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Mirro Shaz Shrine Location and Solution (Breath of the Wild)

Find Mirro Shaz Shrine by Pico Pond, solve both Stasis golf puzzles, and collect two Iron Sledgehammers plus the Giant Ancient Core.

9/22/2026 QuestFern Team Last updated: 9/27/2026 6 min read

Where is Mirro Shaz Shrine?

BREATH OF THE WILD

Shrine atlas

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◈ Select a shrine to explore its location.

Start at Woodland Stable and head northeast toward Pico Pond. The shrine is in plain sight on the north side of the pond, with no shrine quest or hidden entrance. If you are approaching from farther away, use the shrine-finding guide to plan the Woodland route.

ItemDetail
TrialTempered Power
Tower regionWoodland
Coordinates (X, Y, Z)1231, 1213, 0141
TypeStasis power puzzle, not a Test of Strength
Shrine questNone
Chests3
English nameMirro Shaz Shrine
Traditional Chinese name米羅‧茨席神廟
Simplified Chinese name米罗·茨席神庙

What should you bring?

The only ability this shrine checks for is Stasis — no specific armor, meals, or elemental resistance matter, and the route never uses Magnesis, Cryonis, or Remote Bombs. The shrine itself supplies both Iron Sledgehammers through its chests, so you don’t need to pack a heavy two-handed weapon or burn your own gear on the orb shots. Do bring a lighter one-handed weapon of your own, though, because the optional shot needs one gentle extra hit after the five sledgehammer strikes.

Video walkthrough

How do you solve Mirro Shaz Shrine?

Bring Stasis and a lighter one-handed weapon. The shrine supplies both Iron Sledgehammers, and this route does not use Magnesis, Cryonis, or Remote Bombs.

1. First Orb Shot

Drop into the first puzzle room and open the chest. Equip the Iron Sledgehammer inside.

Center yourself directly behind the first orb. Face the socket across the water, use Stasis on the orb, then hit it exactly five times with the Iron Sledgehammer. It should launch straight into the socket.

Reset the orb if the shot misses. Strike the nearby crystal switch to bring in another orb, then correct your alignment before trying again.

Link opening the treasure chest in the first puzzle room
Drop into the first room and open chest ① for the Iron Sledgehammer. Screenshot (cropped) from Kingdom of Hyrule · CC BY
Link standing behind the orb frozen by Stasis, sledgehammer ready
Stand right behind orb ①, freeze it with Stasis and hit it exactly five times. Screenshot (cropped) from Kingdom of Hyrule · CC BY
The socket ring glows blue after the orb lands in it
The orb flies straight into the socket and lights it up; if it misses, hit the crystal for a new orb. Screenshot (cropped) from Kingdom of Hyrule · CC BY

2. Stone Block Ramp

Launch the stone block along its rail. In the next section, use Stasis on the block and hit it five times with the Iron Sledgehammer, aiming straight along the rail. It strikes the stone slab and tips it into a ramp.

Climb the new ramp. It leads to the monk’s platform, but take the path on the left before finishing if you want every chest.

Link hitting the stone block frozen by Stasis on its rail
Freeze stone block ① with Stasis and hit it five times straight along the rail. Screenshot (cropped) from Kingdom of Hyrule · CC BY
The stone slab tipped over into a ramp above the water
The block knocks the slab over into a ramp. Screenshot (cropped) from Kingdom of Hyrule · CC BY
Link running up the new ramp
Climb the ramp up to the monk’s platform. Screenshot (cropped) from Kingdom of Hyrule · CC BY

3. Optional Shot and Chests

Drop into the optional puzzle and open the next chest. Take the second Iron Sledgehammer provided here.

Make the harder optional shot. Stand directly behind the second orb, use Stasis, hit it five times with the Iron Sledgehammer, then switch and hit it once with a lighter one-handed weapon. The orb lands in its socket and raises the gate.

4. Return to the Monk

Open the gated chest, then return to the monk. Collect the Giant Ancient Core and go back upstairs to receive the Spirit Orb.

Link walking toward the monk's glowing blue barrier
Go to the monk to receive the Spirit Orb. Screenshot (cropped) from Kingdom of Hyrule · CC BY

What is in the Mirro Shaz Shrine chests?

ChestContentsHow to get it
1, first puzzle roomIron SledgehammerDrop into the room and open the chest before attempting the required orb shot
2, optional puzzle roomIron SledgehammerTake the left path by the monk’s platform, drop down, and open the chest beside the second setup
3, behind the optional gateGiant Ancient CoreLand the second orb with five sledgehammer hits and one lighter one-handed hit, then enter the opened gate

What do people miss here?

  • Don’t just count your swings — watch the Stasis force gauge. Stop while it’s in the orange range, short of red (maximum): a full charge launches the orb too far and it bounces right back out of the socket, because it needs to roll in on moderate momentum.
  • The hectic weapon-switch isn’t the only way to solve the optional puzzle. Pick the second orb up, carry it to the back of the room behind the small fence, and hit it with full Stasis force — it just about lands in the goal with no switching at all. You may need to play with exactly how far back you place it.
  • Don’t skip the gated chest just because the optional puzzle isn’t required to finish: the Giant Ancient Core inside is used to forge ancient weapons at the Akkala Ancient Tech Lab, making it the one reward here worth going out of your way for.
  • Both sledgehammer chests exist so the orb hits chew through the shrine’s hammers instead of your own weapons’ durability. Loot each hammer before its puzzle, or every five-hit combo comes straight out of your personal arsenal.

What else is nearby?

ShrineDirectionStraight-line distanceRegion
Namika Ozz Shrinesouthwest612Central
Qua Raym Shrinenortheast663Eldin
Sheh Rata Shrinesouth881Lanayru

FAQ

Where is Mirro Shaz Shrine?
It is northeast of Woodland Stable, in plain sight on the north side of Pico Pond. There is no shrine quest to complete before entering.
How many times do I hit the ball in Mirro Shaz Shrine?
For the required first shot, use Stasis and hit the centered ball exactly five times with the provided Iron Sledgehammer. For the optional shot, use five sledgehammer hits followed by one hit from a lighter one-handed weapon.
What is in the Mirro Shaz Shrine chests?
The three chests contain two Iron Sledgehammers and one Giant Ancient Core. Each puzzle area provides its own sledgehammer, while the core is behind the gate opened by the optional shot.
Is Mirro Shaz Shrine a Test of Strength?
No. Tempered Power is a Stasis puzzle with two ball-launching areas and a rail-block mechanism; there is no Guardian Scout fight.

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