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Qua Raym Shrine Walkthrough – A Balanced Approach | BotW

Step-by-step guide to Qua Raym Shrine in Eldin: burn the crate, unlock the metal cubes, ride the scales past the spikes, and claim both chests.

9/22/2026 QuestFern Team Last updated: 9/28/2026 7 min read

Where is Qua Raym Shrine?

BREATH OF THE WILD

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Qua Raym Shrine sits on a small islet at Goronbi Lake in western Eldin, east of Eldin Tower. The islet sits in lava: use Magnesis to drop the nearby iron crates into the lava as a makeshift bridge, or glide across with the Paraglider from higher ground around the lake.

ItemDetail
TrialA Balanced Approach
Tower regionEldin
Map-marker coordinates1820, 1518, 0401
Shrine questNone
Chests2
NamesQua Raym Shrine · 丘‧拉姆席神廟 · 丘·拉姆席神庙

What should you bring?

Nothing special is required — the shrine isn’t tied to a shrine quest, and the trial relies only on your Magnesis and Remote Bomb runes, which you have from the start. Bring a bow and a few arrows to destroy the wooden crate; you can light a regular arrow at one of the torches inside, so Fire Arrows aren’t needed. No particular armor or resistances are necessary — just don’t step into the lava on the way over.

Video walkthrough

How do you solve Qua Raym Shrine?

The whole trial is a balancing act: weight one pan of a scale and the other rises, so the wooden crate, the three metal cubes, and even Link himself are simply weights to be moved around.

1. Get the Small Key from the center scales

Inside, the single chamber holds two sets of giant scales, and the Monk Qua Raym greets you as you enter. Look at the center pair — the ones leading to the Monk’s Pedestal, which rest halfway raised: the left pan carries a wooden crate, and torches stand in the chamber.

Light an arrow at one of the torches and shoot the crate. It burns away, and with that weight gone the opposite pan — the one closest to the Monk’s Pedestal — sinks to the floor.

Step onto the lowered pan. It holds two barrels and a chest; open the chest to get the Small Key.

Unlock the locked cell across from the scales with the Small Key. Inside are three large metal cubes you can carry with Magnesis — these weights drive everything that follows.

Link lighting an arrow at a burning torch
Light an arrow at torch ①, then shoot the wooden crate on the left pan. Screenshot (cropped) from 1upPHIL · CC BY
Link opening the chest on the lowered pan beside two barrels
The near pan sinks; step on it and open the chest for the Small Key. Screenshot (cropped) from 1upPHIL · CC BY
Link unlocking the locked cell door
Unlock the cell across from the scales; it holds three metal cubes. Screenshot (cropped) from 1upPHIL · CC BY

2. Reach the optional chest on the high platform

For the optional chest, look to the higher platform left of the entrance, above the second set of scales. Magnesis one metal cube onto the scale closest to that platform so that pan lowers to ground level.

Lay a second cube as a bridge between the steps beside the scales and the lowered pan, then walk across onto the pan.

While standing on it, drag the third cube onto the far scale (the one away from the platform), then Magnesis the cube off your own pan — with the counterweight gone, your side rises. Ride it up and step onto the platform.

Open the chest for the Knight’s Claymore, then head back to the center scales, the ones where you found the key.

A metal cube resting on the scale pan near the high platform
Set metal cube ① on the pan closest to the platform so it lowers. Screenshot (cropped) from 1upPHIL · CC BY
Link on the pan moving a cube with Magnesis toward the far scale
From your pan, move cube ① to the far scale, then lift the cube off your own pan. Screenshot (cropped) from 1upPHIL · CC BY
Link next to the chest on the raised platform
Ride the pan up to the platform and open the chest for the Knight’s Claymore. Screenshot (cropped) from 1upPHIL · CC BY

3. Blast the blocks and reach the Monk’s Pedestal

Look up: the Monk’s Pedestal sits on a raised level blocked by a stack of bombable stone blocks, and floor spikes hang directly above the near pan.

Place a Remote Bomb on the pan closest to those blocks, then set a metal cube on the opposite pan. The bomb’s side rises toward the blocks — detonate once it’s close enough to blast the stack open.

To lift yourself: stand on the pan beneath the spikes with one cube on it as a stopper, then load the other two cubes onto the opposite pan. Your side rises and halts just short of the spikes.

Step off toward the Monk’s Pedestal the moment you’re level with it — hop off quickly so the rising pan doesn’t push you into the spikes, though they deal only light damage. Speak with Qua Raym to receive your Spirit Orb; the Monk wishes you well and fades away.

Cracked stone blocks below a row of ceiling spikes
The pedestal is blocked by bombable blocks ①, with spikes ② hanging above. Screenshot (cropped) from 1upPHIL · CC BY
A remote bomb placed on the scale pan below the blocks
Place Remote Bomb ① on the pan nearest the blocks, weight the other pan, then detonate. Screenshot (cropped) from 1upPHIL · CC BY
Link rising on the pan level with the monk's pedestal
With two cubes on the other pan you rise; hop off to the pedestal and talk to Qua Raym. Screenshot (cropped) from 1upPHIL · CC BY

What is in each chest?

ChestContentsHow to get it
1Small KeyBurn the wooden crate on the left-hand scale with a torch-lit arrow; the opposite pan drops to the floor, where the chest sits alongside two barrels. The key opens the locked cell holding the three metal cubes.
2Knight’s ClaymoreOn the raised platform left of the entrance, above the second set of scales. Weigh down the nearest scale with a cube, bridge across with a second, then shift the third cube to the far scale and lift the one under you so your pan rises to the ledge.

What do people miss here?

  • The Knight’s Claymore chest is fully optional — it’s on a higher platform left of the entrance and nothing points you there, so loot it while the metal cubes are out.
  • If you pile all the weight on the far pan and ride the near one empty, it carries you straight into the ceiling spikes. Keep one cube on your pan as a stopper and step off at pedestal height; even a hit only does light damage.
  • You don’t need Fire Arrows for the crate — light a regular arrow at one of the torches in the chamber.
  • Stuck with nowhere to go? Look up: the Monk’s Pedestal is blocked by a stack of bombable stone blocks above the center scales. Raise a Remote Bomb on the scale to bring it within blast range.
  • Outside, players often think the lava islet is unreachable — Magnesis the iron crates near the shore into the lava to form a bridge, or paraglide across from higher ground.

What else is nearby?

ShrineDirectionStraight-line distanceRegion
Kayra Mah Shrinenortheast581Eldin
Mirro Shaz Shrinesouthwest663Woodland
Tah Muhl Shrinesoutheast751Eldin

Which guides help next?

FAQ

How do I get to Qua Raym Shrine on the island in the lava?
The shrine is on an islet in Goronbi Lake, east of Eldin Tower. Use Magnesis to drop the iron crates lying near the shore into the lava as a bridge, or glide over with the Paraglider from higher ground around the lake.
Where is the Small Key in Qua Raym Shrine?
Burn the wooden crate on the left scale with an arrow lit at one of the nearby torches. The opposite pan drops to the floor carrying two barrels and the chest with the Small Key, which opens the locked cell holding the three metal cubes.
How do I break the stone blocks blocking the Monk's Pedestal?
Place a Remote Bomb on the scale closest to the blocks, then set a metal cube on the other scale so the bomb rises. Detonate it once it's level with the stack to blow the blocks open.
How do I avoid the ceiling spikes on the way up?
Don't ride the pan with no weight on it — keep one metal cube on your pan as a stopper and put the other two on the far pan so you halt just below the spikes. Step off as soon as you're level with the pedestal; even a hit only deals light damage.
Is the Knight's Claymore chest missable?
It's optional and easy to overlook — the chest sits on a raised platform left of the entrance. Grab it while the three metal cubes are out, since nothing in the trial forces you toward it.

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