lit, updrafts blow across the gap; paraglide over on them. Screenshot (cropped) from 1upPHIL · CC BY
Link sliding the metal platform along its rail with Magnesis
Slide metal platform ① along its rail with Magnesis, light its torch, and push it to the far end. Screenshot (cropped) from 1upPHIL · CC BY

5. Light all seven pedestals at once

Paraglide over to that platform — below you stand three Guardian Scouts on vines, and one burning arrow into the vines kills all three. Loot their parts and drops, open the chest for 10 Ice Arrows, then walk back to the torch on the metal platform (it’s touching this platform now — that’s why you pushed it over) for fire, bring it down, and light the lone torch as a backup in case you fail the final puzzle. In the last circle, stand dead center and hold a charged spin attack with your lit Torch so you rotate and light all seven pedestals at once — the gate opens and Shora Hah bestows your Spirit Orb.

Link standing in the center of a ring of unlit pedestals
Stand dead center of the seven pedestals with your lit Torch. Screenshot (cropped) from 1upPHIL · CC BY
All seven pedestals burning with blue flame around Link
A charged spin attack lights all seven at once and the gate to Shora Hah opens. Screenshot (cropped) from 1upPHIL · CC BY

What is in each chest?

ChestContentsHow to get it
1Royal BowAfter climbing the steel-block staircase near the start, paraglide to the chest on one of the two raised platforms.
2Giant Ancient CoreIn the enclosed area past the switch and spiked-ball trap; open it after clearing the four Guardian Scouts.
3Great FlamebladeThe second chest in that same enclosed Guardian Scout room.
4Silver RupeeAfter paragliding across the updrafts, use the geyser ahead to glide up to the ledge chest.
5Forest Dweller’s SwordFrom the opposite side, glide toward the updraft and let it carry you the rest of the way to the far ledge chest.
6Ice Arrows ×10On the final walkway just past the three Guardian Scouts (who can be killed by burning the vines under them).

What do people miss here?

  • The Royal Bow chest is easy to walk past — it’s a short paraglide hop from the top of the starting staircase; grab it before carrying your flame back down.
  • In the moving-platform room, don’t skip the distant torch on the left — that lit pedestal is your flame source on the far side, and without it you’ll be hiking back up for fire.
  • Step on the floor switch with Magnesis already deployed: the spiked iron ball rolls at you immediately, and a slow reaction means damage.
  • Before the final seven-torch circle, light the lone torch at the bottom as a backup — if your spin attack fails, you won’t have to run all the way back up the stairs for flame.
  • The three Guardian Scouts by the Ice Arrows chest can be skipped as a fight entirely — a single fire arrow into the vines beneath them kills all three and leaves their drops for pickup.

What else is nearby?

ShrineDirectionStraight-line distanceRegion
Shae Mo’sah Shrinesouth597Eldin
Daqa Koh Shrinesoutheast949Eldin
Maag Halan Shrinesouthwest987Woodland

Which guides help next?

FAQ

Do I need a Torch and arrows for Shora Hah Shrine?
Yes. The blue flame can only be carried with a Torch, a wooden weapon, or a lit arrow, and several puzzles require shooting fire-lit arrows at distant torches. Bring a Torch plus a very healthy supply of arrows.
How do I light the two torches behind the water spouts?
Take fire from the torch in the middle of the room, freeze one water spout with Stasis, light the torch in front of the frozen spout, then immediately light the other torch. If you light them without freezing a spout first, the water douses the flame instantly.
How do I light all seven torches at the end of Shora Hah Shrine?
Stand in the exact center of the circle with your Torch lit, then hold your charged spin attack. You'll spin in place and light every pedestal at once, which opens the final gate.
Where are all six chests in Shora Hah Shrine?
The Royal Bow is on a starting platform, the Giant Ancient Core and Great Flameblade are in the first Guardian Scout room, the Silver Rupee and Forest Dweller's Sword are on ledges reached via the updrafts and geyser, and the 10 Ice Arrows sit just past the second Scout fight.
How do I avoid fighting the three Guardian Scouts near the Ice Arrows chest?
Shoot a single burning arrow into the vines directly below them — all three burn at once. You can then walk through safely and collect their parts and drops along with the chest.

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