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Jee Noh Shrine Walkthrough – On the Move Trial (BotW)

Full Jee Noh Shrine guide: one-arrow Stasis orb shots, dodging statue lasers, and the Opal chest in Gerudo Canyon Pass.

9/22/2026 QuestFern Team Last updated: 9/27/2026 7 min read

Where is Jee Noh Shrine?

BREATH OF THE WILD

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Jee Noh Shrine sits unguarded in plain sight in Gerudo Canyon Pass, in the Gerudo Highlands in the eastern area of the Wasteland region. There is no shrine quest to trigger and nothing guarding the entrance, so you can simply walk up and enter — as you step inside, you’ll hear the voice of the monk Jee Noh greet you.

ItemDetail
TrialOn the Move
Tower regionWasteland
Map-marker coordinates-1793, -2422, 0126
Shrine questNone
Chests1
NamesJee Noh Shrine · 吉諾‧耀神廟 · 吉诺·耀神庙

What should you bring?

Bring a bow with at least a few arrows, plus the Stasis and Magnesis runes — all of them get used here. Arrows do double duty: each orb needs exactly one well-aimed shot, and your bow is the cleanest way to deal with the two Guardian Scout I riding the second room’s belt, which fire short lasers at you (you can dodge their shots instead of fighting). As the guides warn: heads up, there are Guardian Scouts ahead.

Video walkthrough

How do you solve Jee Noh Shrine?

The shrine consists of three main rooms, and every puzzle here pairs Stasis with momentum: freeze a moving orb on its conveyor belt, strike it with exactly one arrow, and let that force carry it into its hollow.

1. First Room: Stasis Shot

Enter the shrine. In the first room, an Ancient Orb moves across a set of conveyor belts, with an orange concave hollow set into the area behind it.

Watch the orb as it travels the belt and wait until it is directly aligned with the orange hollow — the timing is the whole trick here.

Use Stasis on the orb itself — do not Stasis the conveyor belt, which achieves nothing.

While the orb is frozen, shoot it with exactly one arrow toward the hollow. One arrow sends it rolling in and the door opens; more than one and the orb misses completely.

The conveyor belt with the orange hollow set in front of it
Hollow ① is the target: when the orb lines up with it, Stasis the orb itself (not the belt) and shoot it with exactly one arrow. Screenshot (cropped) from Austin John Plays · CC BY

2. Second Room: Clear the Scouts

In the second room you’ll see the same orb-and-hollow setup, but two Guardian Scout I ride the conveyor belt beside the orb, firing short lasers at you.

Take out the scouts first — pick them off with your bow, or keep moving and avoid their shots — so they can’t interrupt your aim.

Once the coast is clear, repeat the first room’s trick: when the orb lines up with the hollow, Stasis it and knock it in with a single arrow. When it lands in its concave slot, the next door opens.

Link aiming at a Guardian Scout riding the belt
Shoot down the Guardian Scouts ① riding the belt first. Screenshot (cropped) from Austin John Plays · CC BY
The orb lined up above the hollow as Link aims
Then repeat the trick: Stasis orb ① when it lines up, and send it in with one arrow. Screenshot (cropped) from Austin John Plays · CC BY

3. Third Room: Carry the Orb Past Lasers

In the third room there are two sets of conveyor belts. Pick up the Ancient Orb at its starting position and carry it to its destination — the belt you cross runs against your direction of travel, slowing you down.

Look ahead: three tripwire lasers fire from nearby statues along the route, and getting hit makes you drop the orb. Stone blocks travel along the right conveyor belt and periodically block the first and third lasers — but the middle laser comes from the opposite direction, so nothing can ever block it.

Start across the belt, moving in time with the blocks, and pass the first laser just as a block rides by and shields it.

Take a break on the middle platform. The second laser fires from the opposite direction, so use Stasis on the laser emitter itself, then run past while it’s frozen.

Stay between the two lasers until a block shields the final laser, then run across to your destination. If a laser hits you, you’ll drop the orb — just pick it back up and carry on.

Place the orb in the concave hollow to open the door to the end of the shrine and Jee Noh’s chamber.

Link beside the Ancient Orb at the start of the third room
Pick up orb ① and carry it across the belts, which run against you. Screenshot (cropped) from Austin John Plays · CC BY
Link carrying the orb across the belts between laser beams
Time each crossing with the blocks that shield the lasers ①; if you’re hit, pick the orb up again. Screenshot (cropped) from Austin John Plays · CC BY
The orb dropping into the concave hollow
Place the orb in the hollow to open the door to the end of the shrine. Screenshot (cropped) from Austin John Plays · CC BY

4. Claim the Reward

Before you leave, grab the treasure chest traveling along the distant conveyor belt across from you: stand on the belt again and pull the chest over with Magnesis (or jump across to it) and open it for an Opal. Then approach Jee Noh on the Monk’s Pedestal to receive your Spirit Orb — the monk wishes you well and fades away.

Link pulling the chest off the far conveyor belt with Magnesis
Pull chest ① off the far belt with Magnesis and open it for an Opal. Screenshot (cropped) from Austin John Plays · CC BY
Link climbing the stairs to the Monk's Pedestal
Go up to Jee Noh for the Spirit Orb. Screenshot (cropped) from Austin John Plays · CC BY

What is in the chest?

ChestContentsHow to get it
1OpalIn the third room, the chest travels along the distant conveyor belt across from you. Step back onto the belt and grab it with Magnesis — don’t get nervous about falling off, just grab it quickly — or jump across to it. Open it for the Opal, which sells for a lot of rupees.

What do people miss here?

  • Firing more than one arrow at a frozen orb makes it miss the hollow completely — one arrow only, every single time.
  • Stasising the conveyor belt does nothing; lock Stasis onto the orb itself.
  • In the second room, take out the two Guardian Scouts before attempting the shot — their short lasers will harass you mid-aim otherwise.
  • Don’t try to wait out the middle laser: it fires from the opposite side and is never blocked by the stone blocks. Stasis its emitter and run past.
  • Getting hit by a statue laser makes you drop the orb — pick it back up and keep going.
  • The Opal chest rides a distant conveyor belt in the third room and is easy to walk past on the way to the monk. Grab it before you leave — and don’t panic about falling off the belt while retrieving it.

What else is nearby?

ShrineDirectionStraight-line distanceRegion
Keh Namut Shrinenortheast560Great Plateau
Dah Kaso Shrinenorth727Central
Joloo Nah Shrinenorth776Gerudo

Which guides help next?

FAQ

How do I get the orb into the hollow in Jee Noh Shrine?
Wait until the orb on the conveyor belt lines up with the orange hollow behind it, then use Stasis on the orb itself — not the belt. Shoot it with exactly one arrow and it rolls straight into the hollow, opening the door.
How do I get past the lasers in the third room?
Carry the orb and cross the first laser just as a stone block rides past and shields it. Take a break on the middle platform, Stasis the second laser's emitter — it fires from the opposite direction and is never blocked — then wait between the lasers until a block shields the third one and run across. If you're hit, you only drop the orb; pick it up and continue.
What's in the treasure chest in Jee Noh Shrine?
An Opal. The chest travels along the distant conveyor belt across from you in the third room — stand on the belt and pull it over with Magnesis, or jump across to it, before you visit the monk.
Is there a shrine quest needed to reveal Jee Noh Shrine?
No. The shrine sits unguarded in plain sight in Gerudo Canyon Pass — no quest, no hidden entrance. Just walk up and go inside.
What enemies are inside Jee Noh Shrine?
Two Guardian Scout I ride the conveyor belt beside the orb in the second room, firing short lasers at you. Defeat them with your bow or dodge their shots — either way, deal with them before lining up your orb shot.

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